DirectStorage API Now Available on PC 15.03.2022
https://devblogs.microsoft.com/direc...ailable-on-pc/
DirectStorage API Works Even with PCIe Gen3 NVMe SSDs
https://www.techpowerup.com/281289/d...nvme-ssds?cp=2
Microsoft releases DirectStorage: ‘a new era of fast load times and detailed worlds in PC games
https://www.theverge.com/2022/3/14/2...vme-load-times
How Microsoft's DirectStorage API Will Impact PC Games
https://www.makeuseof.com/microsoft-...mpact-pc-games
Citiraj:
DirectStorage provides developers everything they need to move to a new model of IO for their games, and we’re working on even more ways to offload work from the CPU. GPU decompression is next on our roadmap, a feature that will give developers more control over resources and how hardware is leveraged. Additionally, we will continue optimizing, integrating feedback, and improving on the existing runtime implementation.
https://videocardz.com/press-release...vailable-on-pc
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Citiraj:
In its September 2020 DirectX Developer Blog, Microsoft said::
There are two primary areas this new API is going to improve: reducing frustratingly long load times of the past and enabling games to be more detailed and expansive than ever.
https://devblogs.microsoft.com/direc...-coming-to-pc/
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RTX IO and DirectStorage Are Coming, But It’ll Be a While Yet
https://wccftech.com/rtx-io-and-dire...e-a-while-yet/
DirectStorage najavljen je još 01.08.2020
Otada do sad je prošlo je vec 592 dana, tj 1 year, 7 months, 15 days.
Sve 5 za buduce igre / naslove , ... ali za trenutne i one starije sumnjam da ce dobiti podršku za to.
Pretpostavljam da bi eventuano popularniji naslovi od kojih još developeri mogu imati kakve koristi (kapa lova od prodaje skinova i sl) bi dobili taj speed bump upgrade.
Za trenutne igre i one koje u buducnosti nece imati DirectStorage još uvijek vrijedi ovo što piše u ovom starijem
postu:
Citiraj:
In six of the nine games we tested there was only a two second difference in load times between an entry-level SATA SSD and the absolute fastest PCI 4.0 drive.
In percentages this was usually below a 15% performance uplift moving from the fastest to the slowest drive which is hardly worth talking about.

Today's game engines simply aren't built to make full use of fast storage and so far there's been little incentive to optimize for pcie ssds.
Instead the main limitation seems to be things like how quickly the cpu can decompress assets and how quickly it can process a level before it's ready for action, rather than how fast it can read data off storage.
za detaljnije klikni na link ispod:
http://forum.pcekspert.com/showpost....&postcount=830
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EDIT:
Nvidia Unveils Big Accelerator Memory: Solid-State Storage for GPUs
https://www.tomshardware.com/news/nv...orage-for-gpus
Citiraj:
"The goal of Big Accelerator Memory is to extend GPU memory capacity and enhance the effective storage access bandwidth while providing high-level abstractions for the GPU threads to easily make on-demand, fine-grain access to massive data structures in the extended memory hierarchy," a description of the concept by Nvidia, IBM, and Cornell University cited by The Register reads.
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