Ne nužno, svaka igra odnosno engine su priča za sebe. Znači nikakav ring bus, ccx-ovi i sl. ne moraju biti razlozi ako je engine ima optimizacije za tu arhitekturu
Npr. za PUBG
Citiraj:
I have experience with UE4 & Unity. They are only optimized for Intel architectures due to Intel's long standing dominance. It's important to note not all instructions are equal, so IPC is entirely instruction dependent. These engines compile non-optimal instructions for Zen cores, so even at the same clock speed, an Intel core will be quite a bit ahead, nevermind the lack of multi-threading. The guys responsible for these engines focus on fixing the plethora of bugs and so CPU instruction optimization is the last thing on their to-do list, unfortunately for AMD because these engines are very popular with indie developers.
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