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Staro 16.02.2019., 08:11   #208
sti
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Datum registracije: May 2006
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Ne bi baš rekao, blurbusters kažu (i objašnjavaju) drugačije:

https://www.blurbusters.com/gsync/gs...d-settings/14/

Citiraj:
Nvidia Control Panel Settings:

Set up G-SYNC > Enable G-SYNC, G-SYNC Compatible > Enable for full screen mode.
Manage 3D settings > Vertical sync > On

In-game Settings:

Use “Fullscreen” or “Exclusive Fullscreen” mode (some games do not offer this option, or label borderless windowed as fullscreen).
Disable all available “Vertical Sync,” “V-SYNC” and “Triple Buffering” options.
If an in-game or config file FPS limiter is available, and framerate exceeds refresh rate:
Set (a minimum of) 3 FPS limit below display’s maximum refresh rate (57 FPS @60Hz, 97 FPS @100Hz, 117 FPS @120Hz, 141 FPS @144Hz, etc).
RTSS Settings:

If an in-game or config file FPS limiter is not available and framerate exceeds refresh rate:
Set (a minimum of) 3 FPS limit below display’s maximum refresh rate
Naravno, prvo pitanje kad ovo pročitaš je: Zašto VSync ON? Oni na to odgovaraju:

https://www.blurbusters.com/gsync/gs...d-settings/15/

Citiraj:
G-SYNC + V-SYNC “On”:
This is how G-SYNC was originally intended to function. Unlike G-SYNC + V-SYNC “Off,” G-SYNC + V-SYNC “On” allows the G-SYNC module to compensate for sudden frametime variances by adhering to the scanout, which ensures the affected frame scan will complete in the current scanout before the next frame scan and scanout begin. This eliminates tearing within the G-SYNC range, in spite of the frametime variances encountered.

Frametime compensation with V-SYNC “On” is performed during the vertical blanking interval (the span between the previous and next frame scan), and, as such, does not delay single frame delivery within the G-SYNC range and is recommended for a tear-free experience (see G-SYNC 101: Optimal Settings & Conclusion).
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