13.12.2018., 20:00
|
#2336
|
Premium
Datum registracije: Oct 2005
Lokacija: zg
Postovi: 184
|
Citiraj:
Autor Smartic
Procesor Intel Core i9-9900K (16MB Cache, 3.60GHz), LGA1151 V2, boxed without cooler, BX80684I99900KSRELS
Matična ploča Gigabyte Z390 Aorus pro, s1151 V2
4x DDR4 16GB (1x16GB) PC4-24000U 3000MHz CL16 G.Skill Aegis, F4-3000C16S-16GISB
Phanteks Eclipse P400 Tempered glass Edition white, glass window, PH-EC416PTG_WT
Napajanje 550W Fortron Hydro GE, ATX 2.4, PPA5504501
SSD 250GB Samsung 970 EVO, M.2 2280, MZ-V7E250BW
HDD 2TB Seagate BarraCuda, 3.5", 7200RPM, 64MB Cache, SATA3, ST2000DM006
MSI Core Frozr L, s. 775/1150/1151/1155/1156/1366/2011/2011-3/AM2/AM2+/AM3/AM3+/FM1/FM2/AM4, 140mm x 155mm x 84mm, 500 - 1800 ±15% RPM
Ukupno: ~12.886Kn
Možeš povećati storage ako trebaš. Koliko CPU threadova obično koristi taj softver?
|
Hvala na preporuci kolega :-)
Ne znam točan odgovor na tvoje pitanje. Ovo sam našao na službenoj stranici softvera koji koristim. Ableton je glavni soft a kontakt je podprogram koji s u njega učitava: vst.
How many threads are used per Live track?
Live uses one thread to process a signal path. A signal path is a single chain of audio flow. In tracks where instrument or effect racks are used, with multiple chains in parallel, Live may use one thread per chain depending on how CPU-intensive each chain may be. If two tracks are "chained" by routings, for instance by a side-chain routing, a track being fed to a return track or any tracks being fed into each-other, they are considered dependent tracks and count as one signal path. Any dependant set of tracks will use one thread each.
__________________
grrr
|
|
|