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Staro 05.09.2018., 19:49   #435
Manuel Calavera
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The DICE Technical Director also gave a hint on what can be expected when it comes to CPU requirements for NVIDIA RTX features, which will be higher than the standard requirements without raytracing.
Citiraj:
So, what we have done with our DXR implementation is we go very wide with a lot of cores to offload that work. So we’re likely going to require a higher minimum spec and recommended spec for using RT, and that was the idea from the start. It won’t affect the gameplay performance, but we might need to increase the hardware requirements a little bit. And going wide is the best way for the consumer in this regard because you can have a four-core or six-core machine. It’s a little bit easier these days for the consumer to go wide with more threads than have higher clocks.
Lastly, he discussed tweaking the raytraced implementation to avoid overdoing the reflections, as is often the case with new and shiny technologies. That’s on the artistic level, though they’ll also tweak other parameters to increase performance, as previously reported.
Citiraj:
What I think that we will do is take a pass on the levels and see if there is something that sticks out. Because the materials are not tweaked for ray tracing, but sometimes they may show off something that’s too strong or something that was not directly intended. But otherwise we won’t change the levels—they’ll be as they are. And then we might need to change some parameters in the ray tracing engine itself to maybe tone something down a little bit.
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