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Staro 31.01.2003., 15:14   #29
Black Dragon
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Datum registracije: Dec 2002
Lokacija: Agram
Postovi: 2,977
Talking Mi ochito imamo vremena

1. Možda i prelagano pa zato se zbivaju ovakve stvari
2. Jedan napiše dvojica pročitaju i izvrijeđaju ga i onda to public članak
3. Bravo za njih
4. Da, da, nema se vremena ... ak nabacam i popikam odokativno bojice 10 minuta posla, a ako si dam malo truda 15 minuta posla, ne drži vodu to s neimanjem vremena. Nisam ja perfekcionista ali bolje nikakav graf nego ovakav opet nikakav graf.
5. Znam, ali ga braniš kao da je tvoj
6. Q31: What is the difference between DirectX® 8.0 and DirectX® 8.1? A31: The principle difference between DirectX® 8.0 and DirectX® 8.1 is in the pixel shader and vertex shader specifications. DirectX® 8.1 pixel shaders provides more texture inputs, larger maximum program length, and unlimited texture addressing modes. Certain bugs found in DirectX® 8.0 have been fixed in DirectX® 8.1.
Izvor, a di bi ATi-evac tražio utočište nego kod ATia http://www.ati.com/products/pc/radeo...28/faq.html#31 ,a ovdje http://www.pcstats.com/articleview.c...id=1024&page=2 češ naći lijepu tablicu koja pokazuje neke osnovne razlike koje puno znače. Da postoji razlika nije revolucionarna ali je evolucijska.
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