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Staro 29.09.2016., 18:06   #3734
Gigi1
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Datum registracije: Feb 2005
Lokacija: Zagreb
Postovi: 2,138
nekolko partija koje sam danas odigrao t7-8 daju filing manje zarade, s druge strane jedna u hindemburgu mi se cini da sam vise zaradio nego prije, ali to je samo 1 partija

morat ce oni jos tu ekonomiju doraditi, ponajvise ovo oko mehanike tenkanja i spotanja.
Zanima me i koliko kamperi vise gube naspram prije.
bit ce tu jos promjena

ovaj lik ima good point:

While I do like the change in general, I fear it will punish the good players. Those who keep their ships alive and well despite being very active.



Two examples:

1) I only survived in 72 out of my 203 battle in a Fubuki. That is a survival rate of ~35 %. If I take into account that I will not always come out of a battle unharmed we are nearing a good approximation between this change and my past expenditures.
2) My Nagato survived 59 out of 103 Battles. That is a ~57 % survival rate. Due to the repair ability that is often in a rather good shape. Premium repair helped as well with the additional charge and lower cooldown. With this new change I could as well have died in a lot more battles and not bothered with repair in some of them.



Let us calculate those two through. For simplicity let us assume that a victory is always a 100 % health one (it is not but we can do averages later).

- The Fubuki would have accumulated a total cost of 11,921,000 silver for total destructions and another 936,000 silver for service fees in the battles it survived, for a total of 12,857,000 silver. With the new system the same 203 battles would cost 15,225,000 silver. Like I said: A good approximation (and an even better one if I consider that not all battles survived are at full health). The difference between those two is 18.42 %.

- The Nagato would have had a repair and service bill of 501,500 (service) plus 2,794,000 (repair for total destruction) for a total of 3,295,500 with the old system. With the new system those same 103 battles would add up to 4,326,000 in repair and service. The difference is 31.27 %




Now I admit that I kept these calculations very simple. But the general picture does become quite clear. The better you get with your ship, the less you will earn in comparison to the old system. We just lost an incentive to become better in the handling of our ships.



I hope that the new spotting and tanked damage rewards will be an equalizer here, under the assumption that the other rewards are not touched.



So my question is: As we have new rewards, are the other rewards adjusted in any way?
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