Citiraj:
Autor Lun
TIL da ljudi vode računa o win postotcima 
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Naravno da da. Veći postotak WIN = više love i XP-a zbog bonusa koji idu uz pobjedu. Računica je jasna. Igram za pobjedu, ne za farmanje dmg.
S druge strane, kako su klase podosta različite WR je jedini način direktne međusobne usporedbe. Da citiram Aerroona:
Citiraj:
This simply shows a difference in how ship classes are played. Things like average damage per game, average ship kills, average planes shot down, average experience all depend on what kind of a role you're trying to fill and what kind of a ship you're playing. A ship that mainly attacks battleships is going to have a much higher average damage output than a ship that mainly attacks destroyers. A ship that mainly focuses on anti air defense is going to have a much lower average damage output and average ship kills amount because they focus on a different role.
The only metric you can look at to determine how valuable they actually are in the game is winrate...
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Većina mojih CA statova u smislu avg. dmg, pogotovo onih na višim tierima su niži od preporučenih i očekivanih upravo radi toga što nemilosrdno lovim DD-e.
Čak se i za Shokaku 90k prosjek smatra niskim među "elitom". Očekivano je 100-110k.
