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Staro 25.03.2016., 19:46   #33
Manuel Calavera
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[RUMOR]*Pascal in trouble with Asynchronous Compute code

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One reason that we think that this rumor might be true is the fact that chip design isn’t something that happens overnight. In fact,*it takes an architecture many years to go from the drawing board to hit the shelves.*Asynchronous Compute was hyped and became a major point of interest in the last year, which is most definitely not enough time for Nvidia to do anything about it.*If Asynchronous Compute wasn’t something that was a focus when the Pascal chips were initially designed – then there is nothing Nvidia can do about it at this late in the game.*The report further mentions that Nvidia also recently pushed its entire GameWorks SDK into the public domain via GitHub which could be seen as a move to make sure that all games that utilize its technology are fully optimized to leverage Nvidai GPU capabilities (No ASync + Bad Game Optimization = Bad Combo).
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