View Single Post
Staro 15.12.2015., 17:57   #2847
Manuel Calavera
Premium
Moj komp
 
Manuel Calavera's Avatar
 
Datum registracije: Jul 2012
Lokacija: vk+
Postovi: 14,584
Izgleda da GPUOpen obuhvaća mnogo više od gameworksa, osim gaminga odnosi se i na computing, te bolju podršku za linux.

Citiraj:
This new initiative comes is a way to help developers obtain the best tools necessary in order to create the most visceral experiences on any platform. There’s currently a distinct division between development on consoles and the PC that’s only now slowly being closed with the adoption of DX12. But that won’t solve all issues inherent in cross-platform development. GPUOpen will give developers open-source tools and resources that should allow closer to the metal development with better and more direct access to the GPU.

...

AMD has always been a large supporter of open standards. In contrast to their competitor, which has a black-box solution for both gaming and HPC applications. The source code can’t be accessed or modified making it not the most friendly of solutions to developers that want full control over the the entire code to make it truly optimized. There are recent examples where a black-box approach to graphical effects in games has had a profound negative effect on performance.

...

This is a policy that AMD has had for quite some time, though it’s in stark contrast to the attitude of their chief competitor, which has been a point of contention among gamers and developers, despite the latter being a seen as an “easier” solution to implement. There’s a certain allure to being able to copy and paste complex effects that are already pre-made and ready to go, though any developer should know that that is not at all how it works. Everything must be optimized for the specific codebase being used. AMD is providing documentation, tips, tricks and specialized support as part of their GPUOpen concept. It’s a true bid for the open source community.
Čini se da su u zamahu. Mnogo više rade na softveru u zadnjih godinu dana. Od mantlea zapravo

Portovi rađeni preko ovoga kurtza bi mogli bolje radili na pc tj. bolji cross-platform gaming, a što se tiče efekata imalo bi manje invazivan efekt u kod/engine nego gameworks koji je više kao nekakav umjetni implantant. Naravno opet je sve na developerima

Zadnje izmijenjeno od: Manuel Calavera. 15.12.2015. u 18:02.
Manuel Calavera je offline   Reply With Quote