0.5.1.1 izlazi noćas:
http://worldofwarships.eu/en/news/cbt/patch-alert-0511/
Vidim da CV bugove nisu ni taknuli (slijetanje i dogfight experts kill), kao ni grešku kod ne renderiranja dima iz dimnjaka na udaljenostima većim od 10-12 km...
EDIT: "Fixed an issue that made it impossible to penetrate the citadel in case the shell broke the water line." - Dal je to kompletan prijevod, ili ne pitanje je sad. Jer ako je granata u dodiru s vodom radila overpen onda od sada svi ciljamo u water line. S druge strane, dal je možda problem bio sa penetracijom kada granata završi u brodu ali ispod razine mora??
Skeptičan sam ... Tko zna koliko skrivenih novih "feature-a" ima u patchu.
EDIT2:
Objašnjeno u više detalja:
Citiraj:
Captains,
As mentioned in the opening post, there was another AP vs. Citadel issue hiding under the floorboards. Luckily, our Developers were able to find it and drag it into the light - and it will be fixed in 0.5.1.1 (to be released on 13/11/2015).
What actually happened is that along with internal ricochet fix (see the opening post previous note to learn more) a new bug appeared. As a result, underwater shell ballistics was completely broken in 0.5.1. Let’s see how it worked before and actually should work after the patch:
- AP shell hits the water near the ship;
- It arms immediately;
- Underwater it slows down and starts to “dive” towards the ship;
- If it’s penetration power is good enough, it goes into the hull and detonates inside.
This scenario was quite common and it had particularly strong impact on battleships gameplay. It helped them greatly in damaging such modestly armoured targets as cruisers and not to worry about over-penetration.
As we learned after two days of testing, the absence of this scenario in 0.5.1 was the main reason behind your negative experience with the update. We expect the fixed damage model to be almost identical to what you are used to.
We would like to thank you for your patience - now let's get out on the seven seas and let's sink some ships!
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EDIT3:
Dodatno objašnjenje jednog super testera.
Neki koliko vidim u threadu vele da su od patcha 3.0 maknuli podvodne penetracije, i da se to sada vraća. Drugi pak kažu da su tu bili i sa 0.5.0.3 verzijom...
Vidjet ćemo sutra.