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Staro 09.11.2015., 14:39   #643
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Sub_Octavian post about the current issue of patch 0.5.1 and AP and citadels.

ORIGINAL POST


Dear players,

After the update 0.5.1 has been a change in the mechanics of penetration of the citadel on many ships. After receiving a lot of questions on this aspect of the game, we decided to open it in more detail, that you understand the essence of the changes and their causes.

So, the list of changes in version has the following wording:
View Post Pinkman26 (Nov. 4, 2015 - 14:54) wrote:
Improved logic of miscalculation of the trajectory of the projectile with the rebounding at the junction of several layers of armor.

In our game (more about this is written in a separate article), the ships are divided into parts. The most secure and at the same time the most valuable for the combat capability of the ship - a citadel. Technically, all models of the reservation of the ship must have armor on all sides, even the tip and add-ins. This may be a real armor, thin lining, and perhaps "technical" armor thickness of 0 millimeters, it is only necessary for the proper operation of the mechanics. Often it looks like this:

Spoiler


For example, the Citadel, casemates and bow you can see two coats of armor, one refers to the citadel and is a real protection, other technical, just covers the entire area of the joint from the casemates and tip. Its thickness - 0 mm.

Unfortunately, quite a long time in the mechanics was a defect, we have recently discovered with the help of supertesterov and eliminated. The fact that the armor-piercing shell that fell into these joints armor and ricochet, cheat correctly in the terminal ballistics. To make it clearer, again, look at an example:

Spoiler

In this conventional scheme, we see the following:

Armor-piercing projectile pierces the thin armor casemates and is at an acute angle in bronepalubu;
Rule 14.3 caliber does not work (the deck armor is too strong or insufficient caliber projectile), so there is no penetration of the absolute. The angle is very sharp and projectile discharged from the blow bounces;
Not having to fly out of the ship, it explodes inside the bunker.

According to the logic of our system of damage, and on the basis of common sense, the shell would deal damage where it exploded - in a cell.
However, in previous versions of this scenario due to a defect led to the application of the full damage to the citadel.

As you can see, the error is serious enough, and as soon as we learned about it, immediately began to prepare the correction. It was at version 0.5.1 and has got into patchnout one line. This damage shells and bronerpobitie changed.

Now that the problem is clear, you need to think about the current situation and the future:

Obviously, the error to be corrected - such defects are unacceptable in the damage model. And we still need to further test other possible scenarios for the behavior of the projectile at rebounding, make sure that no more mistakes;
Obviously, the correction of the error is serious enough to affect the game. Citadel has become more difficult to "get it".Improve the survivability of many ships and thus indirectly reduce the efficacy of armor-piercing shells. This - a consequence of error correction, not a conscious desire to degrade the armor-piercing projectiles, or somehow still affect the balance;
Now we have to evaluate the change of gameplay, analyze statistics and take the necessary measures to correct the balance with the already corrected mechanics.

Considering your many comments and questions, dear players, it is also clear that we underestimated the magnitude of the error and its impact on the gameplay, so you read a detailed explanation of it just now. We apologize to everyone who has touched this situation and we thank you for fidbek who helped to quickly assess the extent of the problem. On the other hand, we look forward to your understanding: whatever does not become habitual mechanics for all past versions, it contained a serious flaw, which largely neglected the role of the internal reservations ship. It needs to be corrected, and now we will continue to work on a game that has no defects.

Thank you for your attention and your successful fights!
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