25.09.2015., 12:55
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#2442
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Datum registracije: Jul 2012
Lokacija: vk+
Postovi: 14,584
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Meni čak najviše zanima (iako ništa ne igram) dx12 patch za već postojeće igre tipa witcher 3 i PC.
Developer od potonjeg je govorio o nekakvih 30-40% dobitka
http://wccftech.com/project-cars-dev...formance-3040/
Živi bili pa vidjeli, ali zvuči čak malo too good to be true
Što se tiče nvidia vs amd u dx12, developer ashesa je rekao nešto tipa da su igre sa unreal engine 4 još nekakav bolji scenarij za nvidiju u dx12 (fable i ark su UE4)
evo:
Citiraj:
If you use this metric, however, given Nvidia’s promotions with Unreal (and integration with Gameworks) you’d have to say that every Unreal game is biased, not to mention virtually every game that’s commonly used as a benchmark since most of them have a promotion agreement with someone. Certainly, one might argue that Unreal being an engine with many titles should give it particular weight, and I wouldn’t disagree.
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Citiraj:
Our use of Async Compute, however, pales with comparisons to some of the things which the console guys are starting to do. Most of those haven’t made their way to the PC yet, but I’ve heard of developers getting 30% GPU performance by using Async Compute. Too early to tell, of course, but it could end being pretty disruptive in a year or so as these GCN built and optimized engines start coming to the PC.I don’t think Unreal titles will show this very much though, so likely we’ll have to wait to see. Has anyone profiled Ark yet?
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Citiraj:
Still, NVIDIA users need not be concerned for the time being. First and foremost, not all games will be as reliant on draw calls as Ashes of the Singularity (or any RTS); moreover, even the Oxide Games’ dev admits that games developed with Unreal Engine 4 probably won’t show significant use of Async Compute, and the list of upcoming games made with UE4 grows each day.
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Zadnje izmijenjeno od: Manuel Calavera. 25.09.2015. u 13:01.
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