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Staro 25.07.2015., 09:39   #9410
dejanbinladen
konjpjukter
 
Datum registracije: Oct 2007
Lokacija: Osijek
Postovi: 934



Code:
/**
 * WoTLabs Version for WN8 and Win Rate
 * Color settings.
 * Настройки цветов.
 */
{
  // Color values for substitutions.
  // Значения цветов для подстановок.
  "def": {
    "al": "0x96FF00", // ally       / союзник
    "sq": "0xFFB964", // squadman   / взводный
    "tk": "0x00EAFF", // teamKiller / тимкиллер
    "en": "0xF50800", // enemy      / противник
    "pl": "0xFFDD33", // player     / игрок
    // Dynamic color by various statistical parameters.
    // Динамический цвет по различным статистическим показателям.
    "colorRatingNew": {
      "beginner":            "0xBAAAAD",   // bad
      "basic":            "0xBAAAAD",   // bad
      "below_average":    "0xBAAAAD",   // below average
      "average":        "0xBAAAAD",   // average
      "above_average":    "0xBAAAAD",   // above average
      "good":            "0xe6df27",    // good
      "very_good":        "0x39b300",    // very good
      "great":            "0x66BBFF",    // great
      "unicum":            "0xc64cff",    // unicum
      "super_unicum":    "0x8225ad"    // super_unicum
    },
    "colorRating": {
      "very_bad":     "0xFE0E00",   // very bad   / очень плохо
      "bad":          "0xFE7903",   // bad        / плохо
      "normal":       "0xF8F400",   // normal     / средне
      "good":         "0x60FF00",   // good       / хорошо
      "very_good":    "0x02C9B3",   // very good  / очень хорошо
      "unique":       "0xD042F3"    // unique     / уникально
    },
    // Dynamic color by remaining health points.
    // Динамический цвет по оставшемуся запасу прочности.
    "colorHP": {
      "very_low":         "0xFF0000",   // very low       / очень низкий
      "low":              "0xDD4444",   // low            / низкий
      "average":          "0xFFCC22",   // average        / средний
      "above_average":    "0xFCFCFC"    // above-average  / выше среднего
    }
  },
  "colors": {
    // System colors.
    // Системные цвета.
    "system": {
      // Format: object_state
      // Object:      ally, squadman, teamKiller, enemy
      // State:       alive, dead, blowedup
      // ----
      // Формат: объект_состояние
      // Объект:      ally - союзник, squadman - взводный, teamKiller - тимкиллер, enemy - противник
      // Состояние:   alive - живой, dead - мертвый, blowedup - взорвана боеукладка
      "ally_alive":          ${"def.al"},
      "ally_dead":           "0x009900",
      "ally_blowedup":       "0x007700",
      "squadman_alive":      ${"def.sq"},
      "squadman_dead":       "0xCA7000",
      "squadman_blowedup":   "0xA45A00",
      "teamKiller_alive":    ${"def.tk"},
      "teamKiller_dead":     "0x097783",
      "teamKiller_blowedup": "0x096A75",
      "enemy_alive":         ${"def.en"},
      "enemy_dead":          "0x840500",
      "enemy_blowedup":      "0x5A0401"
    },
    // Dynamic color by damage kind.
    // Динамический цвет по типу урона.
    "dmg_kind": {
      "attack": "0xFFAA55",          // attack / атака
      "fire": "0xFF6655",            // fire / пожар
      "ramming": "0x998855",         // ramming / таран
      "world_collision": "0x228855", // world collision / столкновение с объектами, падение
      "other": "0xCCCCCC"            // other / другое
    },
    // Dynamic color by vehicle type.
    // Динамический цвет по типу техники.
    "vtype": {
      // Цвет для легких танков.
      "LT":  "0xA2FF9A",
      // Цвет для средних танков.
      "MT":  "0xFFF198",
      // Цвет для тяжелых танков.
      "HT":  "0xFFACAC",
      // Цвет для арты.
      "SPG": "0xEFAEFF",
      // Цвет для ПТ.
      "TD":  "0xA0CFFF",
      // Цвет для премиумной техники.
      "premium": "0xFFCC66",
      // Включить/выключить использование премиумного цвета.
      "usePremiumColor": false
    },
    // Color settings for damage.
    // Настройки цвета для урона.
    "damage": {
      // Format: src_dst_type.
      // Src:  ally, squadman, enemy, unknown, player.
      // Dst:  ally, squadman, allytk, enemytk, enemy.
      // Type: hit, kill, blowup.
      // ----
      // Формат: источник_получатель_тип.
      // Источник:   ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок.
      // Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер.
      // Тип:        hit - попадание, kill - убийство, blowup - боеукладка.
      "ally_ally_hit":              ${"def.tk"},
      "ally_ally_kill":             ${"def.tk"},
      "ally_ally_blowup":           ${"def.tk"},
      "ally_squadman_hit":          ${"def.tk"},
      "ally_squadman_kill":         ${"def.tk"},
      "ally_squadman_blowup":       ${"def.tk"},
      "ally_enemy_hit":             ${"def.en"},
      "ally_enemy_kill":            ${"def.en"},
      "ally_enemy_blowup":          ${"def.en"},
      "ally_allytk_hit":            ${"def.tk"},
      "ally_allytk_kill":           ${"def.tk"},
      "ally_allytk_blowup":         ${"def.tk"},
      "ally_enemytk_hit":           ${"def.en"},
      "ally_enemytk_kill":          ${"def.en"},
      "ally_enemytk_blowup":        ${"def.en"},
      "enemy_ally_hit":             ${"def.al"},
      "enemy_ally_kill":            ${"def.al"},
      "enemy_ally_blowup":          ${"def.al"},
      "enemy_squadman_hit":         ${"def.al"},
      "enemy_squadman_kill":        ${"def.al"},
      "enemy_squadman_blowup":      ${"def.al"},
      "enemy_enemy_hit":            ${"def.en"},
      "enemy_enemy_kill":           ${"def.en"},
      "enemy_enemy_blowup":         ${"def.en"},
      "enemy_allytk_hit":           ${"def.al"},
      "enemy_allytk_kill":          ${"def.al"},
      "enemy_allytk_blowup":        ${"def.al"},
      "enemy_enemytk_hit":          ${"def.en"},
      "enemy_enemytk_kill":         ${"def.en"},
      "enemy_enemytk_blowup":       ${"def.en"},
      "unknown_ally_hit":           ${"def.al"},
      "unknown_ally_kill":          ${"def.al"},
      "unknown_ally_blowup":        ${"def.al"},
      "unknown_squadman_hit":       ${"def.al"},
      "unknown_squadman_kill":      ${"def.al"},
      "unknown_squadman_blowup":    ${"def.al"},
      "unknown_enemy_hit":          ${"def.en"},
      "unknown_enemy_kill":         ${"def.en"},
      "unknown_enemy_blowup":       ${"def.en"},
      "unknown_allytk_hit":         ${"def.al"},
      "unknown_allytk_kill":        ${"def.al"},
      "unknown_allytk_blowup":      ${"def.al"},
      "unknown_enemytk_hit":        ${"def.en"},
      "unknown_enemytk_kill":       ${"def.en"},
      "unknown_enemytk_blowup":     ${"def.en"},
      "squadman_ally_hit":          ${"def.sq"},
      "squadman_ally_kill":         ${"def.sq"},
      "squadman_ally_blowup":       ${"def.sq"},
      "squadman_squadman_hit":      ${"def.sq"},
      "squadman_squadman_kill":     ${"def.sq"},
      "squadman_squadman_blowup":   ${"def.sq"},
      "squadman_enemy_hit":         ${"def.sq"},
      "squadman_enemy_kill":        ${"def.sq"},
      "squadman_enemy_blowup":      ${"def.sq"},
      "squadman_allytk_hit":        ${"def.sq"},
      "squadman_allytk_kill":       ${"def.sq"},
      "squadman_allytk_blowup":     ${"def.sq"},
      "squadman_enemytk_hit":       ${"def.sq"},
      "squadman_enemytk_kill":      ${"def.sq"},
      "squadman_enemytk_blowup":    ${"def.sq"},
      "player_ally_hit":            ${"def.pl"},
      "player_ally_kill":           ${"def.pl"},
      "player_ally_blowup":         ${"def.pl"},
      "player_squadman_hit":        ${"def.pl"},
      "player_squadman_kill":       ${"def.pl"},
      "player_squadman_blowup":     ${"def.pl"},
      "player_enemy_hit":           ${"def.pl"},
      "player_enemy_kill":          ${"def.pl"},
      "player_enemy_blowup":        ${"def.pl"},
      "player_allytk_hit":          ${"def.pl"},
      "player_allytk_kill":         ${"def.pl"},
      "player_allytk_blowup":       ${"def.pl"},
      "player_enemytk_hit":         ${"def.pl"},
      "player_enemytk_kill":        ${"def.pl"},
      "player_enemytk_blowup":      ${"def.pl"}
    },
    // Values below should be from smaller to larger.
    // Значения ниже должны быть от меньшего к большему.
    // ----
    // Dynamic color by remaining absolute health.
    // Динамический цвет по оставшемуся здоровью.
    "hp": [
      { "value": 201,  "color": ${"def.colorHP.very_low"     } },      // Цвет для значений менее 201
      { "value": 401,  "color": ${"def.colorHP.low"          } },      // Цвет для значений менее 401
      { "value": 1001, "color": ${"def.colorHP.average"      } },      // Цвет для значений менее 1001
      { "value": 9999, "color": ${"def.colorHP.above_average"} }       // Цвет для остальных значений
    ],
    // Dynamic color by remaining health percent.
    // Динамический цвет по проценту оставшегося здоровья.
    "hp_ratio": [
      { "value": 10,  "color": ${"def.colorHP.very_low"     } },       // Цвет для значений менее 10 проц
      { "value": 25,  "color": ${"def.colorHP.low"          } },       // Цвет для значений менее 25 проц
      { "value": 50,  "color": ${"def.colorHP.average"      } },       // Цвет для значений менее 50 проц
      { "value": 101, "color": ${"def.colorHP.above_average"} }        // Цвет для остальных значений
    ],
    // Dynamic color for XVM Scale
    // Динамический цвет по шкале XVM
    // http://www.koreanrandom.com/forum/topic/2625-/
    "x": [
      { "value": 16.5, "color": ${"def.colorRating.very_bad" } },   // 00   - 16.5 - very bad   (20% of players)
      { "value": 33.5, "color": ${"def.colorRating.bad"      } },   // 16.5 - 33.5 - bad        (better then 20% of players)
      { "value": 52.5, "color": ${"def.colorRating.normal"   } },   // 33.5 - 52.5 - normal     (better then 60% of players)
      { "value": 75.5, "color": ${"def.colorRating.good"     } },   // 52.5 - 75.5 - good       (better then 90% of players)
      { "value": 92.5, "color": ${"def.colorRating.very_good"} },   // 75.5 - 92.5 - very good  (better then 99% of players)
      { "value": 999,  "color": ${"def.colorRating.unique"   } }    // 92.5 - XX   - unique     (better then 99.9% of players)
    ],
    // Dynamic color by efficiency
    // Динамический цвет по эффективности
    "eff": [
      { "value": 610,  "color": ${"def.colorRating.very_bad" } },  //    0 - 609  - very bad   (20% of players)
      { "value": 850,  "color": ${"def.colorRating.bad"      } },  //  610 - 849  - bad        (better then 20% of players)
      { "value": 1145, "color": ${"def.colorRating.normal"   } },  //  850 - 1144 - normal     (better then 60% of players)
      { "value": 1475, "color": ${"def.colorRating.good"     } },  // 1145 - 1474 - good       (better then 90% of players)
      { "value": 1775, "color": ${"def.colorRating.very_good"} },  // 1475 - 1774 - very good  (better then 99% of players)
      { "value": 9999, "color": ${"def.colorRating.unique"   } }   // 1775 - *    - unique     (better then 99.9% of players)
    ],
    // Dynamic color by WN6 rating
    // Динамический цвет по рейтингу WN6
    "wn6": [
      { "value": 410,  "color": ${"def.colorRating.very_bad" } },  //    0 - 409  - very bad   (20% of players)
      { "value": 795,  "color": ${"def.colorRating.bad"      } },  //  410 - 794  - bad        (better then 20% of players)
      { "value": 1185, "color": ${"def.colorRating.normal"   } },  //  795 - 1184 - normal     (better then 60% of players)
      { "value": 1585, "color": ${"def.colorRating.good"     } },  // 1185 - 1584 - good       (better then 90% of players)
      { "value": 1925, "color": ${"def.colorRating.very_good"} },  // 1585 - 1924 - very good  (better then 99% of players)
      { "value": 9999, "color": ${"def.colorRating.unique"   } }   // 1925 - *    - unique     (better then 99.9% of players)
    ],
    // Dynamic color by WN8 rating
    // Динамический цвет по рейтингу WN8
    "wn8": [
      { "value": 300,  "color": ${"def.colorRatingNew.beginner"         } },
      { "value": 450,  "color": ${"def.colorRatingNew.basic"             } },
      { "value": 650,  "color": ${"def.colorRatingNew.below_average"    } },
      { "value": 900,  "color": ${"def.colorRatingNew.average"            } },
      { "value": 1400, "color": ${"def.colorRatingNew.above_average"    } },
      { "value": 1800, "color": ${"def.colorRatingNew.good"                } },
      { "value": 2200, "color": ${"def.colorRatingNew.very_good"        } },
      { "value": 2600, "color": ${"def.colorRatingNew.great"            } },
      { "value": 3000, "color": ${"def.colorRatingNew.unicum"            } },
      { "value": 9999, "color": ${"def.colorRatingNew.super_unicum"        } } 
    ],
    // Dynamic color by WG rating
    // Динамический цвет по рейтингу WG
    // TODO: update values
    "wgr": [
      { "value": 2000,  "color": ${"def.colorRating.very_bad" } },  // very bad   (20% of players)
      { "value": 4000,  "color": ${"def.colorRating.bad"      } },  // bad        (better then 20% of players)
      { "value": 6000,  "color": ${"def.colorRating.normal"   } },  // normal     (better then 60% of players)
      { "value": 8000,  "color": ${"def.colorRating.good"     } },  // good       (better then 90% of players)
      { "value": 10000, "color": ${"def.colorRating.very_good"} },  // very good  (better then 99% of players)
      { "value": 20000, "color": ${"def.colorRating.unique"   } }   // unique     (better then 99.9% of players)
    ],
    // Dynamic color by TEFF (E) rating
    // Динамический цвет по рейтингу TEFF (E)
    "e": [
      { "value": 3,    "color": ${"def.colorRating.very_bad" } },
      { "value": 6,    "color": ${"def.colorRating.bad"      } },
      { "value": 7,    "color": ${"def.colorRating.normal"   } },
      { "value": 8,    "color": ${"def.colorRating.good"     } },
      { "value": 9,    "color": ${"def.colorRating.very_good"} },
      { "value": 20,   "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by win percent
    // Динамический цвет по проценту побед
    "rating": [

      { "value": 46,  "color": ${"def.colorRatingNew.beginner"        } },
      { "value": 47,  "color": ${"def.colorRatingNew.basic"            } },
      { "value": 48,  "color": ${"def.colorRatingNew.below_average"    } },
      { "value": 50,  "color": ${"def.colorRatingNew.average"        } },
      { "value": 52, "color": ${"def.colorRatingNew.above_average"    } },
      { "value": 54, "color": ${"def.colorRatingNew.good"            } },
      { "value": 56, "color": ${"def.colorRatingNew.very_good"        } },
      { "value": 60, "color": ${"def.colorRatingNew.great"            } },
      { "value": 65, "color": ${"def.colorRatingNew.unicum"            } },
      { "value": 101, "color": ${"def.colorRatingNew.super_unicum"    } } 
      
    ],
    // Dynamic color by kilo-battles
    // Динамический цвет по количеству кило-боев
    "kb": [
      { "value": 2,   "color": ${"def.colorRating.very_bad" } },   //  0 - 1
      { "value": 5,   "color": ${"def.colorRating.bad"      } },   //  2 - 4
      { "value": 9,   "color": ${"def.colorRating.normal"   } },   //  5 - 8
      { "value": 14,  "color": ${"def.colorRating.good"     } },   //  9 - 13
      { "value": 20,  "color": ${"def.colorRating.very_good"} },   // 14 - 19
      { "value": 999, "color": ${"def.colorRating.unique"   } }    // 20 - *
    ],
    // Dynamic color by average level of player tanks
    // Динамический цвет по среднему уровню танков игрока
    "avglvl": [
      { "value": 2,  "color": ${"def.colorRating.very_bad" } },
      { "value": 3,  "color": ${"def.colorRating.bad"      } },
      { "value": 5,  "color": ${"def.colorRating.normal"   } },
      { "value": 7,  "color": ${"def.colorRating.good"     } },
      { "value": 9,  "color": ${"def.colorRating.very_good"} },
      { "value": 11, "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by battles on current tank
    // Динамический цвет по количеству боев на текущем танке
    "t_battles": [
      { "value": 100,   "color": ${"def.colorRating.very_bad" } }, //    0 - 99
      { "value": 250,   "color": ${"def.colorRating.bad"      } }, //  100 - 249
      { "value": 500,   "color": ${"def.colorRating.normal"   } }, //  250 - 499
      { "value": 1000,  "color": ${"def.colorRating.good"     } }, //  500 - 999
      { "value": 1800,  "color": ${"def.colorRating.very_good"} }, // 1000 - 1799
      { "value": 99999, "color": ${"def.colorRating.unique"   } }  // 1800 - *
    ],
    // Dynamic color by average damage on current tank
    // Динамический цвет по среднему урону за бой на текущем танке
    "tdb": [
      { "value": 500,  "color": ${"def.colorRating.very_bad" } },
      { "value": 1000, "color": ${"def.colorRating.normal"   } },
      { "value": 1800, "color": ${"def.colorRating.good"     } },
      { "value": 2500, "color": ${"def.colorRating.very_good"} },
      { "value": 3000, "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by average damage efficiency on current tank
    // Динамический цвет по эффективности урона за бой на текущем танке
    "tdv": [
      { "value": 0.6,  "color": ${"def.colorRating.very_bad" } },
      { "value": 0.8,  "color": ${"def.colorRating.bad"      } },
      { "value": 1.0,  "color": ${"def.colorRating.normal"   } },
      { "value": 1.3,  "color": ${"def.colorRating.good"     } },
      { "value": 2.0,  "color": ${"def.colorRating.very_good"} },
      { "value": 15,   "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by average frags per battle on current tank
    // Динамический цвет по среднему количеству фрагов за бой на текущем танке
    "tfb": [
      { "value": 0.6,  "color": ${"def.colorRating.very_bad" } },
      { "value": 0.8,  "color": ${"def.colorRating.bad"      } },
      { "value": 1.0,  "color": ${"def.colorRating.normal"   } },
      { "value": 1.3,  "color": ${"def.colorRating.good"     } },
      { "value": 2.0,  "color": ${"def.colorRating.very_good"} },
      { "value": 15,   "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by average number of spotted enemies per battle on current tank
    // Динамический цвет по среднему количеству засвеченных врагов за бой на текущем танке
    "tsb": [
      { "value": 0.6,  "color": ${"def.colorRating.very_bad" } },
      { "value": 0.8,  "color": ${"def.colorRating.bad"      } },
      { "value": 1.0,  "color": ${"def.colorRating.normal"   } },
      { "value": 1.3,  "color": ${"def.colorRating.good"     } },
      { "value": 2.0,  "color": ${"def.colorRating.very_good"} },
      { "value": 15,   "color": ${"def.colorRating.unique"   } }
    ]
  }
}


ocekuj banned nickname uskoro i besplatnu izmjenu ako ne i vise njih (3 zasada bilo, oni caste )-->
Citiraj:
Autor Drift_King Pregled postova
DA da, kad ne mogu SSovce korisiti

wot_dick je mail

Anyway sad san ugura artu u jezero. Retardirani team se zakempa na malinovci, i ja jedini guram s FCMom Ubilo mi amo, gusje sve, popravio gusje i direkt na nasu artu. Ban na jedan 1h

Koji debili to je cudo.
BTW napravio san custom colors.xc skalu. If anyone cares. Puno je realnija nego one sta dolaze s modpackovima




Code:
/**
 * WoTLabs Version for WN8 and Win Rate
 * Color settings.
 * Настройки цветов.
 */
{
  // Color values for substitutions.
  // Значения цветов для подстановок.
  "def": {
    "al": "0x96FF00", // ally       / союзник
    "sq": "0xFFB964", // squadman   / взводный
    "tk": "0x00EAFF", // teamKiller / тимкиллер
    "en": "0xF50800", // enemy      / противник
    "pl": "0xFFDD33", // player     / игрок
    // Dynamic color by various statistical parameters.
    // Динамический цвет по различным статистическим показателям.
    "colorRatingNew": {
      "beginner":            "0xBAAAAD",   // bad
      "basic":            "0xBAAAAD",   // bad
      "below_average":    "0xBAAAAD",   // below average
      "average":        "0xBAAAAD",   // average
      "above_average":    "0xBAAAAD",   // above average
      "good":            "0xe6df27",    // good
      "very_good":        "0x39b300",    // very good
      "great":            "0x66BBFF",    // great
      "unicum":            "0xc64cff",    // unicum
      "super_unicum":    "0x8225ad"    // super_unicum
    },
    "colorRating": {
      "very_bad":     "0xFE0E00",   // very bad   / очень плохо
      "bad":          "0xFE7903",   // bad        / плохо
      "normal":       "0xF8F400",   // normal     / средне
      "good":         "0x60FF00",   // good       / хорошо
      "very_good":    "0x02C9B3",   // very good  / очень хорошо
      "unique":       "0xD042F3"    // unique     / уникально
    },
    // Dynamic color by remaining health points.
    // Динамический цвет по оставшемуся запасу прочности.
    "colorHP": {
      "very_low":         "0xFF0000",   // very low       / очень низкий
      "low":              "0xDD4444",   // low            / низкий
      "average":          "0xFFCC22",   // average        / средний
      "above_average":    "0xFCFCFC"    // above-average  / выше среднего
    }
  },
  "colors": {
    // System colors.
    // Системные цвета.
    "system": {
      // Format: object_state
      // Object:      ally, squadman, teamKiller, enemy
      // State:       alive, dead, blowedup
      // ----
      // Формат: объект_состояние
      // Объект:      ally - союзник, squadman - взводный, teamKiller - тимкиллер, enemy - противник
      // Состояние:   alive - живой, dead - мертвый, blowedup - взорвана боеукладка
      "ally_alive":          ${"def.al"},
      "ally_dead":           "0x009900",
      "ally_blowedup":       "0x007700",
      "squadman_alive":      ${"def.sq"},
      "squadman_dead":       "0xCA7000",
      "squadman_blowedup":   "0xA45A00",
      "teamKiller_alive":    ${"def.tk"},
      "teamKiller_dead":     "0x097783",
      "teamKiller_blowedup": "0x096A75",
      "enemy_alive":         ${"def.en"},
      "enemy_dead":          "0x840500",
      "enemy_blowedup":      "0x5A0401"
    },
    // Dynamic color by damage kind.
    // Динамический цвет по типу урона.
    "dmg_kind": {
      "attack": "0xFFAA55",          // attack / атака
      "fire": "0xFF6655",            // fire / пожар
      "ramming": "0x998855",         // ramming / таран
      "world_collision": "0x228855", // world collision / столкновение с объектами, падение
      "other": "0xCCCCCC"            // other / другое
    },
    // Dynamic color by vehicle type.
    // Динамический цвет по типу техники.
    "vtype": {
      // Цвет для легких танков.
      "LT":  "0xA2FF9A",
      // Цвет для средних танков.
      "MT":  "0xFFF198",
      // Цвет для тяжелых танков.
      "HT":  "0xFFACAC",
      // Цвет для арты.
      "SPG": "0xEFAEFF",
      // Цвет для ПТ.
      "TD":  "0xA0CFFF",
      // Цвет для премиумной техники.
      "premium": "0xFFCC66",
      // Включить/выключить использование премиумного цвета.
      "usePremiumColor": false
    },
    // Color settings for damage.
    // Настройки цвета для урона.
    "damage": {
      // Format: src_dst_type.
      // Src:  ally, squadman, enemy, unknown, player.
      // Dst:  ally, squadman, allytk, enemytk, enemy.
      // Type: hit, kill, blowup.
      // ----
      // Формат: источник_получатель_тип.
      // Источник:   ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок.
      // Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер.
      // Тип:        hit - попадание, kill - убийство, blowup - боеукладка.
      "ally_ally_hit":              ${"def.tk"},
      "ally_ally_kill":             ${"def.tk"},
      "ally_ally_blowup":           ${"def.tk"},
      "ally_squadman_hit":          ${"def.tk"},
      "ally_squadman_kill":         ${"def.tk"},
      "ally_squadman_blowup":       ${"def.tk"},
      "ally_enemy_hit":             ${"def.en"},
      "ally_enemy_kill":            ${"def.en"},
      "ally_enemy_blowup":          ${"def.en"},
      "ally_allytk_hit":            ${"def.tk"},
      "ally_allytk_kill":           ${"def.tk"},
      "ally_allytk_blowup":         ${"def.tk"},
      "ally_enemytk_hit":           ${"def.en"},
      "ally_enemytk_kill":          ${"def.en"},
      "ally_enemytk_blowup":        ${"def.en"},
      "enemy_ally_hit":             ${"def.al"},
      "enemy_ally_kill":            ${"def.al"},
      "enemy_ally_blowup":          ${"def.al"},
      "enemy_squadman_hit":         ${"def.al"},
      "enemy_squadman_kill":        ${"def.al"},
      "enemy_squadman_blowup":      ${"def.al"},
      "enemy_enemy_hit":            ${"def.en"},
      "enemy_enemy_kill":           ${"def.en"},
      "enemy_enemy_blowup":         ${"def.en"},
      "enemy_allytk_hit":           ${"def.al"},
      "enemy_allytk_kill":          ${"def.al"},
      "enemy_allytk_blowup":        ${"def.al"},
      "enemy_enemytk_hit":          ${"def.en"},
      "enemy_enemytk_kill":         ${"def.en"},
      "enemy_enemytk_blowup":       ${"def.en"},
      "unknown_ally_hit":           ${"def.al"},
      "unknown_ally_kill":          ${"def.al"},
      "unknown_ally_blowup":        ${"def.al"},
      "unknown_squadman_hit":       ${"def.al"},
      "unknown_squadman_kill":      ${"def.al"},
      "unknown_squadman_blowup":    ${"def.al"},
      "unknown_enemy_hit":          ${"def.en"},
      "unknown_enemy_kill":         ${"def.en"},
      "unknown_enemy_blowup":       ${"def.en"},
      "unknown_allytk_hit":         ${"def.al"},
      "unknown_allytk_kill":        ${"def.al"},
      "unknown_allytk_blowup":      ${"def.al"},
      "unknown_enemytk_hit":        ${"def.en"},
      "unknown_enemytk_kill":       ${"def.en"},
      "unknown_enemytk_blowup":     ${"def.en"},
      "squadman_ally_hit":          ${"def.sq"},
      "squadman_ally_kill":         ${"def.sq"},
      "squadman_ally_blowup":       ${"def.sq"},
      "squadman_squadman_hit":      ${"def.sq"},
      "squadman_squadman_kill":     ${"def.sq"},
      "squadman_squadman_blowup":   ${"def.sq"},
      "squadman_enemy_hit":         ${"def.sq"},
      "squadman_enemy_kill":        ${"def.sq"},
      "squadman_enemy_blowup":      ${"def.sq"},
      "squadman_allytk_hit":        ${"def.sq"},
      "squadman_allytk_kill":       ${"def.sq"},
      "squadman_allytk_blowup":     ${"def.sq"},
      "squadman_enemytk_hit":       ${"def.sq"},
      "squadman_enemytk_kill":      ${"def.sq"},
      "squadman_enemytk_blowup":    ${"def.sq"},
      "player_ally_hit":            ${"def.pl"},
      "player_ally_kill":           ${"def.pl"},
      "player_ally_blowup":         ${"def.pl"},
      "player_squadman_hit":        ${"def.pl"},
      "player_squadman_kill":       ${"def.pl"},
      "player_squadman_blowup":     ${"def.pl"},
      "player_enemy_hit":           ${"def.pl"},
      "player_enemy_kill":          ${"def.pl"},
      "player_enemy_blowup":        ${"def.pl"},
      "player_allytk_hit":          ${"def.pl"},
      "player_allytk_kill":         ${"def.pl"},
      "player_allytk_blowup":       ${"def.pl"},
      "player_enemytk_hit":         ${"def.pl"},
      "player_enemytk_kill":        ${"def.pl"},
      "player_enemytk_blowup":      ${"def.pl"}
    },
    // Values below should be from smaller to larger.
    // Значения ниже должны быть от меньшего к большему.
    // ----
    // Dynamic color by remaining absolute health.
    // Динамический цвет по оставшемуся здоровью.
    "hp": [
      { "value": 201,  "color": ${"def.colorHP.very_low"     } },      // Цвет для значений менее 201
      { "value": 401,  "color": ${"def.colorHP.low"          } },      // Цвет для значений менее 401
      { "value": 1001, "color": ${"def.colorHP.average"      } },      // Цвет для значений менее 1001
      { "value": 9999, "color": ${"def.colorHP.above_average"} }       // Цвет для остальных значений
    ],
    // Dynamic color by remaining health percent.
    // Динамический цвет по проценту оставшегося здоровья.
    "hp_ratio": [
      { "value": 10,  "color": ${"def.colorHP.very_low"     } },       // Цвет для значений менее 10 проц
      { "value": 25,  "color": ${"def.colorHP.low"          } },       // Цвет для значений менее 25 проц
      { "value": 50,  "color": ${"def.colorHP.average"      } },       // Цвет для значений менее 50 проц
      { "value": 101, "color": ${"def.colorHP.above_average"} }        // Цвет для остальных значений
    ],
    // Dynamic color for XVM Scale
    // Динамический цвет по шкале XVM
    // http://www.koreanrandom.com/forum/topic/2625-/
    "x": [
      { "value": 16.5, "color": ${"def.colorRating.very_bad" } },   // 00   - 16.5 - very bad   (20% of players)
      { "value": 33.5, "color": ${"def.colorRating.bad"      } },   // 16.5 - 33.5 - bad        (better then 20% of players)
      { "value": 52.5, "color": ${"def.colorRating.normal"   } },   // 33.5 - 52.5 - normal     (better then 60% of players)
      { "value": 75.5, "color": ${"def.colorRating.good"     } },   // 52.5 - 75.5 - good       (better then 90% of players)
      { "value": 92.5, "color": ${"def.colorRating.very_good"} },   // 75.5 - 92.5 - very good  (better then 99% of players)
      { "value": 999,  "color": ${"def.colorRating.unique"   } }    // 92.5 - XX   - unique     (better then 99.9% of players)
    ],
    // Dynamic color by efficiency
    // Динамический цвет по эффективности
    "eff": [
      { "value": 610,  "color": ${"def.colorRating.very_bad" } },  //    0 - 609  - very bad   (20% of players)
      { "value": 850,  "color": ${"def.colorRating.bad"      } },  //  610 - 849  - bad        (better then 20% of players)
      { "value": 1145, "color": ${"def.colorRating.normal"   } },  //  850 - 1144 - normal     (better then 60% of players)
      { "value": 1475, "color": ${"def.colorRating.good"     } },  // 1145 - 1474 - good       (better then 90% of players)
      { "value": 1775, "color": ${"def.colorRating.very_good"} },  // 1475 - 1774 - very good  (better then 99% of players)
      { "value": 9999, "color": ${"def.colorRating.unique"   } }   // 1775 - *    - unique     (better then 99.9% of players)
    ],
    // Dynamic color by WN6 rating
    // Динамический цвет по рейтингу WN6
    "wn6": [
      { "value": 410,  "color": ${"def.colorRating.very_bad" } },  //    0 - 409  - very bad   (20% of players)
      { "value": 795,  "color": ${"def.colorRating.bad"      } },  //  410 - 794  - bad        (better then 20% of players)
      { "value": 1185, "color": ${"def.colorRating.normal"   } },  //  795 - 1184 - normal     (better then 60% of players)
      { "value": 1585, "color": ${"def.colorRating.good"     } },  // 1185 - 1584 - good       (better then 90% of players)
      { "value": 1925, "color": ${"def.colorRating.very_good"} },  // 1585 - 1924 - very good  (better then 99% of players)
      { "value": 9999, "color": ${"def.colorRating.unique"   } }   // 1925 - *    - unique     (better then 99.9% of players)
    ],
    // Dynamic color by WN8 rating
    // Динамический цвет по рейтингу WN8
    "wn8": [
      { "value": 300,  "color": ${"def.colorRatingNew.beginner"         } },
      { "value": 450,  "color": ${"def.colorRatingNew.basic"             } },
      { "value": 650,  "color": ${"def.colorRatingNew.below_average"    } },
      { "value": 900,  "color": ${"def.colorRatingNew.average"            } },
      { "value": 1400, "color": ${"def.colorRatingNew.above_average"    } },
      { "value": 1800, "color": ${"def.colorRatingNew.good"                } },
      { "value": 2200, "color": ${"def.colorRatingNew.very_good"        } },
      { "value": 2600, "color": ${"def.colorRatingNew.great"            } },
      { "value": 3000, "color": ${"def.colorRatingNew.unicum"            } },
      { "value": 9999, "color": ${"def.colorRatingNew.super_unicum"        } } 
    ],
    // Dynamic color by WG rating
    // Динамический цвет по рейтингу WG
    // TODO: update values
    "wgr": [
      { "value": 2000,  "color": ${"def.colorRating.very_bad" } },  // very bad   (20% of players)
      { "value": 4000,  "color": ${"def.colorRating.bad"      } },  // bad        (better then 20% of players)
      { "value": 6000,  "color": ${"def.colorRating.normal"   } },  // normal     (better then 60% of players)
      { "value": 8000,  "color": ${"def.colorRating.good"     } },  // good       (better then 90% of players)
      { "value": 10000, "color": ${"def.colorRating.very_good"} },  // very good  (better then 99% of players)
      { "value": 20000, "color": ${"def.colorRating.unique"   } }   // unique     (better then 99.9% of players)
    ],
    // Dynamic color by TEFF (E) rating
    // Динамический цвет по рейтингу TEFF (E)
    "e": [
      { "value": 3,    "color": ${"def.colorRating.very_bad" } },
      { "value": 6,    "color": ${"def.colorRating.bad"      } },
      { "value": 7,    "color": ${"def.colorRating.normal"   } },
      { "value": 8,    "color": ${"def.colorRating.good"     } },
      { "value": 9,    "color": ${"def.colorRating.very_good"} },
      { "value": 20,   "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by win percent
    // Динамический цвет по проценту побед
    "rating": [

      { "value": 46,  "color": ${"def.colorRatingNew.beginner"        } },
      { "value": 47,  "color": ${"def.colorRatingNew.basic"            } },
      { "value": 48,  "color": ${"def.colorRatingNew.below_average"    } },
      { "value": 50,  "color": ${"def.colorRatingNew.average"        } },
      { "value": 52, "color": ${"def.colorRatingNew.above_average"    } },
      { "value": 54, "color": ${"def.colorRatingNew.good"            } },
      { "value": 56, "color": ${"def.colorRatingNew.very_good"        } },
      { "value": 60, "color": ${"def.colorRatingNew.great"            } },
      { "value": 65, "color": ${"def.colorRatingNew.unicum"            } },
      { "value": 101, "color": ${"def.colorRatingNew.super_unicum"    } } 
      
    ],
    // Dynamic color by kilo-battles
    // Динамический цвет по количеству кило-боев
    "kb": [
      { "value": 2,   "color": ${"def.colorRating.very_bad" } },   //  0 - 1
      { "value": 5,   "color": ${"def.colorRating.bad"      } },   //  2 - 4
      { "value": 9,   "color": ${"def.colorRating.normal"   } },   //  5 - 8
      { "value": 14,  "color": ${"def.colorRating.good"     } },   //  9 - 13
      { "value": 20,  "color": ${"def.colorRating.very_good"} },   // 14 - 19
      { "value": 999, "color": ${"def.colorRating.unique"   } }    // 20 - *
    ],
    // Dynamic color by average level of player tanks
    // Динамический цвет по среднему уровню танков игрока
    "avglvl": [
      { "value": 2,  "color": ${"def.colorRating.very_bad" } },
      { "value": 3,  "color": ${"def.colorRating.bad"      } },
      { "value": 5,  "color": ${"def.colorRating.normal"   } },
      { "value": 7,  "color": ${"def.colorRating.good"     } },
      { "value": 9,  "color": ${"def.colorRating.very_good"} },
      { "value": 11, "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by battles on current tank
    // Динамический цвет по количеству боев на текущем танке
    "t_battles": [
      { "value": 100,   "color": ${"def.colorRating.very_bad" } }, //    0 - 99
      { "value": 250,   "color": ${"def.colorRating.bad"      } }, //  100 - 249
      { "value": 500,   "color": ${"def.colorRating.normal"   } }, //  250 - 499
      { "value": 1000,  "color": ${"def.colorRating.good"     } }, //  500 - 999
      { "value": 1800,  "color": ${"def.colorRating.very_good"} }, // 1000 - 1799
      { "value": 99999, "color": ${"def.colorRating.unique"   } }  // 1800 - *
    ],
    // Dynamic color by average damage on current tank
    // Динамический цвет по среднему урону за бой на текущем танке
    "tdb": [
      { "value": 500,  "color": ${"def.colorRating.very_bad" } },
      { "value": 1000, "color": ${"def.colorRating.normal"   } },
      { "value": 1800, "color": ${"def.colorRating.good"     } },
      { "value": 2500, "color": ${"def.colorRating.very_good"} },
      { "value": 3000, "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by average damage efficiency on current tank
    // Динамический цвет по эффективности урона за бой на текущем танке
    "tdv": [
      { "value": 0.6,  "color": ${"def.colorRating.very_bad" } },
      { "value": 0.8,  "color": ${"def.colorRating.bad"      } },
      { "value": 1.0,  "color": ${"def.colorRating.normal"   } },
      { "value": 1.3,  "color": ${"def.colorRating.good"     } },
      { "value": 2.0,  "color": ${"def.colorRating.very_good"} },
      { "value": 15,   "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by average frags per battle on current tank
    // Динамический цвет по среднему количеству фрагов за бой на текущем танке
    "tfb": [
      { "value": 0.6,  "color": ${"def.colorRating.very_bad" } },
      { "value": 0.8,  "color": ${"def.colorRating.bad"      } },
      { "value": 1.0,  "color": ${"def.colorRating.normal"   } },
      { "value": 1.3,  "color": ${"def.colorRating.good"     } },
      { "value": 2.0,  "color": ${"def.colorRating.very_good"} },
      { "value": 15,   "color": ${"def.colorRating.unique"   } }
    ],
    // Dynamic color by average number of spotted enemies per battle on current tank
    // Динамический цвет по среднему количеству засвеченных врагов за бой на текущем танке
    "tsb": [
      { "value": 0.6,  "color": ${"def.colorRating.very_bad" } },
      { "value": 0.8,  "color": ${"def.colorRating.bad"      } },
      { "value": 1.0,  "color": ${"def.colorRating.normal"   } },
      { "value": 1.3,  "color": ${"def.colorRating.good"     } },
      { "value": 2.0,  "color": ${"def.colorRating.very_good"} },
      { "value": 15,   "color": ${"def.colorRating.unique"   } }
    ]
  }
}


ocekuj banned nickname uskoro i besplatnu izmjenu ako ne i vise njih (3 zasada bilo, oni caste )
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