Tema: Star Citizen
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Staro 12.03.2015., 14:22   #904
JC Denton
dr. sc. tech. dipl. ing.
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Datum registracije: Sep 2003
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Star Citizen's director of game operations, Jeremy Masker, revealed that Star Citizen's client size will be around 100GB and that patches may weight over 20GB. Looks like I need a bigger SSD drive

As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb. Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.


...ono stvarno... al ajd
asto ces, HiRes teksture, hrpa poligona u modelu, hrpa različitih mreža za model istog broda (LOD, damage states i sl.), hrpa detaljnih lokacija/planeta ... sve to ima svoju cijenu u veličini instalacije...najveci je problem sto cemo sve to morat skinuti preko 4Mbps ADSL-a

Sjeti se kako je bilo davnih dana, dvije igre su stale na hard (od 20MB-40MB, LoL )i onda je bio pun!
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