04.06.2014., 09:23
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#476
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Džabe si krečio!
Datum registracije: Oct 2004
Lokacija: Zagreb
Postovi: 5,190
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Citiraj:
Autor Problem
time bi mi se povecao texture fillrate?  
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Citiraj:
Shaders calculate rendering effects on graphics hardware with a high degree of flexibility. Most shaders are coded for a graphics processing unit (GPU), though this is not a strict requirement. Shading languages are usually used to program the programmable GPU rendering pipeline, which has mostly superseded the fixed-function pipeline that allowed only common geometry transformation and pixel-shading functions; with shaders, customized effects can be used. The position, hue, saturation, brightness, and contrast of all pixels, vertices, or textures used to construct a final image can be altered on the fly, using algorithms defined in the shader, and can be modified by external variables or textures introduced by the program calling the shader.
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Pa imaju shaderi malo više funkcija od toga 
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