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Staro 28.05.2014., 11:50   #110
kasper_sky
Drive. vruummm,shatatataa
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Datum registracije: Jan 2008
Lokacija: 1.Rijeka-2.VG-3.Zg
Postovi: 773
neznam nisam ga još popravio malo sam igro.
evo baš upalio steam i kaže updejt stejta
Notes, 5/27/14
Community Announcements - Undead Sanya
- Preparations to launch Lifeline on Friday, May 30
- More robustness to exiting from vehicles, preventing player from being thrown out of the environment.
- Select doors should now autoclose by default
- Fixed a bug that would cause the main menu music not to play
- Friction and automatic weapon spread tuning pass.
- Localization bug fixes and updates.
- We now notify the player when they have recovered from faint events or close calls.
- Some xml fixes based on discoveries by the community.
- Fixing audio on AK47 Custom
- Fixed a bug where certain weapons were no longer triggering controller feedback.
- Fix a case for zombies popping their heads up when you at shoot them.
- Fix to help zombies not get stuck on fences
- Reduced survival rate to more accurately simulate the apocalypse.
- Fix to help zombies not switch between different states standing at doors.
- Allies are no longer afraid to shoot at armored zeds
- Edited chain link fence material
- German opening quote fix
- Fixed a case where the game would crash if a prop was not found
- Fix for NPCs getting caught in a loop to climb when the player that they are following is in a vehicle near climb markup.
- Fix for zombies disappearing while running around/running in place.
- Reworked it so invisible zombie entity deaths stop them from being reused
- Reduced distance of markup query for climbing NPCs, should help with pathing and situations where they have line of sight through chainlink fences.
- Fix for NPCs getting up when they should be dead. In a zombie game it should be by design.
- The game should no longer disable a door that is closing or opening, and now waits for those to finish. This should fix doors being in the wrong visual state.
- Improvements to climbing
- Double checking leap logic to prevent hover zombies
- Increased the number of map pings so they match the audio from the doll.
- Unlock heroes that require level 2 and above
- Font clean up
- Muzzle flash strobe reduction
- Fix for feral kill sometimes succeeding in tear but missing the kill.
- Don't require a bunch of food for the Food Preservation actions that have a nebulous outcome for the player.
- Fixed a case where Blaze of Glory could be triggered without having the actual item needed to perform it, which led to cases of soft locks.
- Fixed icons of established outposts from the Base game being present on the map in Breakdown
- Fixed spurious stockpile exceeded messages after you are within limits
- Disable pausing on the score screen, this fixes not-pausing of scenes
- Hide the non-functional 'show gamercard' button on PC leaderboards
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