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Staro 13.05.2014., 11:25   #1327
jopis
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Datum registracije: Oct 2009
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Autor Neo-ST Pregled postova
Zanimljivo, samo mi nije jasno čemu onda klijent šalje sa 10hz, a server obrađuje sa 30hz. Kako se kompenzira ta razlika, i čemu uopće to.
A jbg, pristupi u cte, pa probaj i ispituj, brišu svo trollanje i odgovaraju na konstruktivna pitanja u kratkom roku.
Evo odg. na pitanje druga s drugog foruma -
"We are increasing the server to client rate with this change, that is what it is doing (and some other fixes/improvements). But that is the major one. It is currently running 30hz (same as the client to server update is).

In the optimal world the same (high) send/recieve client rate is what we would strive for, which is what we're looking for here of course. And we need to make the game playable for all, so we are adding an option to control server/client maxrate for this new "tickrate" in this patch.

Remember this is added ontop of the normal 10hz server to client update that runs for all networked objects - we are running this only for the player position, damage, rotation projectiles (the high prio stuff). "

Tema, za one koji su upali u cte - http://cte.battlelog.com/bf4/forum/t...68004965760762
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