View Single Post
Staro 03.05.2014., 19:49   #99
Omerta
Premium
Moj komp
 
Omerta's Avatar
 
Datum registracije: Sep 2007
Lokacija: Grobnik - Rijeka
Postovi: 3,253



Physics and Pathing

Made vehicles less flippy
Improved vehicle entry distances
Added a physics test when a vehicle flips to avoid throwing you out of the environment
Fixed glass failing to break properly
Fixed potential crash when zombies try to path outside of the playable area
Fixed zombies occasionally running in straight line towards target through collision
Fixed zombies getting stuck facing each other
Fixed dead zombies running in place
Reduced instances of zombies walking through doors
Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
Hordes no longer target buildings they can't infest
Changed the floor height on industrial warehouses to fix pathing

Shooting

Increased snap distance of all guns
Removed rotation spread penalty on all assault rifles and SMGs
Tuned aim friction

Graphics and Sound

Smoothed framerate
Increased range for the home base audio loading
Fixed base environment audio preload

Zombies and AI

Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
Cleaned up zombie distribution

Outposts and Resources

Corrected the daily resource calculations on asset page of journal
Capped the number of resources you can receive on subsequent offline days at 15
New outpost resource model
Each outpost costs 1 material for upkeep for the first day you're offline
All resource outpost types now correctly generate resources
If an outpost contains resources it generates 3 of that resource

Cleaning up Under the Hood

Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
Retroactively award Breakdown achievements for unlocked characters
Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
Fixed an issue with button substitutions
Changed main menu selection to support upcoming Lifeline DLC
Fixed world-reset issue when switching from the base game to Breakdown and vice versa


-->
Prešao sam igru i mogu reći da jedva čekam DLC Lifeline koji se direktno nastavlja, samo je razlika što si u ulozi vojske..
Nema smisla da spojlam, ali uglavnom radnja originala je u predgrađu a DLC-a u gradu

Btw, novi patch koji je izašao neki dan donosi brdo ispravaka, resursi se sada normalno talože u outpost-ovima.

U spojleru je info o patchu:



Physics and Pathing

Made vehicles less flippy
Improved vehicle entry distances
Added a physics test when a vehicle flips to avoid throwing you out of the environment
Fixed glass failing to break properly
Fixed potential crash when zombies try to path outside of the playable area
Fixed zombies occasionally running in straight line towards target through collision
Fixed zombies getting stuck facing each other
Fixed dead zombies running in place
Reduced instances of zombies walking through doors
Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
Hordes no longer target buildings they can't infest
Changed the floor height on industrial warehouses to fix pathing

Shooting

Increased snap distance of all guns
Removed rotation spread penalty on all assault rifles and SMGs
Tuned aim friction

Graphics and Sound

Smoothed framerate
Increased range for the home base audio loading
Fixed base environment audio preload

Zombies and AI

Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
Cleaned up zombie distribution

Outposts and Resources

Corrected the daily resource calculations on asset page of journal
Capped the number of resources you can receive on subsequent offline days at 15
New outpost resource model
Each outpost costs 1 material for upkeep for the first day you're offline
All resource outpost types now correctly generate resources
If an outpost contains resources it generates 3 of that resource

Cleaning up Under the Hood

Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
Retroactively award Breakdown achievements for unlocked characters
Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
Fixed an issue with button substitutions
Changed main menu selection to support upcoming Lifeline DLC
Fixed world-reset issue when switching from the base game to Breakdown and vice versa


__________________
We are the best, *uck all the rest.. MiR
Odgovoran trgovac:1, 2, 3, 4, 5, 6, 7, 8
Omerta je offline   Reply With Quote