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Staro 18.11.2013., 00:36   #7731
trpi
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igra mi je oduvijek nekako stekala, recimo za vrijeme okretanja u avionu cijela mapa dosta stuca iako imam 80+ fpsa, mislio sam da je to normalno i kasnije se nisam puno obazirao na to. igrom slucaja googlanjem doznao da je rijec o SCREEN TEARINGU i da se rijesi vsyncom. upalio vsync i problem je stvarno nestao, a nastao novi - input lag

daljnim googlanjem naletio na ovo, da limitiranje fpsova rijesi vsync lag, i stvarno pomogne http://hardforum.com/showthread.php?t=1541896

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Frame limiting: THIS! THING! WORKS! It's also pretty rare. Some games give you an option to manually limit your framerate to whatever you set it to. This functionality, for some reason, is usually buried within .ini files or console commands, but i've found it to be one of the few viable weapons in the war against input lag. Vsync, by it's very nature, limits your framerate to whatever your monitors refresh rate is (usually about 60hz), but it still buffers those one or two frames. By both enabling vsync AND manually setting the framerate to 59 (or 1 frame below your refresh rate), it seems that the frame is displayed as soon as it's finished rendering, just as if your video card weren't capable of rendering over 60fps. It's the miracle cure for input lag, providing you with a seamless picture with no laggy side effects. The only problem is that it's horrifically uncommon. The 'fps_max' console command works for most source games (excluding the l4d series for some stoopid reason), and i've heard there's an .ini variable for most Unreal engine games. Use this. Not only does it work, but it's generally accepted that it works, as opposed to the following.
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ali naredba u bf3 konzoli "gametime.maxvariablefps 59" vrijedi samo za jednu partiju, cim se izadje iz igre resetira se. jel postoji mogucnost trajnog zakljucavanja fpsova?

Zadnje izmijenjeno od: trpi. 18.11.2013. u 00:41.
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