Tema: Diablo 3
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Staro 15.07.2012., 10:39   #3387
Nick7
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Sad će me možda ekipa ismijati, no uvjeren sam da je drop rate tako mali sa svrhom korištenja AH i RMAH. Što se nadovezuje na Blizzardovu dodatnu zaradu.
Cijela ta filozofija mi se, iskreno, gadi. Umjesto da guštam u igri, ja bi trebao "odrađivati" posao sakupljanja golda i kupovanja/prodavanja, i još, k tome gledati tko ima kakav gear i tko je prodao koji item za koju paru. Da provedem benchmnarking i SWOT analizu? GTFO
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That's not what was said or implied at all, sorry if it was confusing. The AH doesn't have any affect on the literal drop rates of items depending on what's available.

What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.

If we say "a player should have X power in Y amount of time through drops" and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we've determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.

Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion.
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