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Ako SLI koristi alternate frame rendering, onda baš i ne bih rekao da je tako.
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In all SLI-rendering modes all the graphics API resources (such as buffers or textures) that would
normally be expected to be placed in GPU memory
are automatically replicated in the memory of all
the GPUs in the SLI configuration. This means that on an SLI system with two 512 video cars, there is still only 512MB of onboard video memory available to the application."