Tema: Diablo 3
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Staro 26.04.2012., 23:57   #1302
hammer_of_thor
its slightly turbocharged
Moj komp
 
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Evo jedne zanimljive teme o kolicini buildova .

http://www.diablofans.com/topic/3949...or-each-class/

Svaka liku čast na matematici, ali on je samo zbrojio i pomnožio sve skilove i sve runeove za svakog lika.
Na kraju je postao jedan veliki bullshit (još jednom kapa do poda na formulama i matemici).

Svaki lik ima točno jedan build i tu staje svaka priča. Blizzard je predefinirao sve skillove i svaki će lik svoj skill dobiti htjeli mi to ili ne.

Rune su stavili jer su lijeni i samo nam bacaju krafne u oči.

"Svaki rune mijenja svoj skill", jea rajt, samo mu dodaje neki efekt, a i efekti su žali Bože. Bolje da su još svakom ubacili 10 skillova i skill tree a maknuli te glupe runeove.

Post koji najbolje opisuje BLizzardovo pojednostavljivanje igre:
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People had fun in Diablo 2 making characters and figuring out how to spend roughly 100 skill points by allocating them into roughly 30 skill slots (per class), both active and passive. Some builds were serious business and some builds were just goofy builds where people had fun figuring out how to make them viable.

In Diablo 3, people will shift through different combinations of skills that have very little identity. They aren't builds, just combinations. When somebody says they are making a crit barb or an aoe barb or bash barb, you will have absolutely no way of knowing what the hell their build actually is. It's just another combination of skills that does the same crap as the next guy's.
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