Premium
Datum registracije: Jan 2008
Lokacija: Zagreb
Postovi: 169
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Citiraj:
- Moved AA on Kharg (US on Carrier, Russian at Air strip) (Thanks whoever did this!!)
- Faster vehicle spawn (I mainly noticed air)
- Shorter game start countdown
- Much better responsiveness (Even better with AA turned off)
- You can fly through all poles from testing with jets and little bird so far. (EDIT - Only the top breaks, halfway down its still solid, which works out ok)
- Can spawn into AA guns (People actually use them now)
- **Improved sound EDIT: Can hear footsteps, reloading as well as voiceovers ( ahh fuck theres a grenade etc), much more clearly, I could hear footsteps and reloading from next room.
- I think console sound cutout is fixed (EDIT: Reports that it isnt)
- Uninstalls B2K and forces you to re download (PS3 thing I think)
- Custom Servers (AU Pricing, 34.99 for 30 days, 9X.XX for 90 days, also has 1 day option and some others)
- Match Making option in multi player, seems to be for esport/organised scrims on custom servers.
- Reset some of my kit customisations
- Many Many small UI tweaks, minimap has more focus on team function icons (heal, repair, flags)
- Icons for vehicles on spawn screen
- Easier to see what spawn point is selected on map when selecting spawn
- No blind colour mode, but all the icons seem to be much easier to see (seem to be tweaked towards blind mode type icons)
- Jets guided missiles are actually useful and can take out a tank and nearby infantry (runners from tank) in 2-3 hits tops)
- *Stinger takes about 2-3 seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable and if more then 1 engineer in area heli is generally fucked, I forsee a lot of heli's flying with ECM or Maintenance in future, range is greatly reduced but enough to keep helis off a flag and nearby area. EDIT: Lock on is UBER Fast, like seriously must be less then 2 seconds, there is however a minimum range which you can't lock on at all, might be about 15 -20 metres.
- Can quit between rounds
- Havoc is noticeably easier to fly but I still don't think its on par with Cobra, should be able to stand its own though.
- Other squad leader objectives are marked on flags, I could see this as SL, it shows a star next to objective X1 or X2 if 2 SL have marked it, this is awesome!
- Laser marker or maybe guided missile range seems to have been increased, could hit empty APC at C from Aircraft carrier on Canals using little bird.
- The 'out of bounds' area is now shaded orange, to make it more apparent, for the idiots.
- They've added a Russian soldier customization.
- They added a more audible sound for when you're getting shot in vehicles, and when your vehicle is disabled.
- Laser guided missiles (Jets) are a one-hit disable on tanks, without having to have the tank be painted.
- Jet Canons have been toned down a lot, the difference is really noticeable. Gives the disabled pilot more time to bail out which = less kills.
- The green squad color has been changed just a bit. It's a little more towards the shade of the squad color PC has for colour blind mode.
- The revive icons on the map for medics has been made 3 times bigger. Not exaggerating. It's fucking huge. Also, the medpacks and ammo packs on the map are tiny.
- Objective icons are more apparent on the map, and larger. On the downside, if you're using air vehicles, it'll be difficult to see other vehicles on the map.
- The guns have quite a noticeable recoil change as well.
- Dodging missiles in Jets is still very possible. So far, I haven't noticed much difference than pre-patch.
edit:
- Guided missiles now lock on to vacant vehicles as well.
- Echo i Foxtrot squadovi su maknuti
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Citiraj:
Autor Booger
Da, a čemu im onaj matches pokraj game managera? Jel to bilo i prije pa ja nisam skužio ili je neš novo?
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novo, pise ti
Citiraj:
More info regarding this feature to follow..
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kad odes na Create match
Evo par dojmova od PS3 patcha o stvarima koje nisu bile najavljene
Citiraj:
- Moved AA on Kharg (US on Carrier, Russian at Air strip) (Thanks whoever did this!!)
- Faster vehicle spawn (I mainly noticed air)
- Shorter game start countdown
- Much better responsiveness (Even better with AA turned off)
- You can fly through all poles from testing with jets and little bird so far. (EDIT - Only the top breaks, halfway down its still solid, which works out ok)
- Can spawn into AA guns (People actually use them now)
- **Improved sound EDIT: Can hear footsteps, reloading as well as voiceovers ( ahh fuck theres a grenade etc), much more clearly, I could hear footsteps and reloading from next room.
- I think console sound cutout is fixed (EDIT: Reports that it isnt)
- Uninstalls B2K and forces you to re download (PS3 thing I think)
- Custom Servers (AU Pricing, 34.99 for 30 days, 9X.XX for 90 days, also has 1 day option and some others)
- Match Making option in multi player, seems to be for esport/organised scrims on custom servers.
- Reset some of my kit customisations
- Many Many small UI tweaks, minimap has more focus on team function icons (heal, repair, flags)
- Icons for vehicles on spawn screen
- Easier to see what spawn point is selected on map when selecting spawn
- No blind colour mode, but all the icons seem to be much easier to see (seem to be tweaked towards blind mode type icons)
- Jets guided missiles are actually useful and can take out a tank and nearby infantry (runners from tank) in 2-3 hits tops)
- *Stinger takes about 2-3 seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable and if more then 1 engineer in area heli is generally fucked, I forsee a lot of heli's flying with ECM or Maintenance in future, range is greatly reduced but enough to keep helis off a flag and nearby area. EDIT: Lock on is UBER Fast, like seriously must be less then 2 seconds, there is however a minimum range which you can't lock on at all, might be about 15 -20 metres.
- Can quit between rounds
- Havoc is noticeably easier to fly but I still don't think its on par with Cobra, should be able to stand its own though.
- Other squad leader objectives are marked on flags, I could see this as SL, it shows a star next to objective X1 or X2 if 2 SL have marked it, this is awesome!
- Laser marker or maybe guided missile range seems to have been increased, could hit empty APC at C from Aircraft carrier on Canals using little bird.
- The 'out of bounds' area is now shaded orange, to make it more apparent, for the idiots.
- They've added a Russian soldier customization.
- They added a more audible sound for when you're getting shot in vehicles, and when your vehicle is disabled.
- Laser guided missiles (Jets) are a one-hit disable on tanks, without having to have the tank be painted.
- Jet Canons have been toned down a lot, the difference is really noticeable. Gives the disabled pilot more time to bail out which = less kills.
- The green squad color has been changed just a bit. It's a little more towards the shade of the squad color PC has for colour blind mode.
- The revive icons on the map for medics has been made 3 times bigger. Not exaggerating. It's fucking huge. Also, the medpacks and ammo packs on the map are tiny.
- Objective icons are more apparent on the map, and larger. On the downside, if you're using air vehicles, it'll be difficult to see other vehicles on the map.
- The guns have quite a noticeable recoil change as well.
- Dodging missiles in Jets is still very possible. So far, I haven't noticed much difference than pre-patch.
edit:
- Guided missiles now lock on to vacant vehicles as well.
- Echo i Foxtrot squadovi su maknuti
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Zadnje izmijenjeno od: Rudy. 27.03.2012. u 16:17.
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