ovo kazu na guru-u, pa ak nekome pomogne...
"Enter the following lines in the game console:
*RenderDevice.ForceRenderAheadLimit 1*
... this eliminates 90% of the stutter/jitter for me... but it won't stick... have to enter it on every map/level load...
This one instead cures the corrupted shadows:
*WorldRender.SpotlightShadowmapEnable 0* ... it actually disables projected spotlights shadows (env shadows are still enabled)... but for me it's better not having them instead of having corrupted shadows... this one won't stick, too..."
