How was Columbia created?
Key Irrational developers will answer that question during an in-depth panel at PAX East in Boston this March, with BioShock Infinite materials ranging from concept sketches to fully formed scenes. Creative director Ken Levine, art director Nate Wells, lead artist Shawn Robertson, and senior effects artist Stephen Alexander will show not just how Columbia was created from a technical standpoint, but how it was originally conceived and how it became a key character at the heart of BioShock Infinite.
“From Background To Center Stage: Building Game Worlds As Main Characters” will be held at 5:00pm in the Manticore Theater on Friday, March 11.
Plan the rest of your PAX East schedule with the official show schedule, and stay tuned for more plans from Irrational Games.
http://irrationalgames.com/insider/i...nel-announced/
^^malo informacija o razvoju igre će biti objavljeno
jedva čekan igru, nadan se da će prije smaka svita biti release date
