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Staro 11.11.2010., 08:13   #6055
zgmmax
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http://blogs.battlefield.ea.com/batt...eavymetal.aspx

Today, we revisit the single player map Heavy Metal -- now turned into one of the largest multiplayer maps for Battlefield: Bad Company 2.

Next Wednesday, we take an in-depth look at Cold War, the third map in VIP Map Pack 7.

Znaci nis od novih mapa sljedeci tjedan

EDIT:

All interesting post of zh1nt0 from the console forum:

Thank you for all your kind words! We have put a lot of work into these maps and we are sure the Community will love them!

There have been many questions regarding the new Map Pack and I'll try to answer some of them right here:

1. Will the maps have similar gameplay features as in BC1 (MEC, Artillery)?

- Unfortunately they will not. The maps have been made with the idea and vision of Bad Company 2. The maps have been suited to fit the vision, gameplay and scope of Bad Company 2.


2. Do you have a release date ready for us?

- I do not have a release date for you yet. I'm however working on to get a release date out for you guys. The whole idea of Map Pack 7 was to announce that "Hey guys, we are working on this". This does not necessarily mean that we will give an ETA, but we will post an ETA when we are 100% sure of a date.


3. Why not Cold war CQ and Heavy Metal Rush?

- The specific thought was to make Conquest even more vehicle packed than Atacama Desert with an emphasis on brutal clashes between tanks. With four helicopters in the sky and 8 tanks on the ground, we wanted to bring vehicular warfare to a completely new level in BC2.

Heavy Metal Rush didn't really fit into our vision, the same as Cold War CQ.


4. Why did you choose Oasis and Harvest Day? There were plenty of other maps to choose from!

- We decided to go with these after taking a look at the Facebook poll posted some months ago. We also listened to a lot of voices from the Community specifically wanting Oasis and Harvest Day. The maps also differ quite well from eachother.
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The maps are going to be as you remember them from BC1. Wether there are bottlenecks or not is what I have experienced from my years as a gamer, very individual.

We have polished the maps, improved the lighting and applied BC2-graphics to the different maps. We haven't changed the whole concept of the map so to say.
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I'm sorry Mr. Fausto but I can't comment on that question, even if you're not asking for a specific date. Seeing it as I don't want to start any speculations and rumors.
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I would LOVE to see BF2 maps in BC2. I'll take that thought into the next team meetings. Remaking those maps for BC2 would however demand a lot more time since the whole logic of the map must fit well into the logic of BC2.

As you may know, Battlefield 2 played completely differently than BC2.
My fav map of all time is Karkand though
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Zadnje izmijenjeno od: zgmmax. 11.11.2010. u 08:20.
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