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Staro 18.04.2010., 13:11   #3250
xGAME
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Datum registracije: Aug 2007
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Naletio sam na nešto zanimljivo:

http://forum.ea.com/eaforum/posts/list/498961.page

Citiraj:
Are you tired of shooting people in Bad Company 2 but they don't take any damage? So was I. One poster on Gamefaqs (spank_thru101) posted a possible solution to the problem so I decided to test it out. Upon further investigation, this was also something you could edit in previous battlefield games.

Basically, add these two lines;

SettingsManager.floatSet GSDefaultLatencyCompensation 0.0450000
SettingsManager.U32Set GSInterpolationTime 45

to your gamesettings.ini and settings.ini file in the BFBC2 folder.
In gamesettings.ini, add them between the lines;

IntroPlayed=1
[GstPersistence]

In settings.ini, just add it to the end of the list. Save both files.

BEFORE YOU TRY THIS, change the value to your general server ping. For me, when I refresh the list, most servers are 31-45 ping. So, I change the values to .045 and 45 for 45 ping.

Say most of your servers are 73 ping, you'll want to change the values at the end of the previously stated changes to .073 and 73 respectively.

Apparently the battlefield series tries to compensate for an average of 100ms ping by default and so the hitboxes appear to "lag behind" the actual player model you're seeing in game. This fix changes it so that the models are where the hitboxes actually are by adjusting to your average ping instead.

The reason I had captions for serverlist ping and in-game ping value is because I tried with both options. You can see that the serverlist ping was the right one to choose for the value edit and caused the hitboxes to be entirely more accurate, while the in-game value arguably made them even worse.
Ovisi o pingu, i u to sam se puno puta uvjerio, da pucam negdje gdje nije čovjek a ja ga vidim tamo i ništa se ne događa, a kad pucam pokraj njega ga pogodi -.-, a ne izgleda da lagga ili nesto

Zadnje izmijenjeno od: xGAME. 18.04.2010. u 13:18.
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