Unwinder na guru3d forumu veli ovako:
Guys, please post some additional details on your hardware masked units (for example, pixel unit 1 and vertex unit 0 were disabled, pixel unit 1 is enabled succesfully). It will help me to understand NVIDIA's unit masking logic (for example, we'll see how do they choose vertex unit to disable if the board have damaged pixel unit). Currently I assume that they simply choose unit with the same index, but I've not confirmation of this idea yet.
Ajde, nemojte biti ljene mrcine-ulogirajte se i šaljite rezultate modanja.
Fakat je do sada dosta truda uloženo u taj program, neka čovjek dobije kaj više povratnih informacija pa će i 15.3 verzija biti još bolja
Možete npr. tu:
http://forums.guru3d.com/showthread....0&pagenumber=1