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Staro 05.05.2009., 17:54   #1075
Drvoje
Split resist itself!
Moj komp
 
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Datum registracije: Feb 2009
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Autor compstunt007 Pregled postova
da li itko zna u čeme je ovdje problem.skunio sam si COD 5 s partis.si.sve se
ok instaliralo ali mi ne želi pokrenut igricu već mi izbacuje ovaj prozor
Inače stranicu prije sam postao već ovo,pa uživaj i malo više čitaj
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Autor Drvoje Pregled postova
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 550 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 11 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waiting for $init to finish. There may be assets missing from code_post_gfx.

Error during initialization:
Unhandled exception caught


Za one kojima ni nakon micanja raznih modemskih-duplex/kurcex finesa iz Ctrl Panela ili Dev. Manag. ne pomogne imaju link "druga" Za(J)ebaN-og:
http://www.pes-serbia.com/vb/showthread.php?p=421686
Eh ta emulacija
Meni je pomoglo na XP Pro SP2 i dobro je objašnjeno(patchevi v1.1,v1.2,v1.3
su bili instalirani prethodno ali nije uvjet-imaju cca 1GB zajedno)
Pozdrav

BTW Igru sam "posudio" od mog prijatelja Gusara pa mu vratim kad je završim
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