Nakon dužeg vremena naletih na info o GW2 pa da ga podjelim sa vama:
Arena Net's new spin is sort of an amalgam of both instanced and massive environments, where
instanced events can have domino effects on other parts of the world, or zone..
Here's one example of this Strain used:
-You are wandering through the countryside and you see a dragon flying overhead. You and a group try to stave off the dragon. If you are successful the nearby town gives you a treasure.
But if you don't drive off the dragon, the bridge will be destroyed. This will lead to a team of carpenters gathering at the bridge to try to fix it and then you will have to protect them from bandits.
-"The idea is that there will always be something going on in the world," Strain said.
He said that there will be hundreds of these types of events that happen in the world, some daily, some hourly, some will be triggered by specific player actions.
-"That is what persistence allows us to do. That is the type of content and play experience that we can offer in Guild Wars 2 that we couldn't offer in Guild Wars."
Hmm...
