Tema: moj komp??
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Staro 05.06.2008., 23:11   #1
Stunk
..::StunK::..
Moj komp
 
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Datum registracije: Dec 2007
Lokacija: Croatia
Postovi: 56
Arrow moj komp??

dali je još upotrebljiv za srednju gamersku klasu???


===================================================
GPU Caps Viewer v1.4.1
http://www.ozone3d.net/gpu_caps_viewer/
===================================================


===================================[ System / CPU ]
- CPU Name: AMD Athlon(tm) XP 2600+
- CPU Core Speed: 2067 MHz
- CPU Num Cores: 1
- Family: 6 - Model: 10 - Stepping: 0
- Physical Memory Size: 1535 Mb
- Operating System: Windows XP build 2600 [Service Pack 2]
- DirectX Version: 9.0c


===================================[ Graphics Adapter / GPU ]
- OGL Renderer: Radeon X1650 Series x86/MMX/3DNow!/SSE
- Drivers Renderer: Radeon X1650 Series
- DB Renderer: ATI Radeon X1650 Series
- Device Description: Radeon X1650 Series
- Adapter String: Radeon X1650 Series
- Vendor: ATI Technologies Inc.
- Vendor ID: 0x1002
- Device ID: 0x71C7
- Drivers Version: 8.476.0.0 - Catalyst 08.4
- ATI Catalyst Version String: 08.4
- ATI Catalyst Release Version String: 8.476-080328a-060999C-ATI
- GPU Codename: RV535
- GPU Unified Shader Processors: 0
- GPU Vertex Shader Processors: 5
- GPU Pixel Shader Processors: 12
- Video Memory Size: 512 Mb
- BIOS String: 113-AAxxxxxx-xx
- Current Display Mode: 1152x864 @ 85 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 2.0.7415 WinXP Release
- GLSL (OpenGL Shading Language) Version: 1.10
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 1024.0
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Varying Float: 44
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[yes]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 6X
- OpenGL Extensions: 105 extensions
  • GL_ARB_multitexture
  • GL_EXT_texture_env_add
  • GL_EXT_compiled_vertex_array
  • GL_S3_s3tc
  • GL_ARB_depth_texture
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_multisample
  • GL_ARB_occlusion_query
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_shadow
  • GL_ARB_shadow_ambient
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_rectangle
  • GL_ARB_transpose_matrix
  • GL_ARB_vertex_blend
  • GL_ARB_vertex_buffer_object
  • GL_ARB_pixel_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_window_pos
  • GL_ARB_draw_buffers
  • GL_ATI_draw_buffers
  • GL_ATI_element_array
  • GL_ATI_envmap_bumpmap
  • GL_ATI_fragment_shader
  • GL_ATI_map_object_buffer
  • GL_ATI_separate_stencil
  • GL_ATI_shader_texture_lod
  • GL_ATI_texture_compression_3dc
  • GL_ATI_texture_env_combine3
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_ATI_vertex_array_object
  • GL_ATI_vertex_attrib_array_object
  • GL_ATI_vertex_streams
  • GL_ATIX_texture_env_combine3
  • GL_ATIX_texture_env_route
  • GL_ATIX_vertex_shader_output_point_size
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_blend_color
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_clip_volume_hint
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_object
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_pixels
  • GL_EXT_point_parameters
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_EXT_texgen_reflection
  • GL_EXT_texture3D
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_rectangle
  • GL_EXT_vertex_array
  • GL_EXT_vertex_shader
  • GL_HP_occlusion_test
  • GL_NV_blend_square
  • GL_NV_occlusion_query
  • GL_NV_texgen_reflection
  • GL_SGI_color_matrix
  • GL_SGIS_generate_mipmap
  • GL_SGIS_multitexture
  • GL_SGIS_texture_border_clamp
  • GL_SGIS_texture_edge_clamp
  • GL_SGIS_texture_lod
  • GL_SUN_multi_draw_arrays
  • GL_WIN_swap_hint
  • WGL_EXT_extensions_string
  • WGL_EXT_swap_control
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_render_texture
  • WGL_ATI_pixel_format_float
  • WGL_ATI_render_texture_rectangle
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