PC Ekspert Forum

PC Ekspert Forum (https://forum.pcekspert.com/index.php)
-   Gaming (https://forum.pcekspert.com/forumdisplay.php?f=38)
-   -   Fallout 2 Restoration project + Patch (https://forum.pcekspert.com/showthread.php?t=94254)

Jelc 08.01.2008. 23:40

Fallout 2 Restoration project + Patch
 
Gledam i ne vjerujem:D

The day of release has finally come. It has taken me about almost 2 years to get to complete and yet I still believe I can find stuff to add. The purpose of this mod is to add back into the game all the content that was originally planned by the Fallout 2 devs. You will find about 6 new locations (some quite large, other smaller) as well as a few new areas to old locations. In addition, almost every town in the game has new content whether it is new characters, quests, or items. Playing this will definitely be a new experience.

I am sure there are bugs in this mod - I'm not perfect and most coding occurred late at night. Still, I think it is pretty well tested and I even had the help of two beta testers to sift through the nasty ones. If you come across any issues, please post them in this thread.

There WILL be another release of this mod since I still plan on including the Shi submarine but am waiting on content.

Below is a list of all that has been added. Some of it might be considered a spoiler, so don't read too in depth if you like to make discoveries on your own. I hope everyone enjoys!



Code:
Version 1.0 includes:

New Locations:
-------------------
• EPA
• Primitive Tribe
• Abbey
• Vault Village
• Slaver's Camp
• Hubologist Stash
• Den Residential Area
• Enclave Vertibird Landing Pad
• Ranger Safe Houses

New Karma title:
---------------------
• New title given at the start of the game. Can be lost depending on the choices you make.


Changes To Old Locations:
---------------------------------

Arroyo:
-------
• Stealing from the Elder's chest, Hakunin chest, or Aunt Morlis' vase will result in a karma drop.
• Ability to plant new seeds obtained from the EPA.

The Den:
--------
• New Area: Den Residential
• New Character: Petey - A druggie who lives in the alley
• New Quest: Orphanage - get the children of The Den off the streets
• New Item: Anna's diary
• Learn more about the whereabouts of Sulik's sister
• An extended gang war quest. Now involves going to the party Tyler is at.

Klamath:
--------
• There is now another way of killing Keeng Ra'at. Be observant of the scenery.
• Extended Cattle Rustling Quest.
• Extended dialogue for Maida Buckner - before neither she nor her mother would give you info about the town (would send you in a wild goose chase - ask Mom, ask daughter, ask mom, etc)
• Unlocked voice dialogue for Sulik regarding his sister (won't notice until Primitive Tribe area)

Redding:
--------
• It is now possible to cure Fannie of her jet addiction.
• It is now possible to make Fannie OD on jet.
• Support beams in the mines are now destructible.
• Killing all the miners prevents there from being a good ending for Redding.

Modoc:
------
• It is now possible when falling down in the Ghost Caves or being expelled from the Modoc toilet to break a limb. (Party members are affected too)

New Reno:
---------
• New Character: Three Card Monte and his bodyguard
• The ability to tell jokes as a male or dance as a female at one of the casinos
• A more involved find Lloyd quest
-New Character: Nikki
• New Character: The Barking Man
-Connected to the EPA
• An extended way of getting into the Stables as a woman
-before if you went to the Stables (as a hooker) you would just be dropped off at the main gate and nothing really new happened.
• Unlocked voice dialogue for Myron regarding the location of the EPA

Sierra Army Depot:
------------------
• Trip Wire now works as intended.

Vault City:
-----------
• New Location: Village Outside Vault City
-New characters involved as well as several others modified to fit the quest.
• Learn some info about the Vault Experiments from Vault City's Vault.

Gecko:
------
• Mess with the Enclave on the Gecko computer and feel the wrath of the verti assault encounter.
• Lenny now glows in the dark when you use a radioactive drink on him.
• Ability to become addicted to the game of Tragic.
• Lenny now carries a Zip gun when you first encounter him.

Broken Hills:
-------------
• New Quest: Money Skimming Quest
-New characters involved as well as several others modified to fit the quest.
-Unlocked voice dialogue from Marcus

Raiders:
--------
• Nonviolent end to Raiders. (Shadow Who Walks)

NCR:
----
• Ability to attack Ranger safe houses as a Slaver.
• Ability to attack Slaver Camp as a Ranger.

Vault 13:
---------
• Find out the real truth behind the Vault Experiments.

San Francisco:
--------------
• Return the missing Shi biology corpse
• New location obtained: Hubologist stash

Navarro:
--------
• Ability to fly to Enclave in a vertibird.

Enclave:
--------
• Ability to set off the nuke found on the Presidential level.

Random Encounters:
------------------
• Ability to get location of EPA from Random Traveler
• 5 Kaga encounters (he was the previous Chosen One and is now trying to kill you)
• Shaman and Chieftain now found in Nomad encounters.
• Ability to save Homesteaders and then receive a reward for your service.
• Homesteader encounters now contain children.
• Space shuttle special encounter now has the Phazer

http://www.killap.net/fallout2/expan...roject_1.0.exe

Jelc 08.01.2008. 23:42

THIS PROJECT INCLUDES THE UNOFFICIAL PATCH

Fixes to bugs I introduced since the October 19th release:

• It is no longer impossible to not speak with the Elder at the Enclave. ("unable to reach her issue")
• Cleaned up issues with Bess and how she disappears
• Lou, the owner of the Malamute Saloon, will no longer spew debug messages at you.
• Laddie now correctly makes the trip back home if you rescue Johnny from the farm.
• Having talked to Crocket about the armor upgrades and then speaking with Jing for the first time will no longer cause him to ask you how his quest is going (despite you never having even met him before)
• It is no longer impossible to steal from the doctor's shelf in NCR.
• Flick in the Den and Jo in Modoc correctly clean their inventories like all the other shopkeepers now do.
• Sabotaging the Wright's still no longer causes "Error" to display in the message window.

Fixes since the October 19th release:

Arroyo:
---------
•Aunt Morales
-Fixed issue of getting multiple pieces of flint.
• Smoke now correctly disappears during the 4th dream sequence.

Klamath:
-----------
• Bodies no longer age on the Cliff map allowing the bodies there to be looted at any time.
• Torr
-If you tell Torr you CAN help but then say you can't help right now, the quest already appears in your status screen. This is no longer the case.
• If you leave the map and return, the robot turns non-hostile. This is no longer the case.
• Slim Picket
-If you work through the dialog tree until he offers training but decline, from then on he treats you as if your skill is too high to be trained. This locks off any possible training in the event you asked about it, but just didn't have the cash to spend the first time, etc. This is no longer the case.
• Sulik
-It is no longer possible to exploit a bug by which if Mrs. Buckner frees Sulik as a quest reward, you can talk to Sulik *before* talking to Maida and give him $350, gaining 500 EXP. If you then talk to Maida, she frees Sulik again (since it was a pending reward), gaining you another 500 EXP.
• Duntons
-If you do the Guard the Brahmin quest, then speak to the Duntons and switch to the Rustle Brahmin quest, saving and then loading the game AFTER you've scared off Torr causes the Duntons to no longer speak to you. This has been corrected.
-Talking to the Duntons in town about work, turning them down and leaving the map will no longer cause Torr to disappear.
-Fixed some scripting bugs when talking to the Duntons about work after first refusing to help.
-The Dunton's shop inventory transfer to their bodies only when on the main town map.
-Fixed similar issue Smiley.
• Looking at Smiley after having found him now displays a proper description.
• Whiskey Bob's still now becomes non operation after the player betrays him and tells Sajag about it. This was done to fit the dialogue Bob gives you complaining about his still being smashed up by someone.
• It is no longer possible for Maida to keep asking to find Torr once you tell her he is dead. This would sometimes cause the quest to reactivate as well.
• Removed a duplicate dialogue option regarding Smiley's death when speaking with Mrs. Buckner.
• It is no longer possible to ask about Vic once he is in your party.
• Clicking on Sajag when an enemy of the town now correctly causes him to give an angry float and attack you.

Den:
------
• Rebecca will now correctly attack you if you are a childkiller.
• Dumb characters will now give an appropriate float when banishing Anna from her house.
• Becky's Still
-Using a tool to destroy the still no longer displays a nonsensical "That does nothing" message right after saying the still was destroyed.
-When one approaches Becky's still after getting Frankie's quest the message that she has a still appears even though the player already knows this. This has been corrected.
• Frankie
- There is now a pipboy quest entry regarding Frankie's request to find out how Becky sells her drinks so cheaply.
- Tweaked/fixed how his script handles the destroy still quest.
• One Tooth Billy
- Fixed a bug that would cause his script to crash
- Fixed issue preventing him from correctly going home to bed at night and returning in the morning.
• It is no longer possible to ask the Slaver at the door of the Guild about joining the Slavers once the player has already become one.
• Lara's gang no longer remains on the player's team once the player helps them win the fight against Tyler's gang.
• Rebecca is no longer set as an evil critter. The reason for this change is that killing her counts as killing a good critter and all dialogue with her points to her being a fairly good person (she really hates slavery, so makes sense...)
• It is no longer possible to use the "barter exploit" to keep Vic's radio.

New Reno:
-------------
• Female boxing fans are now correctly labeled as females.
• Corrected a bug in Myron's guard's scripts when talking with them as a stupid character. Duplicate options would be displayed with both pointing to different nodes. The correct dialogue lines are now displayed.
• When choosing your name as a made man, the option for "Killer" is no longer displayed twice.
• Salvatore's guards on the desert transaction are correctly stocked with 5mm JHP instead of .223 ammunition.
• Junkies no longer continually accumulate Jet due to being unable to use it on themselves.
• It's no longer possible to get infinite boxing rematches before winning the game by *failing* a speech check..
• Corrected an instance where Myron would display an incorrect dialogue option when he won't join you because you have CH 1.
• It now takes time to go to and return from the Salvatore-Enclave transaction.
• During boxing matches, the boxers you fight now correctly display the right descriptions. Before they were all described as generic boxers.
• Some dialogue float errors with Myron
-He would not display the correct float when Lenny was in your party
-There was a script error that prevented a float line from being displayed when Marcus was in your party
• Corrected incorrect floats by the boxing fans during boxing matches depending on whether the player was male or female.
• When playing as a dumb character the player's float when finding out that the car's missing is now appropriate.
• Lloyd
-If Lloyd becomes hostile in the basement it is no longer possible to enter peaceful dialogue with him as if nothing happened.
-Fixed various scripting issues with Lloyd and how his script handles going to Golgotha with/without him.

San Fran:
------------
• It is no longer possible to ask about your missing tribe with various NPCs before you know it actually happened.
• Speaking with Lo Pan about training as a dumb character would display non dumb end conversation options. This has been corrected.
• The Shi Guards in the room with the Emperor now react when the player breaks through the forcefield.
• It is no longer possible to get xp from both Matt and AHS-9 for preparing the tanker when playing as a dumb character.
• Jing will no longer add the delivered armor to his inventory so you can't steal it back.
• The red and blue guards in the Steel Palace are now on the same teams.
• Having the Hardened Power Armor quest bypasses Crocket's check to see if he's out of chemicals. This is no longer the case.
• "I got the quest to retrieve verti plans for Shi, then for Hubologists, as I already have the plans I gave it to Hubologists and then retrieved it with Badger's help along with the fuel. Then I killed AHS-9 (with super stims) gave plans to the Shi doctor, and then talked to Ken Lee. He congratulated me killing AHS-9 but didn't mention the plans. The quest to get the plans from Navarro for Shi didn't cross out." This is no longer the case.
• "When one helps the rocket supervisor from Hubologists to retrieve both verti plans and fuel he's all happy. I managed however to copy the plans and steal the fuel for the tanker using Badger's help and he still says that he needs help but no option to grant it is available." This is no longer the case and a new line of dialogue was added to be said by him in this case.
• If you drop the Vertibird Plans after getting Handy to copy them from you, you can ask him to do it again. This is no longer the case.
• "Even though Badger will get the vertibird plans for you if you have the Brotherhood quest active and gave the plans away, it won't allow you to ask Badger for hacking in the first place." This has been corrected.
• Corrected an instance where available options when speaking with Ken Lee would lead to him telling the player the Emperor is a computer and no option would be avaiable to the player to express surprise about this. This has been corrected.
• You were getting more karma than you should have when you kill Lopan without specifically getting a quest to do so. This is no longer the case.
• When playing as a dumb character it is no longer possible to get the Tanker fueled and ready to go AND install the NavCom ("again") despite it already being installed.
• After completing Dragon's quest to challenge Lo Pan, Lo Pan's quest (if obtained as well) doesn't cross out and vice versa. This is no longer the case.
• Lo Pan no longer displays a nonsensical dialogue option after having taught the player four times and the player asking for training once more.

Modoc:
---------
• It is no longer possible to talk with Karl normally (as if nothing happened) once he becomes hostile.
• Jo
-If you begin to ask Jo about a GECK, but at any point select an option that ends dialog before actually getting the quest, when you subsequently talk to Jo, this branch is missing from dialog options, so there is apparently no way to activate it again. This is no longer the case.
-Jo's shop no longer keeps restocking after he dies.
• Cleaned up the gate script attached to the brahmin pens. They now correctly stay open when you are near them allowing the brahmin or other critters to exit freely.
• Laddie no longer vanishes when you blow up the outhouse.
• Guarding the brahmin now displays a message in the window saying that all the dogs are dead.
• Corrected a duplicate global bit being used by the guy in the slaughter house which would cause Farrel's garden quest to break.
• Rearranged nonsensical farewell dialog options in Farrel's script
• Balthas's check for considering you a good character has been modified. Not only does he check your rep in Modoc like he did before, but he also checks to see if your global reputation (karma) is below or equal to -500. If one of these conditions is satisfied, he refuses to disclose information to you.
• Playing as a dumb character now correctly sets the variable for delivering the slag message to Jo in Modoc. This means that Vegeir no longer keeps asking you to deliver the message and it is now possible to get the rifle from him for your services.

Redding:
-----------
• Fixed some scripting issues with Josh regarding is dialogue about valuables.
• It is no longer possible to ask James Hoffy about the GECK after already finding one.
• Giving the chip to McGrew no longer puts it in his inventory like as is done with LeBarge

Sierra Army Depot:
-----------------------
• You no longer get xp from the lvl 1 computer by pressing help and then not running the diagnostic test.
• Fixed a message display issue with electric floor plates and robots stepping on them. Wouldn't attach the object name to the message.
• Security bots no longer make dialogue floats after having first become active due to an alarm going off and then later inactive (eventually going invisible too) when the alarms are reset.

Vault City:
-------------
• It is no longer possible to "use" explosives on the stuck vault door. This would cause some dialogue inconsistencies to occur. Instead, the door acts as other doors do. You physically place the explosive in front in the attempt to destroy it.
• Bar patrons in the Vault City council area no longer stand around at night giving floats as if they are asleep.
• Harry's shelf will no longer keep restocking after he dies.
• It is no longer possible to stand behind Wallace's locker and take the Day Pass from there.
• As long as Puking Charlie lies on the ground we can keep using the Rad-Aways on him getting 100 exp each time. This is no longer possible.
• Corrected an instance where Lynette's voiced dialogue did not match her subtitles.
• Corrected an instance when talking with the gate guards as a dumb character two dialogue options with the same text would but would lead to different outcomes. This has been corrected and the correct dialogue option is now displayed.
• In Vault City's Vault the background while talking to party members is no longer the incorrect one.
• The player no longer stands with his back turned when listening to the Vic/Val conversation.
• When playing as a dumb character the player's float when finding the wrench buried under the rocks is now appropriate.
• When playing as a dumb character the player's float when repairing broken vent in the Vault on level 2 is now appropriate.

Jelc 08.01.2008. 23:43

Vault 15:
-----------
• It is no longer possible to barter with Darion in Vault 15.
• With extreme Traps you can't open the outside elevator door after Lockpicking it because you keep detecting an undetrappable trap. This is no longer the case.

Vault 13:
-----------
• Corrected an incorrect dialogue option from being displayed when speaking with Ariel as a dumb character.

Broken Hills:
---------------
• You now correctly get experience points for breaking into Liz's stash.
• Tipping Phil now correctly deducts the tip from your inventory.
• Destroying the cell door with explosives now causes the guard to become hostile.
• Liz's shop inventory no longer keeps restocking after she dies.
• The quarrelling couple will no longer keep quarrelling during combat.
• Elmo will now correctly disappear when all the mutants die.
• Henchmen in will no longer make non-combat floats in combat.
• Phil no longer treats dumb characters as if they have visited him before when first meeting with him.
• When playing as a dumb character the player's float when running over Lumpy with the car is now appropriate.

Gecko:
--------
• Lenny's responses when pushed are no longer in red.
• Corrected an instance where the voiced dialogue for the Enclave soldier on the network did not match his subtitles.
• You can no longer ask Lenny for healing before you learn he's a doctor.
• If Lenny heals you for free because you didn't have enough money he doesn't inform you of this. This has been corrected.
• Wooz has no in depth dumb character dialogue so the fact that a player could ask for booze was incorrect.
• Playing as a dumb character will no longer cause NPCs to give floats in red when they clearly are not angry.

NCR:
------
• NCR guard warning floats are now displayed in red.
• Carlson's kid
-Fixed some issues with threatening Carlson's kid and him not reacting properly.
-Fixed an incorrect dialogue option being given.
• You can no longer get multiple copies of the NCR history holodisk if you keep asking Tandi about 'shadeesands'.
• Talking with Westin as a dumb character and choosing the option about Vault 13 no longer prematurely ends dialogue.
• Talking with Doctor Jubilee about the Mother Lode\saying "Ask more" no longer prematurely ends dialogue.
• Playing as a dumb character and asking Tandi about NCR history prematurely ends conversation. This is no longer the case.
• Corrected an incorrect dialogue option from being displayed when speaking with Vortis as a dumb character.
• You can no longer ask Buster about the GECK after you already find one.
• Hal is no longer on the player's team while in town.
• If you abandon the NCR cattle drive you can are no longer able to pick up a reward.
• The guy who pays you for the NCR brahmin quest is no longer on the player's team.
• When playing as a dumb character the player's conversation with the "talking door" in the Stockman's Association is now appropriate.
• When playing as a dumb character the dialogue options with the Bulletin Board is now appropriate.

Navarro:
-----------
• The door to Chris' shack can now be blow up with explosives. This will of course cause Chris to become hostile
• Tweaked Xarn's script and how he reacts to you coming through the door from the vents or from the main door to the room.
• When playing as a dumb character the player's dialogue option about the radio after talking to Chris in Navarro is now appropriate.

Encalve:
----------
• All bots that should have scripts now do.

Misc:
------
• Cyberdog now correctly has 117 HP when it is level 3.
• Vic now has 90 HP when he is level 3.
• Marcus, the Brain Bot and Myron no longer lose armor when leveling up.
• The K-9 motivator no longer has multiple uses to it. (like a medkit would)
• The way how the game handles the various major points of progress of the player would cause the check to see if the player's tribe is missing to return false if the player is in the process of fueling the tanker. All instances of checks to the missing tribe have been redone to correctly work with all the stages of the game.
• Using Small energy cells or micro fusion cells on a non-car party member no longer refuels the car.
• Gold nugget can now be used to punch as was originally intended.

Random Encounters:
--------------------------
• Corrected issues of critters not being on the same team
-Morton brothers
-Farmers and their children
• Female Homesteaders now use the correct scripts.
• Corrected AI issues with various critters which caused them to get as close as possible despite using a gun.
-highwaymen
-rogues
-claim jumpers
-raiders
• Killing trappers no longer counts as killing an evil critter. Instead they are considered neutral critters.
• Gangs no longer have a 100% taunt chance so causing them to make red floats in every round in addition to their normal combat taunts. It has now been decreased to 50%.
• Corrected instances where NPCs would have incorrect weapons or ammo types.
-Robbers in caves now have the correct ammo for their HK P90c.
-Female prospectors no longer use HK Caws, female bootlegger no longer use pistols or SMGs, and male and female homesteaders no longer use SMGs. This change was made since these NPCs are unable to use these weapons due to the protos they use.
• Corrected a possible infinite ammo exploit with the Mysterious Stranger
• When playing as a dumb character the player's float when entering the random Bridge encounter is now appropriate.
• When playing as a dumb character the player's conversation with the Stone Monument is now appropriate.

http://www.nma-fallout.com/forum/viewtopic.php?t=40443

Odojak 09.01.2008. 08:10

U pm, ode zivot......opet... :D

Jelc 09.01.2008. 10:17

Ja baš kopam po kutijama i tražim gdje mi je Fallout...:D

Lihto 09.01.2008. 12:04

Jel to ono što su nešt bili pričali da će grafiku sredit ili su dodani samo dodatni dijelovi igrei?

Gabre 09.01.2008. 13:22

treba imati instalaciju prije ovoga, znači nije samostalno?

Mad_Duke 09.01.2008. 14:52

Citiraj:

Autor Odojak (Post 919923)
U pm, ode zivot......opet... :D

Ne to meni govorit. aaaa Gotovo je!

Citiraj:

Autor Gabre (Post 920158)
treba imati instalaciju prije ovoga, znači nije samostalno?

Yep, bilo bi ilegalno da ne trebas imat igru!

Xizor 09.01.2008. 15:39

Nakon ohoho godina killap odrzao obecanje, rpg modderi su zakon. A kad izadje kotor restoration project: http://www.team-gizka.org/
A tek sad sam si nakrcao par desetaka sati gameplaya u modovima za Baldura 2. A skoro rokovi. Ajooj

F@NTOM 09.01.2008. 15:41

Vidio ovo jutros, taman neki dan poceo opet fallout2..jos bi ove godine trebao izac jos jedan veci mod cijeg se imena ne mogu sjetit sad. :)

Yamato9 09.01.2008. 19:03

A..joj!! Nevjerovatno RPG svih RPG-a se vraca. Ne ona trojka koju sada promoviraju nego onaj pravi stari dobri FALLOUT.:care:

Sve me trnci prolaze.
(Kod mene je Fallout jos uvijek instaliran na kompu, svaki put kada se dizu novi windowsi odmah se nakon toga instalira Fallout 1 i 2.(nostalgije radi))

Hvala Jelc na ovoj odlicnoj vijesti. :goood:

Codiac 09.01.2008. 22:56

jao :D sada moram "naci" cd od fallouta :D

Delta S4 15.12.2008. 17:10

Evo, baš sam počeo neki dan ovo igrati. I zakon je, ali...kada putujem mapom-nema neprijatelja... Stavio sam i onaj encounter booster, ali ništa. I kad putujem, skoro svaki kvadratić se lik zaustavi, a na tom dijelu mape nema ničega i samo moram bez veze ići do ruba da bih nastavio dalje.
Ima li tko kakvu ideju što učiniti?

Newbie Pro 15.12.2008. 20:08

Ukljucuje li ovaj patch promjene što se grafike tiče ili je samo proširena priča s novim likovima i lokacijama?

Sry na noobish pitanju :)

Mad_Duke 15.12.2008. 20:24

Citiraj:

Autor Delta S4 (Post 1220943)
Evo, baš sam počeo neki dan ovo igrati. I zakon je, ali...kada putujem mapom-nema neprijatelja... Stavio sam i onaj encounter booster, ali ništa. I kad putujem, skoro svaki kvadratić se lik zaustavi, a na tom dijelu mape nema ničega i samo moram bez veze ići do ruba da bih nastavio dalje.
Ima li tko kakvu ideju što učiniti?

Probaj reinstallirati igru, pa onda primjeni patch. Ocito se radi o bugu. Ja mogu reci da ima puno vise encountera sa ovim patchom nego inace, tako da nesto sigurn ide po krivo.

Citiraj:

Autor Newbie Pro (Post 1221165)
Ukljucuje li ovaj patch promjene što se grafike tiče ili je samo proširena priča s novim likovima i lokacijama?

Sry na noobish pitanju :)

Stvar je prosireni fallout, tako da nema veze sa grafikom (barem meni nije imali oko ljeta)

Chuby 15.12.2008. 22:53

Citiraj:

Autor Newbie Pro (Post 1221165)
Ukljucuje li ovaj patch promjene što se grafike tiče ili je samo proširena priča s novim likovima i lokacijama?

Sry na noobish pitanju :)

Za graficke modove googlaj FIFE, to je engine koji bi trebao napraviti Fallout revoluciju ukoliko nisu digli ruke od njega

alan_poh 16.12.2008. 16:57

Citiraj:

Autor Chuby (Post 1221425)
Za graficke modove googlaj FIFE, to je engine koji bi trebao napraviti Fallout revoluciju ukoliko nisu digli ruke od njega

može link?:D

Fatal 16.12.2008. 18:24

:eek:Tek sam sad ovo vidio/saznao:eek: A bolje da nisam :D O živote. pa kud baš sad u vrijeme kolokvija i programa :D

Vejita 16.12.2008. 20:06

Citiraj:

Autor alan_poh (Post 1222001)
može link?:D

http://wiki.fifengine.de/Main_Page

Delta S4 16.12.2008. 20:21

Citiraj:

Autor Vejita (Post 1222205)

Je li netko isprobao? Koliko je stabilno? Ide li na čistu verziju ili nakon što stavim patch i sve fixeve?

Chuby 17.12.2008. 23:48

Ako sam ja dobro shvatio FIFE nije ni priblizno stabilan s Falloutom, vjerojatno bi trebalo preraditi igru iz temelja a koliko vidim vise nema velikih ambicioznih timova kao sto je bio yurop kojeg necu tako brzo prezalit :(

Delta S4 18.12.2008. 10:23

Citiraj:

Autor Chuby (Post 1223420)
Ako sam ja dobro shvatio FIFE nije ni priblizno stabilan s Falloutom, vjerojatno bi trebalo preraditi igru iz temelja a koliko vidim vise nema velikih ambicioznih timova kao sto je bio yurop kojeg necu tako brzo prezalit :(

Onda neću riskirati sa time...

Nego, što se tiče moje pritužbe u svezi izostanka ikakvih encountera na mapi moram vas izvjestiti da je došlo do iznenadnog i ničim izazvanog obrata. I to kakvog! Više ne mogu ni prdnuti na mapi! Svagdje me dočekuju horde od po 6-8 bandita ili slavera sa 4-6 divljih pasa...dizaster :D

Mad_Duke 23.12.2008. 21:09

Citiraj:

Autor Delta S4 (Post 1223648)
Onda neću riskirati sa time...

Nego, što se tiče moje pritužbe u svezi izostanka ikakvih encountera na mapi moram vas izvjestiti da je došlo do iznenadnog i ničim izazvanog obrata. I to kakvog! Više ne mogu ni prdnuti na mapi! Svagdje me dočekuju horde od po 6-8 bandita ili slavera sa 4-6 divljih pasa...dizaster :D

E to je vec normalno! :)


Sva vremena su GMT +2. Sada je 19:56.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
© 1999-2024 PC Ekspert - Sva prava pridržana ISSN 1334-2940
Ad Management by RedTyger