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-   -   Red Orchestra 2: Heroes Of Stalingrad (https://forum.pcekspert.com/showthread.php?t=199807)

Gjurovski 06.10.2010. 14:11

Red Orchestra 2: Heroes Of Stalingrad
 
Pa jos jedna pucacina u nizu no natrag na WW2 :) (konacno dosta mi je ovih modernih spreyera sa automatima) uglavnom meni se svida videno, nema crosshaira, puno recoila, dodali su bullet penetration, recimo pri leanu na prozoru puska moze zapet od zid sa strane, pa od prvoga nastavka se u igri nalazi balistika (bullet drop itd) ect. ect....

Par videa gameplaya:
http://www.gametrailers.com/video/me...chestra/703584
http://www.gametrailers.com/video/me...chestra/703582
http://www.gametrailers.com/video/me...chestra/703580
http://www.gametrailers.com/video/pa...chestra/704272

Igra izlazi 13.10.2010, multy koliko sam cuo iz interview-a 32x32, bit ce i vozila, uglavnome veselim se ovoj igri, konacno se opet docepati Kar98 puskice :)

Interview od pola sata:
http://www.markeedragon.com/forums/u...ep#Post3260909


Malo vise o timu (zanimljivo) poceli su kao moderi za Unreal pobijedili na natjecanju i dobili licence za igru te poceli raditi na Red Orchestra serijalu: http://www.tripwireinteractive.com/i...p?categoryid=2

Brko 06.10.2010. 14:19

grafika je na razini Soldier of Fortune 1 i CoD 1 :D jel ima to čudo SinglePlayer ili je to samo MP?

xGAME 06.10.2010. 14:21

To ove godine izlazi, mislio da da 2011.
O pa to kupujem, konacno neka poštena MP igra :)

Gjurovski 06.10.2010. 14:26

Citiraj:

Autor Drug Brko (Post 1747386)
grafika je na razini Soldier of Fortune 1 i CoD 1 :D jel ima to čudo SinglePlayer ili je to samo MP?

E jesi spamer brate, unreal 3 engine :) a on prica o codu1 :) ujedno kaj nevidis tj necujes sto lik prica ujedno i pola sata igra sp mape :)
Neka neka sto stariji engine to bolje barem znam da bu mi vrtilo kak spada da nemoram zdrobiti soma do dva da bi ucvrstio kuciste :)

georgy 06.10.2010. 14:44

Igra nešto i MP, ali sa botovima- tako sam barem ja shvatio.
Ali, kaže da izlazi 2011 (i u filmiću)... ili sam i to krivo shvatio :D

Izgleda super, još kada vidiš da su developeri ok (organiziranje "mod natjecanja" isl.)... :)

Gjurovski 06.10.2010. 23:10

A moguce da konji nisu updejtali na gametrailersima, nadam se da su u pravu :D

zippo 06.10.2010. 23:23

Zanimljivo, mozda bude opet online makljaza kao u COD2

Doink the Clown 06.10.2010. 23:33

Napokon nova pucačina WW II tematike, grafika izgleda prilično dobro.
Svakako ću kupiti i zaigrati :)

ddoxy 08.10.2010. 10:44

Grafika je odlična...gameplay ko u jedinici...savršena kombinacija. Vjerujem da igra neće biti iznad 20 eura.

Gumby 08.10.2010. 10:50

Citiraj:

Autor zippo (Post 1747950)
Zanimljivo, mozda bude opet online makljaza kao u COD2


Pa ne baš kao u COD2 ovo je ipak malo drugačija igra, barem je prvi dio bio.

xGAME 08.10.2010. 11:15

Citiraj:

Autor Gumby (Post 1748806)
Pa ne baš kao u COD2 ovo je ipak malo drugačija igra, barem je prvi dio bio.

Nema to nikakve veze sa CoD igrom, kao što ni npr. OFP2 nema nikakve veze sa OFP1. FPS su oba dvije al gameplay drugaciji

Halos 08.10.2010. 15:50

Ajde super, prava stvar u pravo vrijeme što se mojeg ukusa tiče.
Nadam se samo da će podržavati CF, i da neće biti fixnih puteva, nego sloboda koliko toliko veća nego u Cod2 ajmo reć.

Super :D

edit: Odlično, gledam baš link, fora zgleda - brdo sitnica.
http://www.youtube.com/watch?v=ONG4PKMDfws

Nemogu nać minimum specs infoe, anyone?

xGAME 08.10.2010. 16:28

Citiraj:

Autor Halos (Post 1748984)
Ajde super, prava stvar u pravo vrijeme što se mojeg ukusa tiče.
Nadam se samo da će podržavati CF, i da neće biti fixnih puteva, nego sloboda koliko toliko veća nego u Cod2 ajmo reć.

Super :D

edit: Odlično, gledam baš link, fora zgleda - brdo sitnica.
http://www.youtube.com/watch?v=ONG4PKMDfws

Nemogu nać minimum specs infoe, anyone?

:nuts:

Kako dobro izgleda sve, pogotovo cover sistem, tako bi morao izgledat, a ne one gluposti da te u trece lice prebaci

zippo 08.10.2010. 21:28

Citiraj:

Autor xGAME (Post 1748813)
Nema to nikakve veze sa CoD igrom, kao što ni npr. OFP2 nema nikakve veze sa OFP1. FPS su oba dvije al gameplay drugaciji

Kakve veze ima FPS ili ovo ili ono. Bitan je stimung, atmosfera igre pogotovo online. To je ONO po cemu se COD2 isticao od drugih. Dio ali samo dio toga je naslijedio COD4, a ostali nastavci su bljaaaah (moje osobno misljenje, ne ocekujem da se ostali sloze sa tim) Sve zavisi od toga kako ga "publika" :D prihvati i uzivi se

fler 09.10.2010. 01:43

zanimljivo, FPS koji 2011. izlazi i, kako izgleda, nema 45 poruka o bodovima i ovom/onom challengeu koji pokriju 95% ekrana kad upucaš nekoga. nisam primijetio ni famozne R FOR RELOAD ili PRESS SPACE FOR JUMP retard-hintove, niti se igdje spominje optimizacija za multiplatformsko igranje (tj. joypad). jel to moguće, ili mi se samo čini?

Veki-os 09.10.2010. 02:30

Moguče je,igra je ekskluziva za PC :)

Vragoder 13.10.2010. 11:57

Predsjednik Tripwire-a John "RammJaeger" Gibson govori o vozilima u Red Orchestra: Heroes of Stalingrad: Vehicles

Čitajte stare i nove vijesti preko RO2 Steam Official Group.


Koliko vidim, RO2 će imati nekoliko ustupaka "modenom" gameplayu, npr. radar sa lokacijama ostalih igrača i zoom kod Iron Sight nišanjenja, koji IMHO ne pripadaju u igru iz domene realizma. No, tim "nedostacima" mogu progledati kroz prste, s obzirom na sve novitete i poboljšanja: engine (zid od metra visine više ne predstavlja prepreku koju treba obilaziti, artiljerija može razoriti građevine), cover system, realističniji sniper, mjesto ranjavanja će odrediti trenutnu ili sporu smrt, strojnica sa puno fleksibilnijim sistemom montiranja, itd. itd. kao i zadržane feature iz RO:O (pad u putanji metka, damage system s obzirom na kalibar i udaljenost, HUD bez prikaza broja metaka u clipu, itd) :)

Za sada, prije nego odigram demo i igru, vidim puno više prednosti nego nedostataka. I koliko god me interesira kako će se igrati prva kampanja u ulozi njemačkog WW2 vojnika, puno više se veselim multiplayeru. :)

Usput, RO:O je dao odlične modove, pa se nadam da će tako i RO2.

Visitor Q 20.10.2010. 12:42

wow konacno prilika da uskrsnem malo CoD:United Offensive iskustava iz mladosti koja jos uvijek pamtim kao nenadvazidjeno zlatno doba gaminga :goood:

Svidja mi se kako ovo zgledi i vrti se, a najvise od svega filozofija geekova koji stoje iza toga :care:

kupujem cim izadje ! :kafa:

Zmaj000 20.10.2010. 13:34

Citiraj:

Autor Gjurovski (Post 1747376)

Igra izlazi 13.10.2010,

Jesi me nabrijao , a ono izlazi 2011, no nevidim datum :S

Halos 20.10.2010. 18:27

Citiraj:

Autor Zmaj000 (Post 1757261)
Jesi me nabrijao , a ono izlazi 2011, no nevidim datum :S

Također i ja skuzio nekidan, stalno nesto cekam kad ce netko rec da ju ima i sl., počeo ja treziti okolo..kad mi 2011 uleti pod oko :D

Zato ima gameplay-erčina na youtube masa, stvarno dobro izgleda igračina.:respekt:

kasper_sky 19.11.2010. 11:52

ko će to doćekat

http://www.youtube.com/watch?v=PjN2s...eature=related
http://www.youtube.com/watch?v=g3NDmOnAOaI
ufff... :zdero:

Vragoder 19.11.2010. 12:30

Otvorena je Steam stranica: Red Orchestra 2: Heroes of Stalingrad Steam Page

Vrijeme izlaska: Q1 2011, ali uz disclaimer:
Citiraj:

As a heads up, the release date and system requirements are not yet final and are subject to change.

kasper_sky 20.11.2010. 21:17

baš me zanima kolko će koštat?
a kad krenu modovi :D jaoo funas:chears:

Vragoder 22.11.2010. 13:15

Dobro pitanje. Prva Red Orchestra je bila relativno jeftina jer nije bilo SP kampanje, a igra je bila malo ispoliraniji mod, pa je za dvojku realno očekivati veću cijenu. Ma, koliko košta da košta kad je - must have!:D


Evo info o prvom modu:
In Country: Vietnam
In Country: Vietnam - Steam Group
Citiraj:

In Country is an upcoming Vietnam era war modification for Tripwire Interactive's eagerly awaited Red Orchestra: Heroes of Stalingrad. In Country: Vietnam is under development by Pop Smoke and will extend the existing World War 2 setting of Red Orchestra into the second half of the 20th century to include the intensity of the small-unit infantry-centric combat that was common during the Vietnam Conflict.
Mod će vjerojatno bit ownage. To je tek prvi, bilo bi super kad bi idući bio WW2 tematike.

Vragoder 07.12.2010. 10:43

Prvi video za In Country: Vietnam - Environment & Weapon Teaser Trailer


I još dva moda za RO2:HOS

Rising Storm
Citiraj:

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.
Iron Europe - 1914 - 1916
Citiraj:

Iron Europe is world war one modification for the unreal 3 engine. It combines intense action with historical realism and cinematic gameplay. The mod has been in development for over a year now, focusing on research first and foremost. The first public release of the game will include German forces against the British expeditionary forces.
:beer:

kasper_sky 12.12.2010. 05:03

to te pitam burazzz
unreal 3 engine jel to dobro ili loše.meni izgleda ok. a modovi cuj volim isprobat, ali ww2 njemci i ameri se rokaju po francuskoj, belgiji... nema bolje.

xGAME 12.01.2011. 12:48

Citiraj:

Well, let me try and pick up on a few points...

1. Silencers: very unlikely - this is "realistic" 1940s-era combat. Pretty much zero use of silencers in the front lines. One might creep in as something like a very specific add-on. But why would people want them anyway?

2. Weapons "perks": very delicate/subtle improvements going on. Definitely not "Borderlands"

3. Knives - well, you've got a bayo on the end of (most) rifles...

4. Scopes will indeed be historical scopes - with all their plus and minus points.

5. Yes you can re-map control keys.

6. We've never done the "free-for-all" gametype. While it can be a blast, not much call for it from the "serious"/"clan" players. Who knows - maybe one day?!

7. Well, the graphical quality will be as good as UE3 can manage. Just keep in mind that we aren't spending $50m to build the game... but if you look at the screenshots and trailer, you'll get the idea that it can look damn good!

8. Accesibility is one of the key areas we've worked on in RO2. We want the realism (ballistics, weapon performance and so on) without making the controls clunky. Really focusing on the concept that anything that a trained soldier of the period could do, should be easy to do in game. Mantling, taking cover etc shouldn't take a bizarre key-combo to execute. And information that was readily available to a soldier on the battlefield should also be available to the plaer. No articifial constraints.

9. Grenades - well, just take one out and throw it. Can't really make it much simpler

The graphcis you've seen in the main menu have all been placeholder so far. But we don't take (many) tips from COD-anything on how to do graphics or music. We do all that stuff - and the gameplay - the way it suits OUR game. We just happen to think (as do PC Gamer, now) that our way is better now.

And you'll need your shooting skills, don't worry - and, more importantly, those skills will count for something. No "kill-streak-power-UPPPP" nonsense. But you'll also need to work on your small-unit tac skills as well. A fire-team/squad/platoon working smart will chew up an unco-ordinated opposition every time. This is kinda why clans like the game - a wide range of skills matter. You need a suitable combo of bolt-action guys, those who want to get in-your-face as assault troops with SMGs, machine-gunners who know how to make use of their firepower - and when. Add to that squad and platoon leaders who know their job, how to make use of precious support assets and can make smart assessments of the battlefield. Engineers and the (rare) snipers. Preferably snipers who also understand the importance of their role...

But welcome to the fold! As was said earlier: RO2 is not a CoD-clone; it is its own game and has been for over 7 years. If people just want a WWII-CoD-clone, produced by someone who isn't IW/Treyarch/Activision, then they won't get it. What you WILL get is a shooter, built for the PC, heavily based in reality/realism, with a healthy dose of team tactics, all made intelligently accessible. With tanks
:)

Moshus 12.01.2011. 20:32

Prvi nastavak je bio jedna od boljih simulacija. ovo će se definitivno isprobat

gmax 15.01.2011. 14:32

http://www.pcgamer.com/2011/01/11/re...ngrad-preview/

Citiraj:

In cover behind some steel rails and debris, I check the magazine on my Russian SVT-40 semi-automatic rifle. There’s no on-screen counter for bullets; you hold the R key to swipe the clip from your weapon, and a message reports if the clip feels heavy or light. This might sound like realism for realism’s sake, but in practice, it simply means that reloading is a tactical decision. Gibson chimes in over my shoulder when I ask about the design.

“You never know exactly how much ammo you have in your gun, so you end up having those ‘oh crap’ moments where you run around the corner to shoot at enemies, pull the trigger, and nothing happens. It gives the player a brief moment of panic.”

The mechanic is in place, Gibson says, to generate tension. “Little moments of panic are the why we enjoy being scared by movies or amusement park rides. For too long I feel that multiplayer shooter designers have only been trying to give players joy. Now is the time to stop feeding FPS players only cotton candy, and give them some steak and potatoes along with the sweet stuff.”
:goood:

Pixidar 20.01.2011. 19:58

Mrzim te "oh crap" trenutke :p U takvim igrama uvijek reloadam nakon svega par ispaljenih metaka, makar ih ima jos 25 unutra. Cisto iz navike i da ne ponestane kad najvise treba...


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