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-   -   Vulkan API (http://forum.pcekspert.com/showthread.php?t=278751)

Brlja 18.07.2016. 09:49

Kak nema, a 1200p? To ja imam. ZR24W ftw.

Manuel Calavera 18.07.2016. 09:53

Ovi 29" 21:9 2560x1080 freesync se čine fora, samo da još malo pojeftine. 25" je pak premalo za taj omjer (visina ekrana kao klasični od 19")

Viral CSS Tamer 18.07.2016. 15:08

Citiraj:

Autor Brlja (Post 2947457)
Kak nema, a 1200p? To ja imam. ZR24W ftw.

Never Forgetti 16:10.

Za 25+ ide samo 1440p, nema smisla gledat mrave na ekranu.

MikaHR 27.07.2016. 11:04

Doom - NVidia stutter u Vulkanu

https://youtu.be/27zvYGSGrng?t=3m32s

Brlja 27.07.2016. 11:24

Treba ugasit VSync u igri i vani u Control Panelu upalit Adaptive Vsync dok ne hotfixaju. A ti isto svašta linkaš...

MikaHR 27.07.2016. 11:29

Nemože se ugasit u tome i je stvar.

Doom - Forced image synchronization with Nvidia

The synchronization can currently not be removed and affects in several respects to performance: The buffering creates an annoying input lag is extremely unwelcome especially in a fast shooter like Doom.These frames are unsuitable for repetition after synchronization dropped (dropped frames), which is manifested by Micro stuttering

http://www.pcgameshardware.de/Doom-2...times-1202711/

http://www.pcgameshardware.de/screen...lkanx-pcgh.png

Brlja 27.07.2016. 11:43

Neki mogu sasvim normalno riješit na gore navedeni način. Ostali neka igraju na OpenGL dok ne hotixaju stvar. Nije drama.

MikaHR 27.07.2016. 13:02

Jedino rješenje je ne koristiti Vulkan.

Ali samo dokaz kako je očajna podrška nevidije u DX12/Vulkanu. A još su se hvalili tamo u Austinu i pokazivali "GTX1080 na Vulkanu" prije 2 i pol mjeseca.

Bariarnil 27.07.2016. 14:40

Kolegi Brku izgleda radi glat,kolko smo vidjeli na videu i njegovom iskustvu :D

Znači da samo Pascal driveri ne valjaju sada?Ohhh:lol2:

Manuel Calavera 27.07.2016. 18:08

http://www.golem.de/news/radeon-rx-4...07-122347.html

Evo ako nekog zanima potencijalno bottleneckanje rx 480 od strane fx 6300

Može se i lijepo vidjeti kako se uloga procesora marginalizira na 4K rezoluciji (unatoč tome što na nižim rezolucijama ima žešćih razlika u nekim scenarijima).

Ako proper dx12 igre budu sa cpu poput ovog bench/igre ashesa bit će odlično. U nekim drugim igrama i nije nešto bajno reduciranje cpu bottlenecka, ali barem nije gore

Bariarnil 27.07.2016. 19:58

Čisto da ubacim info tu,neznam jel itko igro Forzu Apex,ali ta igra koristi pošteno 2 jezgre.Naći FX bye bye u tom dx12 naslovu.Al u hitmanu je ok,nema neke razlike.

Edit:sad sam skonto da su i u forzi to dokazali

Manuel Calavera 27.07.2016. 22:56

Imaš na gamegpu.ru sve testirano. Izgleda da dvije idu do daske

http://gamegpu.com/images/stories/Te.../Forza_AMD.jpg

Manuel Calavera 08.08.2016. 14:34

http://techfrag.com/2016/08/02/vulkan-next-api/

Manuel Calavera 16.12.2016. 19:11

Unity 5.6 Beta Adds Vulkan Support for Up To 60% Performance Boost Out of the Box

Sve ovo djeluje super, no što se tiče igara slabo do sada za razliku od dx12 (nekih 16-17 igara). Ne znam ni za jednu vulkan igru u najavi

Manuel Calavera 02.01.2017. 22:23

ARK: Survival Evolved plans to use Vulkan for Linux this year

Manuel Calavera 03.03.2017. 17:22

AMD reveals Radeon Vega's final name, infuses Bethesda games with Vulkan

Prva bi trebala biti Pray u 5 mjesecu.

Manuel Calavera 19.03.2017. 16:53

Cloud Imperium Now Only Intends To Support Vulkan, Instead of DirectX 12, for Star Citizen

Manuel Calavera 29.10.2017. 21:23

Evo Bethesda je izbacila Vulkan igru - wofenstein 2 benchmarci

Kao i u slučaju dooma - izgleda fenomenalno, odlične performanse

Manuel Calavera 29.12.2017. 19:14

AMD Releases AMDVLK - Open-Source Vulkan Driver for Linux

Manuel Calavera 21.04.2019. 21:12

https://gamegpu.com/action-/-fps-/-t...z-test-gpu-cpu

Manuel Calavera 10.05.2019. 08:13

No Man’s Sky Gets Vulkan Support on PC, Which Should Deliver Better Performance Especially on AMD GPUs


CRYENGINE 5.7 Details Unveiled – DirectX12, Vulkan, Raytracing Available Spring 2020


5.6:


Citiraj:

  • Mesh/Opaque Particle Casting Shadows
  • Render Optimization Pass
  • Tesselated Particle Ribbons
  • Opaque Particle Z-Buffer
  • Memory Footprint Reduction
  • CPU Optimization
CPU Optimization is most likely improved support for high core count CPUs. This will be beneficial to gamers using future Ryzen 3000 CPUs with CRYENGINE taking advantage of Zen 2’s design. The same goes for gamers running high core count Intel Core X-Series CPUs. CRYENGINE 5.6 will lay the foundation for CryEngine 5.7 and will be released within the summer of 2019.

5.7:

Citiraj:

  • Support for Oculus Quest
  • Improved VR Support
  • Area Lights Implementation
  • Improved Multiple View Rendering
  • Opaque Particles/Deferred Lighting
  • Optimized Dynamic Instancing
  • DirectX 12 Implementation
  • Vulkan Implementation
  • Raytracing Implementation
The three most notable additions to CRYENGINE are DirectX 12, Vulkan, and Raytracing.
5.8:


Citiraj:

CRYENGINE 5.8 will build upon CRYENGINE 5.7. CRYENGINE 5.8 will add support for Multi-GPU DX12 configurations. Another addition will also be support for NVIDIA Ansel. Other additions for CRYENGINE 5.8 include:
  • Deferring RenderObject Compilation to Job Threat
  • Distance LOD Merging
  • Vegetation Spine Animation on GPU
  • Pixel Shader to Compute Shade
  • Order Independent Transparency
  • Parallax Skybox
  • Parametric Surface Support
  • Physically Based Material Blending



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