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-   -   [Bench] DX 11 vs DX12 CPU i GPU (https://forum.pcekspert.com/showthread.php?t=273934)

RaneZ 16.07.2016. 22:30

Citiraj:

Autor Mladenxy (Post 2947137)
Meni 3D čmark nikada nije bio orijentir za kupovinu bilo čega.

A kako da onda dokažem ženi da mi TREBA gtx1080 ?! Viš' da sva ekipa ima 20k score a ja sam na 12....

MikaHR 16.07.2016. 22:47

And the plot thikens :)

http://www.overclock.net/t/1605674/c...#post_25351958

http://steamcommunity.com/app/223850...8942110944664/

http://i.imgur.com/owrDpAF.png

http://i.imgur.com/xkkLdp1.png

Brko 16.07.2016. 23:33

Citiraj:

Autor MikaHR (Post 2947128)
I dalje je smetje i zato se ne zabrinjavam s njim previše, odvrtio jednom i to je to ;P

Pa naravno da je Stevo Kurchina. I dalje se baziram na onome da kupiš ono koje misliš da je bolje ili ti treba za ordređeni segment igara/potreba.

Npr, kad gledam recenzije grafa, uvijek gledam STALKERa, Battlefield ili Metro ili prije World in Conflict... jer sam te igre pičio i znam tu bazu kako se hardver ponaša. Dok drugi npr. nisu mi bitni tipa Witcher, COD novi i kaj ja znam kaj je sad popularno jer znam da to ne budem igrao ni pod razno.

A 3D mark brojčeki su tak...ajmo malo da se umjeravamo :) for the fun of it :)

ravkan 17.07.2016. 01:27

Brko znam ja kaj tebe muci, kaj nisi uspio umjesto te 970 piknut 390 za iste pare :P

Priznaj pola se oprasta !!! :P hehehe

MikaHR 17.07.2016. 02:08

Citiraj:

Autor Drug Brko (Post 2947183)
Pa naravno da je Stevo Kurchina. I dalje se baziram na onome da kupiš ono koje misliš da je bolje ili ti treba za ordređeni segment igara/potreba.

Npr, kad gledam recenzije grafa, uvijek gledam STALKERa, Battlefield ili Metro ili prije World in Conflict... jer sam te igre pičio i znam tu bazu kako se hardver ponaša. Dok drugi npr. nisu mi bitni tipa Witcher, COD novi i kaj ja znam kaj je sad popularno jer znam da to ne budem igrao ni pod razno.

A 3D mark brojčeki su tak...ajmo malo da se umjeravamo :) for the fun of it :)

Pa ja gledam sve igre, tko zna kad će mi doći da odigram nešto od toga;P

a sintetičke testove preskačem jer nije vrijedno niti tih par sekundi ;P

JC Denton 17.07.2016. 02:10

FX8350 @ 4.0GHz / 16GB DDR3 1600 / Sapphire R9 270x Dual-X 2GB
1750 bodova
http://www.3dmark.com/3dm/13329292

markecSMB 17.07.2016. 08:02

http://www.3dmark.com/3dm/13340049
SCORE
3 921 with NVIDIA GeForce GTX 970(1x) and Intel Core i5-6600K
Graphics Score 3 859
CPU Score 4 318

Brko 17.07.2016. 09:40

Citiraj:

Autor ravkan (Post 2947198)
Brko znam ja kaj tebe muci, kaj nisi uspio umjesto te 970 piknut 390 za iste pare :P

Priznaj pola se oprasta !!! :P hehehe

Mislim da sam to već negdje i napisao na forumu tako da nemam kaj "priznavat" ;) jedino što me muči je što nisam od Alena uzeo i7 4790K za 1800kn jer nisam mogao naći poštenu matičnu... to me jedino jebe ali nema veze :D

ravkan 17.07.2016. 12:05

Citiraj:

Autor Drug Brko (Post 2947232)
Mislim da sam to već negdje i napisao na forumu tako da nemam kaj "priznavat" ;) jedino što me muči je što nisam od Alena uzeo i7 4790K za 1800kn jer nisam mogao naći poštenu matičnu... to me jedino jebe ali nema veze :D

Kad imas taj proc za takve pare, onda uzmes Extreme 4 novu i btk :)

Plocica uopce nije losa,OC brojke su dobre na njoj i izgleda cist fajn.

Brko 17.07.2016. 12:26

Mah... nema veze. Vulkan je prijatelj i starom 2600K :)

Jel ima tko da okači GTX1070?

darkydark 17.07.2016. 12:57

Ak bog da srece okacim ja sutra navece

Sent from my XT1068 using Tapatalk

ansha 17.07.2016. 15:25

Evo 1070-ka...

RaneZ 17.07.2016. 21:27

Update: Time Spy - Nakon upgradea na win10 i novih drajvera doso do 4500 :D
Score poletio za punih 300 bodova. I sad su "legit" drajveri :P

Brlja 17.07.2016. 22:21

To je sasvim ok score. Ustvari to je skoro soma više nego u onim prvim slikama.

Manuel Calavera 21.07.2016. 00:33

Understanding Asynchronous Compute in 3DMark Time Spy (PC PER)

Citiraj:

It doesn't support parallel async. It supports single process pre emption context switching and it's operated from the driver level (and that's why can be turned off on Maxwell's cards) .This has nothing to do with low level dx12 API (closer to the metal) and with parallel async compute which processing many queues at the same time. Using 2 queues - exactly as context switching is doing. Processing one queue then STOP it to pikc some other task (pre emption) from second queue. That's why this is a single process, can't do both in parallel. But this is what NV only can do, so usage of AMD's async is maybe like 50% in this scenario and has nothing to do with real gaming pefrormance. Creating a dx12 game without hard coding is pointless so saying "every vendor will to this" (use pre emp) is a mumbo jumbo. Wonder how you change your mind in 2018 when Volta will have hardware ACE (sync compute unit) as AMD has. BTW - it Is not even dx12 software from the ground using one code path: http://www.overclock.net/content/type/61/id/2832197/
Citiraj:

This benchmark async part is freud. Critics are justified. This is typical reason why I don't like synthetic benchmarks - there are not applicable in real word situations. Problem is that it implies that pascal architecture is waaay better than maxwells at async which is not true (it's basicaly same thing in games). That it has solid gains from async (allmost like amd cards) and that's not true (can't be seen in any async games)
Citiraj:

Basically TimeSpy is the best result you'll ever get for DX12 on a Nvidia hardware, which does not correlate to a proper DX12 game result since NVIDIA does not support parallel async.
Citiraj:

14:17- finally the proverbial nitty gritty so results from this benchmark application really isn't using Async Compute. By the way, given ID software's FAQ on Doom particularly Async Compute where they said Async Compute is not enabled on Nvidia cards, I think Nvidia is completely lying about Async Compute altogether. There is no way a driver from the Operating System can partition a GPU up so one segment does Compute and the other one does Graphics. I think it's complete bullshit and Nvidia put out that whole thing about Dynamic Load Balancing on PASCAL to obfuscate so no one would realize they don't have Async Compute support and they were doing false-advertisement, i.e. lawsuit. Don't any of you all find it strange that Nvidia purposely didn't talk about DX12/Vulkan this go around during the launch of the 1080/1070? When they launched the 980/970, they couldn't shut the fuck up about DX12 so why are they so quiet about it now?
Citiraj:

Yeah so basically the benchmark is a complete fraud as everyone has been saying.
Citiraj:

TimeSpy best shows how DirectX 12 for 80% of the people out there will see ... the nVidia users. The simple fact of the matter is that most developers will code DX12 in a way that will benefit the vast majority of people, that means they will do the vast majority of their optimization for nVidia, since they are the major market share. A developer isn't going to spend an overwhelming amount of time to optimize for 20% of the machines out there at the expense of the 80%. Like it, don't like it, that is the reality of business. MaxROI ... Maximum Return On Investment.
Citiraj:

exactly - that's why is quite useless as benchmark. you can check 100% what one company is cappable to do and like 50% from other when talking about async. So what is the point to make any comparision using this dx11/12 software ?
Citiraj:

Nvidia's pre-emptive Async is fine, and it works ok, but it's not Async Compute, Shader work has to stop and then Compute work has to start, then it stops and Shader work continues again. GCN can run them both at the same time, ie: asynchronously :)
Feels like da je ovaj benčmark poguranac pascalu kako je tobože "ok" u asyncu. Brutalno

Bariarnil 21.07.2016. 08:16

:dobar:

MikaHR 21.07.2016. 11:05

DX11/DX12 OGL/Vulkan komparacije

http://www.golem.de/news/geforce-gtx...07-122214.html

Brko 21.07.2016. 11:08

Eto, zadnji moj link od ove prevare zvane 3DMark Time Spy :) Upravo sam napravio Uninstall.

Moj game profil:

i7 2600K @ 4,5 GHz / 1,31V + GTX 970 OC


Eto, neka svatko protumači iz toga što želi, više ne palim to smeće :)

Po ovome ispada da mene samo CPU spašava i da je razlika minimalna :D

http://www.3dmark.com/compare/spy/79...52/spy/115427#

MikaHR 21.07.2016. 11:18

Kaj je najgore...mislim da bi i Maxwell profitirao od toga što su ugradili u taj 3dmark, ali je "Async" disejblan u drajverima za Maxwell :fiju:

Manuel Calavera 21.07.2016. 11:31

Pa da kriplali su i maxwell, a amd radi sa pola snage tj. nije čru async paralelizam. Bench je pascal tailored tj. best case scenario za isti. Taman se odljepi od maxwella, pokaže tobože neki solidan gain od asynca (čega nema u niti jednoj igri do sada), te ne zaostaje za gcn koliko bi mogao.

Brko 21.07.2016. 12:07

Odlično, hvala na infou. Jadni ljudi koji su to smeće platili 100+ kuna.

Manuel Calavera 21.07.2016. 13:16

http://www.overclock-and-game.com/ne...ime-spy-fiasco

MikaHR 22.07.2016. 17:55

480/1060 DX12/Vulkan

https://www.youtube.com/watch?v=3uoanTrMenI

Manuel Calavera 22.07.2016. 22:25

Još nije stavio hitmana, quantum brake i total war. U prve dvije bi se rx 480 još najviše odljepila.

MikaHR 23.07.2016. 02:05

Evo quantum break, 10-15% razlika

https://www.youtube.com/watch?v=rRkhA5V1qXU

markecSMB 23.07.2016. 08:24

firestrike s bratovom gtx 680 (stock)
http://www.3dmark.com/3dm/13535648

MikaHR 23.07.2016. 21:37

Gears of War 4 intervju, exclusive DX12

http://www.eurogamer.net/articles/di...tech-interview

Digital Foundry: Followers of the UE4 blog might note certain additions specific to Xbox over the past year - might we be able to expect some of those for Gears 4 (or even added because of Gears development)? For example,. async compute for reflection environment and SSAO passes, distance field shadowing/AO etc...

Mike Rayner:
Yes, we are leveraging async compute heavily with Gears 4 - for SSAO and for reflection environment apply passes to confirm a few. We adopted async compute early on and learned how to extract significant gains from it. It's designed to allow for squeezing the last bits of performance out of the GPU and that it does well, when applied right.

Digital Foundry:
Is the game built as a DX12-only title (with certain low-level Xbox additions console-side)?

Mike Rayner:
Gears of War 4 is a DirectX 12 title on both Xbox One and Windows 10. Working with Microsoft's Silicon, Graphics and Media team and Epic, we have transitioned Unreal Engine fully to DX12. DirectX 12 has allowed us to increase performance by giving us more direct control over the hardware, simplifying the driver layer, and allowing us to make fully informed and optimal decisions on how to manage graphics resources.

Manuel Calavera 23.07.2016. 21:57

Nevjerojatno kako se situacija oko te igre drastično promjenila. Prvo je amd jebački zaostajao (istrolan), a sad nvidia.

MikaHR 23.07.2016. 21:59

Ti misliš na GoW Ultimate, GoW4 je nova igra ;)

Manuel Calavera 23.07.2016. 22:05

AAAAAAAA. Nisam znao. Zato mi prečudno

Sam Fischer 25.07.2016. 12:24

https://youtu.be/z_JkkqQ9qAg

Ovaj lik mi je fakat otkriće! Zaista pojednostavi i lijepo objasni sve 😊

Sad mi je jasnije zašto AMD ove kartice zapravo favoriziraju jače (Intelove) CPU-e.

A svi pljuju po driverima. A stvar je daleko dublja, unazad 10 godina 😊


Sent from my iPhone using Tapatalk

Bariarnil 25.07.2016. 12:58

Citiraj:

Autor Sam Fischer (Post 2949821)
https://youtu.be/z_JkkqQ9qAg

Ovaj lik mi je fakat otkriće! Zaista pojednostavi i lijepo objasni sve 😊

Sad mi je jasnije zašto AMD ove kartice zapravo favoriziraju jače (Intelove) CPU-e.

A svi pljuju po driverima. A stvar je daleko dublja, unazad 10 godina 😊


Sent from my iPhone using Tapatalk

slavni driver overhead :D

Sam Fischer 25.07.2016. 13:24

Jebiga, kada su ispred svog vremena :D

A Nvidia lijepo, fino, jednostavno i linearno ide :) :D

Dottore 25.07.2016. 16:28

Ouu šit, Fišer prešao u zelene. Poznatiji kao neumorni kloker u doba 6800 LE.
Spašavajte glavu i bižite što dalje.

Sam Fischer 25.07.2016. 16:50

Hahah, pa zapravo od 6800LE nisam imao Nvidiu xD

Ne znam ni izračunat koliko godina. Ma tako svejedno u kojem si klubu, dok se da dobro klokat :D :D

:fiju::chears:

Nah, šalu na stranu, kao i svi - gledam što najbolje kupiti za svoj novac.
Imao sam priliku za dobar deal - i eto ga.

I stvarno sam oduševljen karticom, preporuka!

Dottore 25.07.2016. 17:11

Ako me pamćenje služi još dobro negdje 2004 :)
Peglaj dalje.

Brko 25.07.2016. 17:46

Citiraj:

Autor Sam Fischer (Post 2949868)
Hahah, pa zapravo od 6800LE nisam imao Nvidiu xD

Ne znam ni izračunat koliko godina. Ma tako svejedno u kojem si klubu, dok se da dobro klokat :D :D

:fiju::chears:

Nah, šalu na stranu, kao i svi - gledam što najbolje kupiti za svoj novac.
Imao sam priliku za dobar deal - i eto ga.

I stvarno sam oduševljen karticom, preporuka!

Preporuka uvažena. 1070 ili ništa :)
Zbilja je to mišićava kartica. Overkill za 1080P je ali nema veze.

A ni u DX12 nije slaba barem koliko se na netu piše. Za DX11 je sigurno ubojica.

markecSMB 01.08.2016. 19:43

http://www.3dmark.com/3dm/13788406

gtx980ti stock frekvencije


Čudni su mi bodovi

Manuel Calavera 03.08.2016. 14:53

Building a Better Benchmark - for DX12 and Vulkan

Igorr 03.08.2016. 15:21

Super je lik, uvijek volim vidjeti što ima za reći samo mi ga je svaki put teško za slušati za popiz*, umori me :)


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