Mommistake |
14.03.2018. 11:16 |
Ekipa, molim pomoć, i dalje ne mogu naći riješenje problema.
Znači kada me netko puca igra jednostavno zašteka na sekundu. Nešto slično ovome https://www.reddit.com/r/PUBG/commen...an_i_fix_this/
Probao promjeniti grafičke postavke sve isto, probao ugasiti geforce experience, ne znam što nisam probao.
90% sam siguran da je do njih. Ne desi se uvijek, desi se u 1 meč od 5.
Taman da se ne stignem okrenuti kada me netko puca i mrtav sam već.
Ryzen 5 1600 na 3600mhz
16GB DDR4 na 3000mhz
1070 8GB
Samsung EVO 250GB SSD
Ne može biti da moram smanjivati detalje jer vrtim preko 100FPS-a cijelo vrijeme.
Ima netko slična iskustva/riješenje?
On Topic:
Citiraj:
There have been lots of tweaks, additions and changes that could mean a night mode is coming soon. These things are needed for the night mode to work and some have been added to both maps which means that it may not be map specific, if night mode is added.
Added lighting to Miramar: Many people have pointed out that there have been many lights added to Miramar and lights actually working (emitting light) which was not the case a few weeks ago. Proper lighting is a must for cities and buildings in order to make sure players can still see in CQC.
Increased muzzle flash: I, and some others, have noticed that the muzzle flash of weapons is more visible after the latest patch. There are no notes on whether this is certain, however all the other changes have been unmentioned by the devs as well. Increased muzzle flash will allow players to be spotted easily, making gameplay more enjoyable.
Working vehicle lights: This is very visible and one of the first things I noticed in the latest patch. Vehicles have always had lights on them, however they never emitted light and therefore were just for aesthetics. The front of vehicles, for example the UAZ, now have working lights and there are even lights on the display of the bikes.
All these things could suggest that a night mode could come very soon, and is very exciting. There was no mention of night mode in the roadmap, however the roadmap was very "un-exhaustive" (as Brendan Greene [PlayerUnknown] said).
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