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JozicA
23.07.2015. 02:14
Krenem igrati s TD oko 23.30 .. sad je 2:12 .. jos pobjedu nisam vidio .. za nevjerovati .. evo samo video od zadnje ... odustajem ... poraz za porazom, suigraci ginu li ga ginu ... ali makar misija br 11 rijesena... nanesi najmanje 2000 stete i budi prvi u timu po eksp... ali nisam prezivio pa dopunski uvjet nije rijesen...
Drift_King
23.07.2015. 19:21
Citiraj:
Autor m4dm4n
(Post 2806280)
Mnogo fino, al ruku na srce, ovo bi i najvećoj njubari sjelo.
Koje ruganje. Malo san glupo izletio pa me Cruiser najio s boka, ali inace sve ostalo je bilo dobro. :roller:
m4dm4n
23.07.2015. 21:49
Pa pobogu ljudi, dajte počnite stavljati više te replayeve,
JozicA
24.07.2015. 17:00
Znate ono kad odigrate onako preko one stvari, i iznenadite se na kraju ... to mi se upravo desilo, neznam kad sam zadnji put IS-3 izvezao, i desi mi s s njim da rijesim zadatak 12 za t28 ... nisam vjerovao kad sam gledao na kraju podatke... ajd dobro . . video .. a odigrao sam tako njubasto da ni sam nevjerujem
LoL, prvi put otkad igram mi se pojavio ovaj bug. Uđem u bitku, počne , tenk se počne nekontrolirano kretati, gledam ping sve ispod 100, bez spikeova. Izbaci me iz bitke sa error porukom "Cannot join the battle, unknown error". Gledam, wtf, odem sa drugim tenkom, odmah dobijem error, ali već ga je negdje ubacio i nemrem ga koristiti.
EDIT : Primijetih da im je server danas nešto u komi, evo, sad se nemrem ni ulogirati više.
Koje ruganje. Malo san glupo izletio pa me Cruiser najio s boka, ali inace sve ostalo je bilo dobro. :roller:
Dat nickname mhmmm :D
Drift_King
25.07.2015. 09:36
Citiraj:
Autor dejanbinladen
(Post 2807347)
Dat nickname mhmmm :D
DA da, kad ne mogu SSovce korisiti :(
wot_dick je mail :D :D
Anyway sad san ugura artu u jezero. Retardirani team se zakempa na malinovci, i ja jedini guram s FCMom :( Ubilo mi amo, gusje sve, popravio gusje i direkt na nasu artu. Ban na jedan 1h :D :D
Koji debili to je cudo.
BTW napravio san custom colors.xc skalu. If anyone cares. Puno je realnija nego one sta dolaze s modpackovima :D
Code:
/**
* WoTLabs Version for WN8 and Win Rate
* Color settings.
* Настройки цветов.
*/
{
// Color values for substitutions.
// Значения цветов для подстановок.
"def": {
"al": "0x96FF00", // ally / союзник
"sq": "0xFFB964", // squadman / взводный
"tk": "0x00EAFF", // teamKiller / тимкиллер
"en": "0xF50800", // enemy / противник
"pl": "0xFFDD33", // player / игрок
// Dynamic color by various statistical parameters.
// Динамический цвет по различным статистическим показателям.
"colorRatingNew": {
"beginner": "0xBAAAAD", // bad
"basic": "0xBAAAAD", // bad
"below_average": "0xBAAAAD", // below average
"average": "0xBAAAAD", // average
"above_average": "0xBAAAAD", // above average
"good": "0xe6df27", // good
"very_good": "0x39b300", // very good
"great": "0x66BBFF", // great
"unicum": "0xc64cff", // unicum
"super_unicum": "0x8225ad" // super_unicum
},
"colorRating": {
"very_bad": "0xFE0E00", // very bad / очень плохо
"bad": "0xFE7903", // bad / плохо
"normal": "0xF8F400", // normal / средне
"good": "0x60FF00", // good / хорошо
"very_good": "0x02C9B3", // very good / очень хорошо
"unique": "0xD042F3" // unique / уникально
},
// Dynamic color by remaining health points.
// Динамический цвет по оставшемуся запасу прочности.
"colorHP": {
"very_low": "0xFF0000", // very low / очень низкий
"low": "0xDD4444", // low / низкий
"average": "0xFFCC22", // average / средний
"above_average": "0xFCFCFC" // above-average / выше среднего
}
},
"colors": {
// System colors.
// Системные цвета.
"system": {
// Format: object_state
// Object: ally, squadman, teamKiller, enemy
// State: alive, dead, blowedup
// ----
// Формат: объект_состояние
// Объект: ally - союзник, squadman - взводный, teamKiller - тимкиллер, enemy - противник
// Состояние: alive - живой, dead - мертвый, blowedup - взорвана боеукладка
"ally_alive": ${"def.al"},
"ally_dead": "0x009900",
"ally_blowedup": "0x007700",
"squadman_alive": ${"def.sq"},
"squadman_dead": "0xCA7000",
"squadman_blowedup": "0xA45A00",
"teamKiller_alive": ${"def.tk"},
"teamKiller_dead": "0x097783",
"teamKiller_blowedup": "0x096A75",
"enemy_alive": ${"def.en"},
"enemy_dead": "0x840500",
"enemy_blowedup": "0x5A0401"
},
// Dynamic color by damage kind.
// Динамический цвет по типу урона.
"dmg_kind": {
"attack": "0xFFAA55", // attack / атака
"fire": "0xFF6655", // fire / пожар
"ramming": "0x998855", // ramming / таран
"world_collision": "0x228855", // world collision / столкновение с объектами, падение
"other": "0xCCCCCC" // other / другое
},
// Dynamic color by vehicle type.
// Динамический цвет по типу техники.
"vtype": {
// Цвет для легких танков.
"LT": "0xA2FF9A",
// Цвет для средних танков.
"MT": "0xFFF198",
// Цвет для тяжелых танков.
"HT": "0xFFACAC",
// Цвет для арты.
"SPG": "0xEFAEFF",
// Цвет для ПТ.
"TD": "0xA0CFFF",
// Цвет для премиумной техники.
"premium": "0xFFCC66",
// Включить/выключить использование премиумного цвета.
"usePremiumColor": false
},
// Color settings for damage.
// Настройки цвета для урона.
"damage": {
// Format: src_dst_type.
// Src: ally, squadman, enemy, unknown, player.
// Dst: ally, squadman, allytk, enemytk, enemy.
// Type: hit, kill, blowup.
// ----
// Формат: источник_получатель_тип.
// Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок.
// Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер.
// Тип: hit - попадание, kill - убийство, blowup - боеукладка.
"ally_ally_hit": ${"def.tk"},
"ally_ally_kill": ${"def.tk"},
"ally_ally_blowup": ${"def.tk"},
"ally_squadman_hit": ${"def.tk"},
"ally_squadman_kill": ${"def.tk"},
"ally_squadman_blowup": ${"def.tk"},
"ally_enemy_hit": ${"def.en"},
"ally_enemy_kill": ${"def.en"},
"ally_enemy_blowup": ${"def.en"},
"ally_allytk_hit": ${"def.tk"},
"ally_allytk_kill": ${"def.tk"},
"ally_allytk_blowup": ${"def.tk"},
"ally_enemytk_hit": ${"def.en"},
"ally_enemytk_kill": ${"def.en"},
"ally_enemytk_blowup": ${"def.en"},
"enemy_ally_hit": ${"def.al"},
"enemy_ally_kill": ${"def.al"},
"enemy_ally_blowup": ${"def.al"},
"enemy_squadman_hit": ${"def.al"},
"enemy_squadman_kill": ${"def.al"},
"enemy_squadman_blowup": ${"def.al"},
"enemy_enemy_hit": ${"def.en"},
"enemy_enemy_kill": ${"def.en"},
"enemy_enemy_blowup": ${"def.en"},
"enemy_allytk_hit": ${"def.al"},
"enemy_allytk_kill": ${"def.al"},
"enemy_allytk_blowup": ${"def.al"},
"enemy_enemytk_hit": ${"def.en"},
"enemy_enemytk_kill": ${"def.en"},
"enemy_enemytk_blowup": ${"def.en"},
"unknown_ally_hit": ${"def.al"},
"unknown_ally_kill": ${"def.al"},
"unknown_ally_blowup": ${"def.al"},
"unknown_squadman_hit": ${"def.al"},
"unknown_squadman_kill": ${"def.al"},
"unknown_squadman_blowup": ${"def.al"},
"unknown_enemy_hit": ${"def.en"},
"unknown_enemy_kill": ${"def.en"},
"unknown_enemy_blowup": ${"def.en"},
"unknown_allytk_hit": ${"def.al"},
"unknown_allytk_kill": ${"def.al"},
"unknown_allytk_blowup": ${"def.al"},
"unknown_enemytk_hit": ${"def.en"},
"unknown_enemytk_kill": ${"def.en"},
"unknown_enemytk_blowup": ${"def.en"},
"squadman_ally_hit": ${"def.sq"},
"squadman_ally_kill": ${"def.sq"},
"squadman_ally_blowup": ${"def.sq"},
"squadman_squadman_hit": ${"def.sq"},
"squadman_squadman_kill": ${"def.sq"},
"squadman_squadman_blowup": ${"def.sq"},
"squadman_enemy_hit": ${"def.sq"},
"squadman_enemy_kill": ${"def.sq"},
"squadman_enemy_blowup": ${"def.sq"},
"squadman_allytk_hit": ${"def.sq"},
"squadman_allytk_kill": ${"def.sq"},
"squadman_allytk_blowup": ${"def.sq"},
"squadman_enemytk_hit": ${"def.sq"},
"squadman_enemytk_kill": ${"def.sq"},
"squadman_enemytk_blowup": ${"def.sq"},
"player_ally_hit": ${"def.pl"},
"player_ally_kill": ${"def.pl"},
"player_ally_blowup": ${"def.pl"},
"player_squadman_hit": ${"def.pl"},
"player_squadman_kill": ${"def.pl"},
"player_squadman_blowup": ${"def.pl"},
"player_enemy_hit": ${"def.pl"},
"player_enemy_kill": ${"def.pl"},
"player_enemy_blowup": ${"def.pl"},
"player_allytk_hit": ${"def.pl"},
"player_allytk_kill": ${"def.pl"},
"player_allytk_blowup": ${"def.pl"},
"player_enemytk_hit": ${"def.pl"},
"player_enemytk_kill": ${"def.pl"},
"player_enemytk_blowup": ${"def.pl"}
},
// Values below should be from smaller to larger.
// Значения ниже должны быть от меньшего к большему.
// ----
// Dynamic color by remaining absolute health.
// Динамический цвет по оставшемуся здоровью.
"hp": [
{ "value": 201, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 201
{ "value": 401, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 401
{ "value": 1001, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 1001
{ "value": 9999, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color by remaining health percent.
// Динамический цвет по проценту оставшегося здоровья.
"hp_ratio": [
{ "value": 10, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 10 проц
{ "value": 25, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 25 проц
{ "value": 50, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 50 проц
{ "value": 101, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color for XVM Scale
// Динамический цвет по шкале XVM
// http://www.koreanrandom.com/forum/topic/2625-/
"x": [
{ "value": 16.5, "color": ${"def.colorRating.very_bad" } }, // 00 - 16.5 - very bad (20% of players)
{ "value": 33.5, "color": ${"def.colorRating.bad" } }, // 16.5 - 33.5 - bad (better then 20% of players)
{ "value": 52.5, "color": ${"def.colorRating.normal" } }, // 33.5 - 52.5 - normal (better then 60% of players)
{ "value": 75.5, "color": ${"def.colorRating.good" } }, // 52.5 - 75.5 - good (better then 90% of players)
{ "value": 92.5, "color": ${"def.colorRating.very_good"} }, // 75.5 - 92.5 - very good (better then 99% of players)
{ "value": 999, "color": ${"def.colorRating.unique" } } // 92.5 - XX - unique (better then 99.9% of players)
],
// Dynamic color by efficiency
// Динамический цвет по эффективности
"eff": [
{ "value": 610, "color": ${"def.colorRating.very_bad" } }, // 0 - 609 - very bad (20% of players)
{ "value": 850, "color": ${"def.colorRating.bad" } }, // 610 - 849 - bad (better then 20% of players)
{ "value": 1145, "color": ${"def.colorRating.normal" } }, // 850 - 1144 - normal (better then 60% of players)
{ "value": 1475, "color": ${"def.colorRating.good" } }, // 1145 - 1474 - good (better then 90% of players)
{ "value": 1775, "color": ${"def.colorRating.very_good"} }, // 1475 - 1774 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1775 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN6 rating
// Динамический цвет по рейтингу WN6
"wn6": [
{ "value": 410, "color": ${"def.colorRating.very_bad" } }, // 0 - 409 - very bad (20% of players)
{ "value": 795, "color": ${"def.colorRating.bad" } }, // 410 - 794 - bad (better then 20% of players)
{ "value": 1185, "color": ${"def.colorRating.normal" } }, // 795 - 1184 - normal (better then 60% of players)
{ "value": 1585, "color": ${"def.colorRating.good" } }, // 1185 - 1584 - good (better then 90% of players)
{ "value": 1925, "color": ${"def.colorRating.very_good"} }, // 1585 - 1924 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1925 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN8 rating
// Динамический цвет по рейтингу WN8
"wn8": [
{ "value": 300, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 450, "color": ${"def.colorRatingNew.basic" } },
{ "value": 650, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 900, "color": ${"def.colorRatingNew.average" } },
{ "value": 1400, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 1800, "color": ${"def.colorRatingNew.good" } },
{ "value": 2200, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 2600, "color": ${"def.colorRatingNew.great" } },
{ "value": 3000, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 9999, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by WG rating
// Динамический цвет по рейтингу WG
// TODO: update values
"wgr": [
{ "value": 2000, "color": ${"def.colorRating.very_bad" } }, // very bad (20% of players)
{ "value": 4000, "color": ${"def.colorRating.bad" } }, // bad (better then 20% of players)
{ "value": 6000, "color": ${"def.colorRating.normal" } }, // normal (better then 60% of players)
{ "value": 8000, "color": ${"def.colorRating.good" } }, // good (better then 90% of players)
{ "value": 10000, "color": ${"def.colorRating.very_good"} }, // very good (better then 99% of players)
{ "value": 20000, "color": ${"def.colorRating.unique" } } // unique (better then 99.9% of players)
],
// Dynamic color by TEFF (E) rating
// Динамический цвет по рейтингу TEFF (E)
"e": [
{ "value": 3, "color": ${"def.colorRating.very_bad" } },
{ "value": 6, "color": ${"def.colorRating.bad" } },
{ "value": 7, "color": ${"def.colorRating.normal" } },
{ "value": 8, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 20, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by win percent
// Динамический цвет по проценту побед
"rating": [
],
// Dynamic color by kilo-battles
// Динамический цвет по количеству кило-боев
"kb": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } }, // 0 - 1
{ "value": 5, "color": ${"def.colorRating.bad" } }, // 2 - 4
{ "value": 9, "color": ${"def.colorRating.normal" } }, // 5 - 8
{ "value": 14, "color": ${"def.colorRating.good" } }, // 9 - 13
{ "value": 20, "color": ${"def.colorRating.very_good"} }, // 14 - 19
{ "value": 999, "color": ${"def.colorRating.unique" } } // 20 - *
],
// Dynamic color by average level of player tanks
// Динамический цвет по среднему уровню танков игрока
"avglvl": [
{ "value": 2, "color": ${"def.colorRating.very_bad" } },
{ "value": 3, "color": ${"def.colorRating.bad" } },
{ "value": 5, "color": ${"def.colorRating.normal" } },
{ "value": 7, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 11, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by battles on current tank
// Динамический цвет по количеству боев на текущем танке
"t_battles": [
{ "value": 100, "color": ${"def.colorRating.very_bad" } }, // 0 - 99
{ "value": 250, "color": ${"def.colorRating.bad" } }, // 100 - 249
{ "value": 500, "color": ${"def.colorRating.normal" } }, // 250 - 499
{ "value": 1000, "color": ${"def.colorRating.good" } }, // 500 - 999
{ "value": 1800, "color": ${"def.colorRating.very_good"} }, // 1000 - 1799
{ "value": 99999, "color": ${"def.colorRating.unique" } } // 1800 - *
],
// Dynamic color by average damage on current tank
// Динамический цвет по среднему урону за бой на текущем танке
"tdb": [
{ "value": 500, "color": ${"def.colorRating.very_bad" } },
{ "value": 1000, "color": ${"def.colorRating.normal" } },
{ "value": 1800, "color": ${"def.colorRating.good" } },
{ "value": 2500, "color": ${"def.colorRating.very_good"} },
{ "value": 3000, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average damage efficiency on current tank
// Динамический цвет по эффективности урона за бой на текущем танке
"tdv": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average frags per battle on current tank
// Динамический цвет по среднему количеству фрагов за бой на текущем танке
"tfb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by average number of spotted enemies per battle on current tank
// Динамический цвет по среднему количеству засвеченных врагов за бой на текущем танке
"tsb": [
{ "value": 0.6, "color": ${"def.colorRating.very_bad" } },
{ "value": 0.8, "color": ${"def.colorRating.bad" } },
{ "value": 1.0, "color": ${"def.colorRating.normal" } },
{ "value": 1.3, "color": ${"def.colorRating.good" } },
{ "value": 2.0, "color": ${"def.colorRating.very_good"} },
{ "value": 15, "color": ${"def.colorRating.unique" } }
]
}
}
dejanbinladen
25.07.2015. 09:39
Citiraj:
Autor Drift_King
(Post 2807350)
DA da, kad ne mogu SSovce korisiti :(
wot_dick je mail :D :D
Anyway sad san ugura artu u jezero. Retardirani team se zakempa na malinovci, i ja jedini guram s FCMom :( Ubilo mi amo, gusje sve, popravio gusje i direkt na nasu artu. Ban na jedan 1h :D :D
Koji debili to je cudo.
BTW napravio san custom colors.xc skalu. If anyone cares. Puno je realnija nego one sta dolaze s modpackovima :D
Code:
/**
* WoTLabs Version for WN8 and Win Rate
* Color settings.
* Настройки цветов.
*/
{
// Color values for substitutions.
// Значения цветов для подстановок.
"def": {
"al": "0x96FF00", // ally / союзник
"sq": "0xFFB964", // squadman / взводный
"tk": "0x00EAFF", // teamKiller / тимкиллер
"en": "0xF50800", // enemy / противник
"pl": "0xFFDD33", // player / игрок
// Dynamic color by various statistical parameters.
// Динамический цвет по различным статистическим показателям.
"colorRatingNew": {
"beginner": "0xBAAAAD", // bad
"basic": "0xBAAAAD", // bad
"below_average": "0xBAAAAD", // below average
"average": "0xBAAAAD", // average
"above_average": "0xBAAAAD", // above average
"good": "0xe6df27", // good
"very_good": "0x39b300", // very good
"great": "0x66BBFF", // great
"unicum": "0xc64cff", // unicum
"super_unicum": "0x8225ad" // super_unicum
},
"colorRating": {
"very_bad": "0xFE0E00", // very bad / очень плохо
"bad": "0xFE7903", // bad / плохо
"normal": "0xF8F400", // normal / средне
"good": "0x60FF00", // good / хорошо
"very_good": "0x02C9B3", // very good / очень хорошо
"unique": "0xD042F3" // unique / уникально
},
// Dynamic color by remaining health points.
// Динамический цвет по оставшемуся запасу прочности.
"colorHP": {
"very_low": "0xFF0000", // very low / очень низкий
"low": "0xDD4444", // low / низкий
"average": "0xFFCC22", // average / средний
"above_average": "0xFCFCFC" // above-average / выше среднего
}
},
"colors": {
// System colors.
// Системные цвета.
"system": {
// Format: object_state
// Object: ally, squadman, teamKiller, enemy
// State: alive, dead, blowedup
// ----
// Формат: объект_состояние
// Объект: ally - союзник, squadman - взводный, teamKiller - тимкиллер, enemy - противник
// Состояние: alive - живой, dead - мертвый, blowedup - взорвана боеукладка
"ally_alive": ${"def.al"},
"ally_dead": "0x009900",
"ally_blowedup": "0x007700",
"squadman_alive": ${"def.sq"},
"squadman_dead": "0xCA7000",
"squadman_blowedup": "0xA45A00",
"teamKiller_alive": ${"def.tk"},
"teamKiller_dead": "0x097783",
"teamKiller_blowedup": "0x096A75",
"enemy_alive": ${"def.en"},
"enemy_dead": "0x840500",
"enemy_blowedup": "0x5A0401"
},
// Dynamic color by damage kind.
// Динамический цвет по типу урона.
"dmg_kind": {
"attack": "0xFFAA55", // attack / атака
"fire": "0xFF6655", // fire / пожар
"ramming": "0x998855", // ramming / таран
"world_collision": "0x228855", // world collision / столкновение с объектами, падение
"other": "0xCCCCCC" // other / другое
},
// Dynamic color by vehicle type.
// Динамический цвет по типу техники.
"vtype": {
// Цвет для легких танков.
"LT": "0xA2FF9A",
// Цвет для средних танков.
"MT": "0xFFF198",
// Цвет для тяжелых танков.
"HT": "0xFFACAC",
// Цвет для арты.
"SPG": "0xEFAEFF",
// Цвет для ПТ.
"TD": "0xA0CFFF",
// Цвет для премиумной техники.
"premium": "0xFFCC66",
// Включить/выключить использование премиумного цвета.
"usePremiumColor": false
},
// Color settings for damage.
// Настройки цвета для урона.
"damage": {
// Format: src_dst_type.
// Src: ally, squadman, enemy, unknown, player.
// Dst: ally, squadman, allytk, enemytk, enemy.
// Type: hit, kill, blowup.
// ----
// Формат: источник_получатель_тип.
// Источник: ally - союзник, squadman - взводный, enemy - противник, unknown - неизвестный (не виден игроку), player - игрок.
// Получатель: ally, squadman, enemy, allytk - союзник тимкиллер, enemytk - противник тимкиллер.
// Тип: hit - попадание, kill - убийство, blowup - боеукладка.
"ally_ally_hit": ${"def.tk"},
"ally_ally_kill": ${"def.tk"},
"ally_ally_blowup": ${"def.tk"},
"ally_squadman_hit": ${"def.tk"},
"ally_squadman_kill": ${"def.tk"},
"ally_squadman_blowup": ${"def.tk"},
"ally_enemy_hit": ${"def.en"},
"ally_enemy_kill": ${"def.en"},
"ally_enemy_blowup": ${"def.en"},
"ally_allytk_hit": ${"def.tk"},
"ally_allytk_kill": ${"def.tk"},
"ally_allytk_blowup": ${"def.tk"},
"ally_enemytk_hit": ${"def.en"},
"ally_enemytk_kill": ${"def.en"},
"ally_enemytk_blowup": ${"def.en"},
"enemy_ally_hit": ${"def.al"},
"enemy_ally_kill": ${"def.al"},
"enemy_ally_blowup": ${"def.al"},
"enemy_squadman_hit": ${"def.al"},
"enemy_squadman_kill": ${"def.al"},
"enemy_squadman_blowup": ${"def.al"},
"enemy_enemy_hit": ${"def.en"},
"enemy_enemy_kill": ${"def.en"},
"enemy_enemy_blowup": ${"def.en"},
"enemy_allytk_hit": ${"def.al"},
"enemy_allytk_kill": ${"def.al"},
"enemy_allytk_blowup": ${"def.al"},
"enemy_enemytk_hit": ${"def.en"},
"enemy_enemytk_kill": ${"def.en"},
"enemy_enemytk_blowup": ${"def.en"},
"unknown_ally_hit": ${"def.al"},
"unknown_ally_kill": ${"def.al"},
"unknown_ally_blowup": ${"def.al"},
"unknown_squadman_hit": ${"def.al"},
"unknown_squadman_kill": ${"def.al"},
"unknown_squadman_blowup": ${"def.al"},
"unknown_enemy_hit": ${"def.en"},
"unknown_enemy_kill": ${"def.en"},
"unknown_enemy_blowup": ${"def.en"},
"unknown_allytk_hit": ${"def.al"},
"unknown_allytk_kill": ${"def.al"},
"unknown_allytk_blowup": ${"def.al"},
"unknown_enemytk_hit": ${"def.en"},
"unknown_enemytk_kill": ${"def.en"},
"unknown_enemytk_blowup": ${"def.en"},
"squadman_ally_hit": ${"def.sq"},
"squadman_ally_kill": ${"def.sq"},
"squadman_ally_blowup": ${"def.sq"},
"squadman_squadman_hit": ${"def.sq"},
"squadman_squadman_kill": ${"def.sq"},
"squadman_squadman_blowup": ${"def.sq"},
"squadman_enemy_hit": ${"def.sq"},
"squadman_enemy_kill": ${"def.sq"},
"squadman_enemy_blowup": ${"def.sq"},
"squadman_allytk_hit": ${"def.sq"},
"squadman_allytk_kill": ${"def.sq"},
"squadman_allytk_blowup": ${"def.sq"},
"squadman_enemytk_hit": ${"def.sq"},
"squadman_enemytk_kill": ${"def.sq"},
"squadman_enemytk_blowup": ${"def.sq"},
"player_ally_hit": ${"def.pl"},
"player_ally_kill": ${"def.pl"},
"player_ally_blowup": ${"def.pl"},
"player_squadman_hit": ${"def.pl"},
"player_squadman_kill": ${"def.pl"},
"player_squadman_blowup": ${"def.pl"},
"player_enemy_hit": ${"def.pl"},
"player_enemy_kill": ${"def.pl"},
"player_enemy_blowup": ${"def.pl"},
"player_allytk_hit": ${"def.pl"},
"player_allytk_kill": ${"def.pl"},
"player_allytk_blowup": ${"def.pl"},
"player_enemytk_hit": ${"def.pl"},
"player_enemytk_kill": ${"def.pl"},
"player_enemytk_blowup": ${"def.pl"}
},
// Values below should be from smaller to larger.
// Значения ниже должны быть от меньшего к большему.
// ----
// Dynamic color by remaining absolute health.
// Динамический цвет по оставшемуся здоровью.
"hp": [
{ "value": 201, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 201
{ "value": 401, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 401
{ "value": 1001, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 1001
{ "value": 9999, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color by remaining health percent.
// Динамический цвет по проценту оставшегося здоровья.
"hp_ratio": [
{ "value": 10, "color": ${"def.colorHP.very_low" } }, // Цвет для значений менее 10 проц
{ "value": 25, "color": ${"def.colorHP.low" } }, // Цвет для значений менее 25 проц
{ "value": 50, "color": ${"def.colorHP.average" } }, // Цвет для значений менее 50 проц
{ "value": 101, "color": ${"def.colorHP.above_average"} } // Цвет для остальных значений
],
// Dynamic color for XVM Scale
// Динамический цвет по шкале XVM
// http://www.koreanrandom.com/forum/topic/2625-/
"x": [
{ "value": 16.5, "color": ${"def.colorRating.very_bad" } }, // 00 - 16.5 - very bad (20% of players)
{ "value": 33.5, "color": ${"def.colorRating.bad" } }, // 16.5 - 33.5 - bad (better then 20% of players)
{ "value": 52.5, "color": ${"def.colorRating.normal" } }, // 33.5 - 52.5 - normal (better then 60% of players)
{ "value": 75.5, "color": ${"def.colorRating.good" } }, // 52.5 - 75.5 - good (better then 90% of players)
{ "value": 92.5, "color": ${"def.colorRating.very_good"} }, // 75.5 - 92.5 - very good (better then 99% of players)
{ "value": 999, "color": ${"def.colorRating.unique" } } // 92.5 - XX - unique (better then 99.9% of players)
],
// Dynamic color by efficiency
// Динамический цвет по эффективности
"eff": [
{ "value": 610, "color": ${"def.colorRating.very_bad" } }, // 0 - 609 - very bad (20% of players)
{ "value": 850, "color": ${"def.colorRating.bad" } }, // 610 - 849 - bad (better then 20% of players)
{ "value": 1145, "color": ${"def.colorRating.normal" } }, // 850 - 1144 - normal (better then 60% of players)
{ "value": 1475, "color": ${"def.colorRating.good" } }, // 1145 - 1474 - good (better then 90% of players)
{ "value": 1775, "color": ${"def.colorRating.very_good"} }, // 1475 - 1774 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1775 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN6 rating
// Динамический цвет по рейтингу WN6
"wn6": [
{ "value": 410, "color": ${"def.colorRating.very_bad" } }, // 0 - 409 - very bad (20% of players)
{ "value": 795, "color": ${"def.colorRating.bad" } }, // 410 - 794 - bad (better then 20% of players)
{ "value": 1185, "color": ${"def.colorRating.normal" } }, // 795 - 1184 - normal (better then 60% of players)
{ "value": 1585, "color": ${"def.colorRating.good" } }, // 1185 - 1584 - good (better then 90% of players)
{ "value": 1925, "color": ${"def.colorRating.very_good"} }, // 1585 - 1924 - very good (better then 99% of players)
{ "value": 9999, "color": ${"def.colorRating.unique" } } // 1925 - * - unique (better then 99.9% of players)
],
// Dynamic color by WN8 rating
// Динамический цвет по рейтингу WN8
"wn8": [
{ "value": 300, "color": ${"def.colorRatingNew.beginner" } },
{ "value": 450, "color": ${"def.colorRatingNew.basic" } },
{ "value": 650, "color": ${"def.colorRatingNew.below_average" } },
{ "value": 900, "color": ${"def.colorRatingNew.average" } },
{ "value": 1400, "color": ${"def.colorRatingNew.above_average" } },
{ "value": 1800, "color": ${"def.colorRatingNew.good" } },
{ "value": 2200, "color": ${"def.colorRatingNew.very_good" } },
{ "value": 2600, "color": ${"def.colorRatingNew.great" } },
{ "value": 3000, "color": ${"def.colorRatingNew.unicum" } },
{ "value": 9999, "color": ${"def.colorRatingNew.super_unicum" } }
],
// Dynamic color by WG rating
// Динамический цвет по рейтингу WG
// TODO: update values
"wgr": [
{ "value": 2000, "color": ${"def.colorRating.very_bad" } }, // very bad (20% of players)
{ "value": 4000, "color": ${"def.colorRating.bad" } }, // bad (better then 20% of players)
{ "value": 6000, "color": ${"def.colorRating.normal" } }, // normal (better then 60% of players)
{ "value": 8000, "color": ${"def.colorRating.good" } }, // good (better then 90% of players)
{ "value": 10000, "color": ${"def.colorRating.very_good"} }, // very good (better then 99% of players)
{ "value": 20000, "color": ${"def.colorRating.unique" } } // unique (better then 99.9% of players)
],
// Dynamic color by TEFF (E) rating
// Динамический цвет по рейтингу TEFF (E)
"e": [
{ "value": 3, "color": ${"def.colorRating.very_bad" } },
{ "value": 6, "color": ${"def.colorRating.bad" } },
{ "value": 7, "color": ${"def.colorRating.normal" } },
{ "value": 8, "color": ${"def.colorRating.good" } },
{ "value": 9, "color": ${"def.colorRating.very_good"} },
{ "value": 20, "color": ${"def.colorRating.unique" } }
],
// Dynamic color by win percent
// Динамический цвет по проценту побед
"rating": [
Ja napravio jednu u platoonu, nista spektakularno. Doduse bio je s BC crewom (domination, jer neman MT FF) i bez opreme. Ocekiva san T8 cromwela, kad ono suva smokva.
Posto san dera T-54 & Waffle platoon nisan ga igra osim jedne partije.
pinkskin
28.07.2015. 14:55
Sto je bilo juce jadgtigera 88 ko dreka, mislim da ih je u jednoj partiji bilo 20 sve skupa, razumljivo je s obzirom da su s njim davali 7 dana premiuma, a sa cdc-om sam 3, malo glupo al eto "Because, reasons". Ja sam iso na cdc zbog posade za amx 30 koju sam s njim nagrindo. I jos sam za vikend rijesio zadnje dvije misije medium za t28, kako rekoh bilo je td-ova ko blata pa nije bio neki veliki problem.
skoda90
28.07.2015. 15:00
BIlo je hrpa jg i cdc-a evo svaki dan preko mislion ciste zarade,samo ove premium dane sto spominjes ja nisam dobio.Tenk je strava ako ikad budem kupovao premium tenkic to ce bit cdc.
JozicA
28.07.2015. 16:33
Meni opet taj CDC nikako nije sjeo, evo pokusavam non stop s njim ali neide pa neide...
a znate ono kad odigrate kao najveci kreten i opet pobjedite ... upravo mi se to dogodilo s E 75, svi na jednu stranu, opet .. i svi izginose... ali je tu njubek da spasi stvar ... video ..
Drift_King
28.07.2015. 16:55
Citiraj:
Autor skoda90
(Post 2808585)
BIlo je hrpa jg i cdc-a evo svaki dan preko mislion ciste zarade,samo ove premium dane sto spominjes ja nisam dobio.Tenk je strava ako ikad budem kupovao premium tenkic to ce bit cdc.
A ja samo noobovski puca full HEAT frontalno :roller:
pinkskin
28.07.2015. 20:01
Citiraj:
Autor skoda90
(Post 2808585)
BIlo je hrpa jg i cdc-a evo svaki dan preko mislion ciste zarade,samo ove premium dane sto spominjes ja nisam dobio.Tenk je strava ako ikad budem kupovao premium tenkic to ce bit cdc.
Ma krivo sam ja gledo :hitthewal:
m4dm4n
28.07.2015. 21:13
na ovog CDCa bih se cak mogao i naviknuti, jedino je pitanje kak djeluje u T10 borbama, još nisam bio u takvoj. Jedino mi je glupo kupovati medium tenk za liniju u kojoj medium tenkovi pocinju u T9.
skoda90
28.07.2015. 22:22
Period iznajmljivanja AMX Chasseur de chars je istekao. :(
Meni je odlican,prije bi njega uzeo nego neki teski t-34 ili lowe,odlicno mi je sto je brz skoro kao i light tenkovi a idem okolo i skupljam dmg.
To bi bilo to od ova 3 dana,zaradio sam nesto blizu 4m i 3 ili 4 mastera
Evo i statistike od mene njubare http://www.pohrani.com/f/3l/zb/271aJVNe/bez-naslova.jpg
pinkskin
28.07.2015. 23:02
Znači ovo piše na stranici wota
"Please note that the rental time starts counting from the moment the vehicle is delivered to your account. Once it’s due, both the rental tank and the temporary garage slot will be removed from your account. However, the Equipment being part of the missions’ rewards is permanent and will not be removed in the process. Also, any Equipment and Consumables present on the rental tank at the moment of removal will be demounted and stored in your depot."
Ukratko, vrijeme rentanja tenka počinje kad ga igrač dobije, Kad istekne tenk i garažno mjesto bit će uklonjeno sa računa. Dobivena oprema je stalna i neće biti uklonjena sa računa. Bilo koja oprema i potrošna oprema sa tenka u trenutku uklanjanaj bit će skinuta sa tenka i ostavljena u skladišta
Molim vas ispravite me u prijevodu, ako griješim
Naravno ovo što gore piše neodgovara stanju. Tenk nije automatski uklonjen, mora ga se ručno uklonit, te se uklanjanje opreme plača 10 golda.
Lijepo WG, baš lijepo.
Why, Because reasons.
spaceman
29.07.2015. 21:41
Zadnjih dana ova igra je postala horor, ekipe za pop.., botova sve više... Imam oko 25k borbi i jednostavno igra nije ni blizu što je bila još prije koji mjesec. MM ili je 15-35% ili obratno, totalno neigrivo kako god potrefi. A možda je to samo meni tako, vidim ovdje da nekima sasvim dobro ide :hitthewal:
skoda90
29.07.2015. 21:46
Nikako da se natjeram da rijesim zadnju misiju za arty za t55.Odigram par borbi dnevno ali kao da su sjebali arty,igram englesku devetku kao da mi nesto manje skida,prije sam uredno skidao ~700 teskim tenkovima X,danas pogodim is8 skinem mu nesto manje od 300 pa koji se vrag dogadja :S
spaceman
29.07.2015. 23:47
Evo jedna s tier8 arty-em... Neće pa neće pobjeda, još na kraju skinem Jagdpanzera E100 iz ekipe... replay
Thoroughbred B
30.07.2015. 00:01
arty...i još replay! :D
veve
30.07.2015. 21:14
Evo kodova, prije nego sto propadne. Molim da napisete tko je kojeg uzeo, cisto da se zna da je iskoristeno. :)
edit:
E ovo je bilo brzo :D Nije potrebno, uzivajte :beer:
m4dm4n
30.07.2015. 21:29
Citiraj:
Autor veve
(Post 2809530)
Evo kodova, prije nego sto propadne. Molim da napisete tko je kojeg uzeo, cisto da se zna da je iskoristeno. :)
Ja uzeo prvi, frend treći, drugi je već netko zauzeo. TNX! Ako trebaš nešto da uplatim, samo javi!
skoda90
30.07.2015. 21:33
Evo ja sam ugrabio drugi,Hvala ti puno,ocekivao sam 100-200 zlata kad ono u garazu stigne jg88 1250 zlata i 7 dana premiuma,hvala puno to mi je prvi premium tenk :D
JozicA
31.07.2015. 02:21
Citiraj:
Autor spaceman
(Post 2809100)
Zadnjih dana ova igra je postala horor, ekipe za pop.., botova sve više... Imam oko 25k borbi i jednostavno igra nije ni blizu što je bila još prije koji mjesec. MM ili je 15-35% ili obratno, totalno neigrivo kako god potrefi. A možda je to samo meni tako, vidim ovdje da nekima sasvim dobro ide :hitthewal:
Ma to je cist normalno, jednostavno kolicina njubeka je svakim danom sve veca, a kako ih prepoznati, tako sto pokusavaju jedan iza drugoga da prvi poginu, obicno kad krene partija i svi na jednu stranu, ja odem na drugu, obicno solo, medju zadnjima poginem, u prva tri po steti bez obzira da li sam opalio tri ili 13 hitaca, a njubeki koji su prvi izginuli dotle vec mozda i cetvrtu partiju igraju, na isti nacin. Evo samo video kao dokaz moje tvrdnje ... svi na jednu stranu po ko zna koji put i svi izginose.... to je WOT i to je to ...
mrva_zg
31.07.2015. 09:18
Evo jedna napomena
Nemojte platunirat sa m4dm4n-om
tip je magnet za debile u partiji, tako da kad se to još spoji sa mojom srećom dobije se lose streak od 8 za redom :D
Kad ga se šutne iz platuna mam se slika popravi :D
Onaj dan kad smo tak gubili nakon pola sata sam došo gore opet i napravio 12/1 tako da sam barem statistiku bacio u plus
Ali nema veze opet čemo psovat :D :D
Drift_King
04.08.2015. 23:45
3 partije, 0%, 4k DMG avg u T54. Pas mater debilima.
m4dm4n
05.08.2015. 09:28
Citiraj:
Autor mrva_zg
(Post 2809697)
Evo jedna napomena
Nemojte platunirat sa m4dm4n-om
tip je magnet za debile u partiji, tako da kad se to još spoji sa mojom srećom dobije se lose streak od 8 za redom :D
Kad ga se šutne iz platuna mam se slika popravi :D
Onaj dan kad smo tak gubili nakon pola sata sam došo gore opet i napravio 12/1 tako da sam barem statistiku bacio u plus
Ali nema veze opet čemo psovat :D :D
Loooool, sad tek ubrao ovaj post. :-) Ne znam jel to slucajno, ali nekak se i meni krvna slika popravi dok soliram, jedino to nije bas fun. :-)
rodney
05.08.2015. 10:01
Evo da se i ja pohvalim jednom, zadnja arty misija za htc, rješeno sa fv304 :D replay
Drift_King
06.08.2015. 18:56
I poceo je hunt na DickerMaxa i kompletni retaji. Odradio doduse 2 partije u T62A da pobrene X5 i nesto bonusa, skupio vec priko 10k exp. moglo bi se lagano do Dickera stici...
m4dm4n
06.08.2015. 19:29
Citiraj:
Autor Drift_King
(Post 2812016)
I poceo je hunt na DickerMaxa i kompletni retaji. Odradio doduse 2 partije u T62A da pobrene X5 i nesto bonusa, skupio vec priko 10k exp. moglo bi se lagano do Dickera stici...
Aha, da te WG ne trola sa kretenskom ekipom, i nemogućim RNGom dok pucaš i dok primaš pogotke.
Drift_King
06.08.2015. 21:05
Citiraj:
Autor m4dm4n
(Post 2812026)
Aha, da te WG ne trola sa kretenskom ekipom, i nemogućim RNGom dok pucaš i dok primaš pogotke.
Ekipe su koma, ali san s T62A vuka cili team. Kasnije uzeo E50 izmelo me odma. Sad se odmaran, a sutra ide hunt. A nebi triba bit problem, 200/5 = 40k. 20 tenkova po 2k i eto ga... :)
skoda90
06.08.2015. 21:10
Ja sam na nekih 110k redom igram tenkove koje imam u garazi,ako i sutra bude x5 dicker je u garazi mada kontam da je smece
bacelj
06.08.2015. 21:11
ide ova misija od 200k bez problema! da je barem vise takvih... hehe:goood:
skoda90
06.08.2015. 21:42
ma nek bude i teze samo da daju neki normalan tenk(t8),kao i kad su tog-a dijelili pa nebi ga ni djabe uzeo vise :D
Drift_King
06.08.2015. 21:44
Citiraj:
Autor skoda90
(Post 2812060)
ma nek bude i teze samo da daju neki normalan tenk(t8),kao i kad su tog-a dijelili pa nebi ga ni djabe uzeo vise :D
Pribaci se na N/A. Nece oni nista davat sta im donosi lovu...