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Ma meni šteka sve u 16 na trećoj misiji sam ( ona sa njemačkom bazom i panzer gruppen) i hebem se već duže vrijeme jer mi uvijek sve moje pobiju, a ne pomaže mi kaj mi FPS pande na 9 nekad i na 1,inače je oko 28-24 i to na x1950xt, grrrr!
Inače prijedlozi kak proći tu misiju? Pokušao sam sa brzim probojem al me pobiju, ako čekam uspijem skinut jedno 5-6 tenkova ali onda me pregaze. No najviše me nerbira kaj mi trzaa pol toga sam stavio na medium. No inače napokon jedan RTS koji neiej puko gomilanje snaga i juriš. Zarazna do bola. |
Meni sve radi kako treba, imam x800GTO i malo je klokana ali nista previse, a imam i 2GB rama, mozda zato.
Ja se uopce ne sjecam misija, prosao sam ih u 2 dana, sad przim samo ove nove mape koje rulja radi... zakon igra... |
Citiraj:
Spusti ih malo da ti se framerate vrti oko 40FPS-a, onda ti nece previse padat ;) Ja sam dosao mislim do pete misije, i tad sam napravio predah. Skupljam hrabrost da je ponovno zaigram :) Peta mi je zasad najteza... |
meni nist ne steka, shader quality sam stavil na low, a sve ostalo kaj se dalo na high, tak da igra leti.
inace sama igra je preyebena, cak je bolja od stronholda 1(po meni najbolji RTS) kampanju sam zavrsil prije mjesec dana i to na hard :D, osim one misije gdje treba kontrolirati hill i one pointove - jedva sam uspio proci na normal : sweating a sad igram u skirmishu, protiv expertnih protivnika koje redovito pokoljem (flak 88 radi chuda :D ) |
Ma neznam kaj, budem se malo poigrao s postavkama a nekaj me i sistem hebe. Prošao sam onu misjiu i sad moram zauzeti komplex za proizvodnju V2 raketa. Kad sa, vidio mapu sam se smrznuo.
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Čekaj da vidiš mapu za onaj hill 19x.
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začuđujuče brzo i lagano sma proašo V2 kompleks, al su me SS trupe zagzile u slijedećoj misiji , malo sa, prebrzo uletio u centar grada.
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@mar - stavi texture quality na medium, ostalo možeš sve na max i ne bi trebalo biti problema. Za teksture na high ti treba grafa s 512mb memorije.
@isus - nakon što pokreneš misiju, probaj stisnuti alt+tab i kad te baci u windoze stisni alt+tab ponovo da te vrati u igru. To bi možda moglo riješiti problem s trzanjem. |
"Poštukavanje" Amera :D
Evo kako se to radi sa halftrackovima opremljenim štukama - moćno!
Korak 1: http://img160.imageshack.us/img160/5340/stukavv4.th.jpg Korak 2: http://img251.imageshack.us/img251/1...uka1pj3.th.jpg Korak 3: http://img160.imageshack.us/img160/1...uka2pt6.th.jpg |
ja sam to igrao još preko ljeta.
Ovo za smrzavanje mi je nešto ostalo u sjecanju da sam cito neki forum i obicno su probleme imali oni sa AMD procesorom, dost je davno to bilo pa se ne sjecam tocno, a i kod mog prijatelja igra radi malo i stalno izbacuje a ima OK konfiguraciju...mozda se to ispravilo sa novim patcheovima, al onda nis nije pomagalo. Inace igrica mi je super bila, jedino kaj je Multyplayer slab dosta, igrao sam 10ak puta sa prijateljem 1na1 i dosadio nam je za cas tak da vise ne igram to. Ljepo je igrat dok smo i ja i on bili ne razvijeni onda se tu malo takticki igra, poslje kad se dobiju one naprednije stvari igra nam je postala bezveze, mozda ce nekom to bit dobro, al meni je Warhammer kaj se Multyplayera puuuuno bolji. |
Nadam se da će uskoro izaći koja ekspanzija. Bilo bi dobro stave još 2 strane: Japance i Ruse, uvedu istočnu frontu, možda čak i afričku kampanju i obavezno Axis kampanju (više mi je navrh glave ove pro-američke politike da nemoš igrati s Nijemcima).
Stvarno ima materijala. |
Ma igra je stvarno fenomenalna. Ne znam sto je u zadnjih godinu-dvije izaslo da da mi se ovoliko svidjelo.
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Citiraj:
Jer to znači da postoji samo početak rata za njemačku kampanju, meni je isto falilo u CoH da se igra nije nastavila s prodorom u Njemačku, zauzimanje Belgije, obrana od njemačke zimske ofanzive 44/45 u Arednima itd. Malo je kratka kampanja ali na Hrad bi trebala biti zabavna, zamjerka Tigar tenkove se puno lakše uništi od Panthera... WTF??? Tigar koji je imao 88icu kao top i najdeblji oklop od svih tenkova ( osim u par primjeraka napravljen Tenk Josif Staljin). |
Isus - nisu li to ipak Panzer IV tenkovi, a Panther je najjači tenk u igri?
Mislim da si falija :) Tko bi još stavija Tiger (II) - taj se nebi moga maknit u onom urbanom okruženju. A oni open-top tenkovi (Ostwind Flakpanzer i M10 "Wolverine") su bili meta za ručne bombe. Nažalost to ne funkcionira u igri :( |
Ne imaš misiju u kojoj mraš ubiti Tiger Acea i u zadnje dve se opet susrečeš s Tigrom ( PzKw VI) a Tigar B se pojavio na kraju '44. Tigar bi trebao biti najjači tenk u igri al nije.
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Ima tko ideju kako bi igra radila na konfi iz sig-a? Dal bi islo sve na high (reza 1920x1200)? Thx :beer:
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Citiraj:
Imas 7900GS, right? |
CoH je uzasno zahtjevan kad je sve na max...ali medium detalji i ta reza bi ziher gurali.
Da je manja reza, mogli bi i max. detalji, i guess so. :) |
ja odigro ali mi se baš i ne svidja zbog hvatanje tocaka po mapi za benzin, municiju i ljudstvo ali samo da toga nema i da je normlano sredjivanje protivnika ko u c&c serialu bez tih tocaka bila bi mi definitivno jedna od boljih igara
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Pa poantai je u tome da se hvataju tocke za resurse i drze da bi ostvatro pobjedu. Igra je napravljena vise u stilu close combata, malo jedinica, vise taktike a ne ko u ostalim RTS-ovima gdje je nagalasak na masovnu proizvodnju jedinica i onda gazenje protivnika. Da je takav slucaj s ovom igrom bila bi bez veze, samo bi cekao da se nakotis i onda rastur. Ovo je po meni nekako napetije i zanimljivije a sa ovim modovima sto ekipa radi preodlicno! Jedina bolja igra (serijal) od ove sto se tice realnosti, taktike, gusta je bila Close Combat. Od te (moje misljenje) nema bolje i zao mi je sto je nisu nastavili razvijati.
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Pošto mi je grafa na reklmaciji,a imam jednog jako dobrog frenda(zna on:D) dobio sam na posudbu AIW x1900:D i igra radi fenomenalno na 1680x1050 sve na max,još nisam ni patcheve sve stavio.Baš je igra do jaja,u biti najlakše da kažem COD2 al strategija:D.Preporuka u svakom slučaju.
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Jos mi je ostala jedna misija i gotovo,steta nekako prekratko.
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Na prvi pogled ovo zarobljavanje resursa nije baš nešto, no nakon što skužiš bit (nema bunkera u bazi i štancanja tenkova) nego si uvijek na rubu, nikad nemaš puno jedinica, a što više točki kontroliraš to ti je lakše, dok je s druge strane teže čuvati iste.
Nikad nemaš toliko jedinica da možeš čuvati niti 50% (i to na small mapi). |
Meni se baš taj stil ne sviša...Uvijek sam strategije igrao zabuskaj se u bazi i gomilaj vojsku i onda pomeo sve...Ovo je puno dinamicnije...Al morat cu se naviknut sta ces vec sam zastario :)
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Je, dinamicno je. Fakat si nemres dozvolit cekanje.
I ja uglavnom ziheraski igram strategije, prvo nagomilavanje resursa, potom vojske i onda veliki napad. :D Ovo ne dozvoljava opustanje, uvijek ima posla :) |
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Prosao sam igru i igra je mrak! :) dali se netko okusio u on-line igranju doticne?
Meni radi perfektno na konfiguraciji koju imam (pise ispod) |
dali netko možda zna kako (ako je uopće moguće) izvući sejvove od igre i iskoristiti ih u novoj instalaciji igre. (krepala mi instalacija windowsa, a novu sam napravio na novom disku tako da imam sve datoteke, ali nisam nigdje vidio sejvove)
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C:\Documents and Settings\Isus\My Documents\My Games
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zahvaljujem!
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Vidim da je većina zadovoljna svojim uspjehom u campagine modu. Ajd probajte igrat skirmish. Pa za jednu mapu 2:2 i neprijaeljima na hard ili ekspertu trebat će vam cca 1-2. Ako govorimo o mapi sa dva mosta! Tamo mi je rutina dobit švabe za 45 min na ekspert levelu i mojim kolegama na normal.
Al ove veće mape sa 4 i više neprijatelja, e to je već velika zahebancija i skoro pa nemoguća misija! Uglavnom zarazna i nenadhebiva RTS igra u zadnje vrijeme! |
Evo nedavno je izašao patch 1.5 (s verzije 1.4).
Download ========================== Company of Heroes Release Notes ========================== v1.5 New Maps: 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an “X” for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads. |
Evo da malo vratim temu iz zaborava hehe, da li netko zna u multiplayeru koji su hotkey-evi za timsko i globalno slanje poruka? Probao sam naci i nis pametno ne pise nigdje.
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nema, gledao sam, i po netu sam trazio i nista nisam naso pametno
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Definitivno najigrivija i najbolja strategija koju sam igrao.
Priša sam je u vrlo kratkom roku jer je predobra! Sada tražim ekipu skojom bi se klao u MP. Inače vrlo dobro jedva čekam novu ekspanziju na jesen! |
Jel ima mozda kakvih naznaka da bi ekspanzija mogla uskoro ?
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Citiraj:
Želimo kampanju za Švabe i Ruse! :D |
CoH: Opposing Fronts
jesen 2007. novosti: Nijemci i Britanci (:(). DirectX 10 podrska |
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