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H@rdc0r3M1nD 21.11.2011. 22:25

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Autor xulos (Post 2031033)
:dobar:

Nema!

Laik sam po tom pitanju i iskreno sam pitao. ako je ovo cinizam, mislim da stvarno nije potreban. u svakom slucaju hvala na tvom odgovoru

Kristijan1 21.11.2011. 22:47

Igra ima singleplayer i fino će ti raditi na tvojoj konfiguraciji .

D1viry 21.11.2011. 23:06

Samo pazi na pregrijavanje. Meni se lap blesirao na dx11 sve high bfbc2, a jedino sam na dx9 sa srednjim postavkama mogao igrati sat/dva. Pretpostavljam da je slično i sa bf3 (nisam probao na laptopu). Lap je nov i čist ko suza, al kad se nvidia počne grijat, nema spasa :). Probaj pa nam javi, da i drugi znaju. Ako stignem, za vikend ću isprobat na laptopu, pa javim ja onda.

slavonac90 21.11.2011. 23:12

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Autor fler (Post 2031030)
otključaš ih kad dobiješ medalju (one s lijeve strane u statistikama, ne ribboni). a neke su bonusi vezani uz kojekakve druge igre (tipa ME ili BF2), ne možeš ih otključati ali ih pokupiš kad nekog prikolješ :D

Bad Luck: to mi se desilo preko nekoliko puta, i to kad sam bio u blizini nečega što je eksplodiralo (tipa, auto ili protivničko vozilo).

aha tenks,dobro za te medalje treba malo više provedenih sati u igri nego što ja imam trenutno...
ma priklo sam ih par nožem i ti tagovi su samo u "Taken" rubrici,ali ne moš ništa s njima,nego samo stoje ko trofeji :D

H@rdc0r3M1nD 21.11.2011. 23:25

Kristijan1 & D1viry zahvaljujem na informacijama. pokusat cu, javim dojmove

Neo-ST 22.11.2011. 00:43

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Autor ThePornstar (Post 2030758)
Na stranu mapa, ali reći da conquest nema veze s BF-om :nono:

Krivo si povezao ili se nisam dobro izjasnio, CQ na onoj mapi = fail, ne mislim na CQ općenito ;)

DeadMan+ 22.11.2011. 02:33

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Autor Neo-ST (Post 2030597)
Nije mi jasno kako je stacionarni AA neuništiv, kad sam jednom igrao CQ na Canalsu i bio sam US. Neki lik je maltretirao cijelu mapu sa Havocom i tako sjednem u onaj AA na nosaču, i lik me uredno uništavao. Kako me gađao tako je health AA-u padao, i na kraju bi eksplodirao, skupa samnom. Jel to onda znači da možda admini na nekim serverima mogu to uključiti, možda je to dio iz hardcorea?

"
For a very long time I thought that the Stationary AA (C-RAM) was invincible but after a little bit of research and experimenting on my own it turns out that there are two ways of killing an enemy out of it as well as destroying it.

Conquest:
As far as I know there’s only one way on conquest and that’s the Attack Helicopter’s TV Guided missile.

-Pros: Your helicopter can hide behind cover while the Chopper Gunner can guide it around obstacles and hit the C-RAM.
-Cons: TV Missile is the last unlock for the Attack Helicopters and without having a good chopper pilot it can take FOREVER to unlock :/

Rush:
Both ways work for Rush.
1) TV Guided Missile
*2) C4
-Pros: Very satisfying when you do kill somebody out of the C-RAM with C4 lol.
-Cons: You have to get right up next to it without getting killed (either running across the flight deck and risk getting killed or swimming a mile to the carrier."

Alph4Dawg 22.11.2011. 09:34

Stigao nam je patch, upravo skinuh i evo instalira (700+mb).

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Patch notes for Nov 22 patch
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
Rasprava.

matija84 22.11.2011. 09:48

• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies

ovo mi se najviše sviđa, ludil sam od toga, znal sam po 5 puta poginut jer se spownam ispred nečije puške

zen_sux 22.11.2011. 09:57

Nista mi ne znaci dok ne probam, ono "Increased the damage of Jet Cannons against infantry" npr. moze nacit da su od useless patchani na skoro useless, ili da sad jet moze ubijati inf itd.

Puno promjena u squadovima, a ekipa samo hoce da kad se joina s 3 prijatelja na skoro full server -moze uci u isti squad.
Plus vidim da i dalje mos lockat squd na 2 man, pa dosta ekipe na 64p serverima moze izvisit squadless.......

Ajd vidicemo veceras, bar se trude.

V.I.P 22.11.2011. 10:04

Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
glupost! ovako ionako me jebu sa "flejrovima" a sta ce sad biti?? morat cu ga pogodit 16 puta da padne??

zen_sux 22.11.2011. 10:08

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Autor V.I.P (Post 2031443)
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
glupost! ovako ionako me jebu sa "flejrovima" a sta ce sad biti?? morat cu ga pogodit 16 puta da padne??

Idesss...ajd procitaj zadnje tri strane rasprave gdje se tupi o tome kako FIM/IGLA ne sluze obaranju aira i obrazlozenja zasto, pocevsi od toga da npr. heli lete 2 covjeka, moraju bit uigrani i za to treba skila, a FIM/IGLA je point'n'click , i sva ostala...

El Indio 22.11.2011. 10:14

• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry

Drago mi je vidit da su konacno popravili taj mobile AA da radi nesto i protiv pjesadije :bonker:


Citiraj:

Autor V.I.P (Post 2031443)
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
glupost! ovako ionako me jebu sa "flejrovima" a sta ce sad biti?? morat cu ga pogodit 16 puta da padne??

Stinger/Igla nije IWin button protiv aviona/helia.
http://3.bp.blogspot.com/_1yk5vt_2vf...ItStareCat.jpg

afterburner 22.11.2011. 10:15

Jee napokon update..iako nema bas puno stvari fixanih(bar ne koliko san ja ocekiva). Al dok ne probam necu puno zugat:)
Nego jel itko unlocka tv raketicu na helikopteru??
Jucer me neki lik ono bez problema rusija sa njom u dok san ja bija u drugom helikopteru. Nemos mu nikako pobic. Pa me zanima kakva je upravljivost sa njima, tj jel se uopce isplati borit protiv toga?

EDIT:
Sto se tice stingera kod mene je ovakva situacija:
Dok san u jet-u/heli-u onda stalno psujen na njih kako su prejaki
Dok san pjesadija sa njima onda stalno psujen kako su preslabi :)

V.I.P 22.11.2011. 10:16

necu citat nikakve 3 strane rasprave jer me ne interesira.. kad ta dva "uigrana covjeka" koji imaju "skilla" rejpaju do iznemoglosti na spawnu onda nema rasprave na 3 strane koju moram procitati?

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Autor El Indio (Post 2031454)
Stinger/Igla nije IWin button protiv aviona/helia.
http://3.bp.blogspot.com/_1yk5vt_2vf...ItStareCat.jpg

ma nebitno je stari dali je iwin button ili ne,primim prvu tubu koja mi je pri ruci

Alph4Dawg 22.11.2011. 10:16

Btw, novi drajveri (spominje se BF3) za ATi usere, baš skidam pa ću probat.

http://support.amd.com/us/kbarticles...rformance.aspx

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AMD Catalyst 11.11a performance driver features:

· Batman Arkham City
o Improves DirectX 11 performance for single GPU configurations
· Rage
o Delivers AMD CrossfireX performance scaling
o Resolves a number of image / stability issues seen with the title:
§ Fix geometry corruption, sometimes seen in Bash TV entrance
§ Fix issues with Low-memory conditions on 32bit systems.
§ Fix issue with extreme corruption with missing textures on 32bit systems.
§ Fix memory leaks when deleting/reusing sync objects.
§ Fix hitching and pausing, especially noticeable on some Quad Core systems when doing races and Stanley Express runs.
§ Fix some missing shadows
· Elder Scrolls Skyrim
o Improves performance 2-7% on single GPU configurations
o Resolve corruption seen when enabling Multi-Sample Anti-Aliasing on the AMD Radeon HD 6970 Series
o Disables CrossFireX (to resolve negative scaling and image quality issues seen when CrossFireX is enabled)
§ AMD is continuing to work on a CrossFireX solution for Skyrim – as soon as it’s ready we’ll make it publicly available
· Battlefield 3
o Resolves intermittent corruption seen when playing the game at specific camera angles

Booger 22.11.2011. 10:19

Mansky kaže da je njegov patch težak 700tinjak MB, a moj je samo 483.
Jel još nekome tako?
Jel možda kakva greška u Originu?

zen_sux 22.11.2011. 10:24

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Autor V.I.P (Post 2031459)
necu citat nikakve 3 strane rasprave jer me ne interesira.. kad ta dva "uigrana covjeka" koji imaju "skilla" rejpaju do iznemoglosti na spawnu onda nema rasprave na 3 strane koju moram procitati?



ma nebitno je stari dali je iwin button ili ne,primim prvu tubu koja mi je pri ruci

Sta onda dolazis raspravljat kad te ne zanima ni neces citat?
Super ti je stav.

+Svaki spawn ima AA da sprijeci airrape, tako da....




Citiraj:

Autor Booger (Post 2031464)
Mansky kaže da je njegov patch težak 700tinjak MB, a moj je samo 483.
Jel još nekome tako?
Jel možda kakva greška u Originu?


Ne to je origin :D

El Indio 22.11.2011. 10:36

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Autor V.I.P (Post 2031459)
necu citat nikakve 3 strane rasprave jer me ne interesira.. kad ta dva "uigrana covjeka" koji imaju "skilla" rejpaju do iznemoglosti na spawnu onda nema rasprave na 3 strane koju moram procitati?



ma nebitno je stari dali je iwin button ili ne,primim prvu tubu koja mi je pri ruci

Koristenje stingera:
[X] Point
[X] Click
[ ] Skill


Igracima mora biti jasno da stinger nije hard counter za helikoptere. Hard counteri za helikopter su mobile i stationary AA, jetovi, i SOFLAM + guided shells. AA i jetova ima ogranicen broj, a SOFLAM + guided shells zahtjeva timsku igru.
S druge strane stinger je harass tool. Nesto sto helikopteru radi presing i sprjecava ga da siluje, a tu i tamo ga srusi. Nema ogranicenja na broj stingera, niti zahtjeva timsku igru, niti skill. Kad bi bilo previse stingera na mapi (a ionako ih redovito ima 10+), i kad bi bili ista jaci, niti dobar pilot ne bi ostajao u zraku duze od 30 sekundi. Sve je to vec napisano, sto stvarno ne bi bilo lose procitati ako zelis sudjelovati u raspravi a ne biti padobranac.

zen_sux 22.11.2011. 10:49

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Autor afterburner (Post 2031457)
EDIT:
Sto se tice stingera kod mene je ovakva situacija:
Dok san u jet-u/heli-u onda stalno psujen na njih kako su prejaki
Dok san pjesadija sa njima onda stalno psujen kako su preslabi :)

A svima nam je tako, sa svim ne sa stingerima :D
Ja dok letim konstantno psujam mobilni AA, dok ga vozim ne mogu jerovati da umire od prvog rpg-a, tank shella i sl...jbg.

Poanta je ne vajnat prije nego probas obje strane i skuzis zasto je sta i kako, pa tek onda, ako si jos pri tome, to vise nije vhyne vec neka smislena raprava o balansu u igri :beer:


p.s. Da, tv raketica je OP strava kao i u dvici+zbugana jos uvjek (nekad se odbije sama od sebe).

windfucker 22.11.2011. 10:52

Evo mali update: prvi nivo nije mjerilo za ništa- show počinje na tržnici (početni dio drugoga levela u SP) kada frame-ovi padaju na min.20 max.28 avg je 25; neigrivo.
Zvuk još nemam, ali sredim to uskoro (ipak ću ići na USB varijantu, igra mi se hebena igra :D).

Za one koji ne prate thread, pisao sam par stranica prije o problemčićima i performansama moga setupa u BFBC3, prije nego što opet netko "nalijepi" pametan komentar, ili sl. (nhf) :)
...

Njušim uskoro GTX560Ti u SLI-ju :D

PointDexter 22.11.2011. 10:59

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Autor El Indio (Post 2031492)
Koristenje stingera:
[X] Point
[X] Click
[ ] Skill

S druge strane stinger je harass tool. Nesto sto helikopteru radi presing i sprjecava ga da siluje, a tu i tamo ga srusi. Nema ogranicenja na broj stingera, niti zahtjeva timsku igru, niti skill. Kad bi bilo previse stingera na mapi (a ionako ih redovito ima 10+), i kad bi bili ista jaci, niti dobar pilot ne bi ostajao u zraku duze od 30 sekundi. Sve je to vec napisano, sto stvarno ne bi bilo lose procitati ako zelis sudjelovati u raspravi a ne biti padobranac.

Nema tu haras toolova! Možeš uzeti i smaw/rpg/javelin/AT mine kao haras tool, a oni to nisu niti će itko to reći. Pametno smješten engi sa RPG-om će disejblat i vrlo vjerojatno uništiti i ubiti vozača tenka. Tenkist ako hoće preživjeti mora ostati povučen i pametno napredovati, kao što bi trebao i pilot. Zaluta li u neprijateljsku polovicu mape nebi smjeo ostati živ, kao što nebio ni tenkist. Dva flarea iz helija te UVIJEK protiv pješadijskog AA odvedu u sigurnost

El Indio 22.11.2011. 11:11

Samo sto ja ne govorim ni o rpg-ovima, ni o tenkovima. Kopnena igra je sasvim drugi svemir.

Citiraj:

Autor PointDexter (Post 2031514)
Tenkist ako hoće preživjeti mora ostati povučen i pametno napredovati, kao što bi trebao i pilot. Zaluta li u neprijateljsku polovicu mape nebi smjeo ostati živ, kao što nebio ni tenkist.

Vidis, po mom iskustvu tako je i sad.
Kad letim, a neprijateljski tim kontrolira mapu, ne mogu napravit bog zna sta. U takvim slucajevima redovito se sakrivamo, grebemo se za killove, a ako se previse odvazimo dobijemo odgojnu mjeru instantno. A uvijek imam prijatelja na voice-u i oboje imamo flare. Dakle working as intended.

zen_sux 22.11.2011. 11:15

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Autor PointDexter (Post 2031514)
Dva flarea iz helija te UVIJEK protiv pješadijskog AA odvedu u sigurnost

Mi u krug:D Dva flarea su napravljena da ga odvedu u sigurnost.
-dobar pilot jeta siluje heli.
-AA mu pravi djecu na prvi pogled.
-kako je spotiji od jeta, soflam ga prelako locka i javelin i guided shell ga 1shotaju s neba.
-cal 0.50 na đipovima,tenkovima itd mus kida 5%hp po hitu.....

Jos bi najbolje bilo da ga pravovremeno baceni flareovi ne izvuku od 10ak nadrkanih inzinjera......
+heli je jedan po mapi s najvecim respawn timeom ( 90sec).

cmon dude!


Tebi vjerojatno fali at4 iz bc2?
Ok at4 je bio skill oruzije (to valjda nitko nece osporit?), igla to nije, jednostavno nema smisla da ga obara nesto sta je noskill, ima ga previse po mapi...

I da upavo to, kad neprijatelj ima 3,4 od 5 pointova, jako je tesko pushat helijem, moras pametno letit itd., tako da...
S druge strane, kad ti tim siluje po mapi mozes i ti orgijati i radit 312313 killova, sto ne znaci da je OP vec da je protivnicki tim sakat.

slavonac90 22.11.2011. 11:26

nakon instaliranog patcha piše installed 15.4 GB,a prije bilo 11.4 GB,ne kontam kako patch koji sadrži manje od 500 MB može toliko proširiti igru:stoopid:

El Indio 22.11.2011. 11:27

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Autor slavonac90 (Post 2031548)
nakon instaliranog patcha piše installed 15.4 GB,a prije bilo 11.4 GB,ne kontam kako patch koji sadrži manje od 500 MB može toliko proširiti igru:stoopid:

Moguce da je pre-loadan back to karkand pack

Alph4Dawg 22.11.2011. 11:38

Spawnanje i dalje ispred neprijatelja (Grand Bazaar, Tehran Highway), tactical flashlight nisu ni dirali.
I tako dalje. :care:

EDIT: Moja instalacija je teška 12,4 GB.

EDIT: Spawn system faila mjestimično, na nekim djelovima mape spawna odlično i dovoljno daleko od neprijatelja, a ponegdje još uvijek spawna relativno blizu, blizu ili ispred.

PointDexter 22.11.2011. 11:40

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Autor zen_sux (Post 2031534)
Tebi vjerojatno fali at4 iz bc2?

Definitivno :D
Prihvatio bi bilo kakvo hand-guided AT raketu

Veki-os 22.11.2011. 11:41

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Autor Mansky Hunt (Post 2031573)
Spawnanje i dalje ispred neprijatelja (Grand Bazaar, Tehran Highway), tactical flashlight nisu ni dirali.
I tako dalje. :care:

EDIT: Moja instalacija je teška 12,4 GB.

Moja isto,i patch je bio oko 770mb.

slavonac90 22.11.2011. 11:43

Citiraj:

Autor El Indio (Post 2031553)
Moguce da je pre-loadan back to karkand pack

e viš nisam o tome razmišljao.

Citiraj:

Autor Mansky Hunt (Post 2031573)
Spawnanje i dalje ispred neprijatelja (Grand Bazaar, Tehran Highway), tactical flashlight nisu ni dirali.
I tako dalje. :care:

EDIT: Moja instalacija je teška 12,4 GB.

imaš li Standard ili Le verziju?


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