PC Ekspert Forum

PC Ekspert Forum (https://forum.pcekspert.com/index.php)
-   Gaming (https://forum.pcekspert.com/forumdisplay.php?f=38)
-   -   S.T.A.L.K.E.R.: Clear Sky (https://forum.pcekspert.com/showthread.php?t=74385)

Michel 26.09.2008. 15:40

Definitivno ćekam još dva tri patcha i kakav reality mod. Igra će bit vrlo dobra.
I meni fali sleeping bag lol. Naviko sam se da noć zaobiđem :D
Ništa za božić artefakt ispod bora :D Bolje i to nego anomalija:chears:

Bang 26.09.2008. 16:29

što se tiče te optike na koju ona pušku točne ide.jer sve koje imam joj nepašu?
moži li netko pojasniti stvari s tim šarafom .šta treba s njim i kako djeluju na šat.nisam igrao jedinicu pa nekužim.

žile 26.09.2008. 17:38

Citiraj:

Autor hammer_of_thor (Post 1147919)
A šta onda, ona me privremeno ne ozljeđuje? I kolko traje to privremeno onesposobljavanje?

Ne onesposobljuje ju,samo ti otkriva njen točan položaj,kada ih je puno bacaš ga pred sebe da znaš kuda možeš proć.

hammer_of_thor 26.09.2008. 17:47

AHa :D

A crap, kak onda pokupit artefakt koji je usred anomalije a da ne crknem?

žile 26.09.2008. 17:53

Citiraj:

Autor hammer_of_thor (Post 1148046)
AHa :D

A crap, kak onda pokupit artefakt koji je usred anomalije a da ne crknem?

Pomoću šarafa :D
Jebiga,moraš iz raznih smjerova probat doć,i imat medkitova uvijek.

fps_gamer 26.09.2008. 18:44

CTD sada, bio u swampsima, malo setao i kupio artefakte i stasheve...
sada imam jos jedan stash pa se vracam da prodam ca sam nasao... ;)

SRV 26.09.2008. 19:02

Citiraj:

Autor žile (Post 1148053)
Pomoću šarafa :D
Jebiga,moraš iz raznih smjerova probat doć,i imat medkitova uvijek.

:D

Ja sam zaginuo tako nekoliko puta kod prve misije, ono kad ti kaze da mozes pokupit artefakt. I digo ruke od toga. :D

Dakle nema pravog nacina, nego uletis pa sta bude?

shadowace 26.09.2008. 19:04

jel ima ova igra kakvih artifakta jer sam na questu u yantaru i nisam nasao nijedan. u originalu bi ih imao za transport tankerom :/

fps_gamer 26.09.2008. 19:13

trebas ih naci detectorom ccc

xGAME 26.09.2008. 21:18

Citiraj:

Update on 26.09.08


Patch 1.5.05 is under active testing. The expected release date patch - 29.09.08


We apologize for any inconvenience due to the shifting of the planned date of the patch. However, we believe it is necessary to ensure the stability of all the corrections made. Thank you for your patience and wait!

We will continue to inform you of further work on the patch.

xGAME 26.09.2008. 21:30

pitanje za oblivion lost v2.2: da li se može kako staviti nazad stamina bar, jer ako se dobro sjećam soc je bez moda imal stamina bar i nisam mogel bježati koliko hoću bez da se lik izmori...i HUD mi je glup...može se to kako vratiti na obično ali da je i dalje oblivion lost???

Neo-ST 26.09.2008. 23:12

Ova igra je gotovo zahtjevnija od Crysisa...

žile 26.09.2008. 23:14

Je,al ju se da sa par postavki grafičkih sredit da leti.Za crysis s druge strane,nema šanse...

fps_gamer 27.09.2008. 00:44

heh...


evo da mu jebem CTD!!!!
dodem do mashine yard ako se ne varam (ona kao utvrda u swampsima, kuca na kat itd...) i CTD... u picku mater...

žile 27.09.2008. 09:28

Čudno.Ja sam u 15 sati što sam igrao,imao samo jedan i to u loading screenu,bio mi je snimio corrupted quick save pa je pucala na tom mjestu.I to ja vrtim na x64 visti,a ti si na XP-u.

pyzdek 27.09.2008. 10:51

Jučer svršio,s zadnjim pačem bilo je jedva 2 rušenja.+sam si uvalio mod 500 kila velik ruksak tako da mogu trčat,jer je to zdravije nego pit redbul i stenjat i držat se za slezenu svakih 200 metara.ali pola toga nisam okolo ni tražio,to ču drugi put,vjerojatno kad izađe još koji pač i koji Oblivion lost za cs.

MasaKrisT 27.09.2008. 12:15

S kojim modovima igrate,ja sam stavio par komada i sad ne vidim textove.tj conversatione,sam mi pise npr: text_trader_1...

Bang 27.09.2008. 14:01

za flashlight,za accuracy,za weight i za imena pušaka.neradi ti svi modovi od sejva neg bi trebao krenuti od početka.bolje ti je još malo sačekat pa stavit i patch 1.5.05 i modove i onda peri

veve 27.09.2008. 18:05

Meni nakon nekog odredenog vremena igra zablokira i onda mi se resetira komp sam od sebe... :hitthewal: :hitthewal:

fps_gamer 27.09.2008. 21:41

jebenti bugovitu igru...

Bang 28.09.2008. 18:01

jel bi mogo netko pomoći oko tih oblivion lost modova.vidim ima ih više.neki su za prošli stalker a neki za novi.može netko pomoći i reć koji treba i dati link.guglo sam i ništa.
HVALA

fps_gamer 28.09.2008. 20:29

loadao stariji save, sada trebam preci swamps manje-vise skoro cijeli -_-

xGAME 29.09.2008. 08:35

danas bi trebao doći novi patch, pa počekaj još malo

Nijoe 29.09.2008. 12:31

Citiraj:

Autor Bang (Post 1147986)
što se tiče te optike na koju ona pušku točne ide.jer sve koje imam joj nepašu?
moži li netko pojasniti stvari s tim šarafom .šta treba s njim i kako djeluju na šat.nisam igrao jedinicu pa nekužim.

Ide na kalaše, samo na Akm 74 trebaš napraviti nosač za optiku kod mechanica, a na abakan ide bez preinaka.

Primjetio sam da headshotovi jako ovise o municiji i tipu protivnika - npr. banditi popiju 1-2 u glavu i zalegnu dok u vojsku sa normalnom municijom treba 5-6 metaka u CBM (central body mass), ili 4 komada u glavu, upola manje ako se koristi armour piercing rounds.

Potreban je nekakav mod koji bi AI onemogućio da sa 150 m udaljenosti bace granatu ravno na metu. Kvragu, nekad me uspije pogodit tgranatom drito u glavu dok se nalazim iza zida.

fps_gamer 29.09.2008. 14:30

xgame -> ma da... neda mi se otpocetka, proci cu ja to :D

Michel 29.09.2008. 19:55

Izgleda da na kraju patch nije izašo danas ?

xGAME 29.09.2008. 21:15

onda se barem nadam da je ispravljeno još više bugova

Michel 30.09.2008. 14:18

Evo ako želite modificirati clear sky trebat će vam ovaj unpacker ako kao ja nemate gam edata folder. Raspakirajte ovo u "bin" folder i pokrenite. Oprez mora raspakirati 6 gb.

http://rapidshare.com/files/149657901/TOOO.7z.html

Zatim se možete poslužiti http://www.moddb.com/tutorials/stalker-basic-tutorial ovim tutorialom za starog stalkera. U osnovi je isto. Ako netko zna točno kako pojačati damage oružja neka nam pomogne ja idem testirat da vidim jesam li uspio. Pod weapons imate sva oružja pa kad otvorite tražite hit_power i sad ne znam koje su vrijednosti optimalne za realan damage pa idem testirat to.

Michel 30.09.2008. 14:56

Uspio ali testiranjem onaj mi tutor nije pomogo.
Treba dobiti ovim toolom koji sam uploadao folder unpacked njega preselit negdje nevezano za folder igre. u njemu doći do weapons naći oružje koje želite modificirati i hit_power promijeniti na 5 recimo.(što je znatno jaće nego tamo) .
Sada taj file staviti u folder igre programfiles/blablastalker/yadayada/Gamedata/configs/weapons/"ubacitifajl" dakle u folderu igre kreirate sami foldere gamedata/configs/weapons i potom ubacite modani fajl.
I nemojte zaboraviti fsgame.ltx modificirati po onom tutoru gore to pali.

EDIT : Evo napravio mod http://rapidshare.com/files/149674108/clearmod.rar.html
Mislim da nema nikakvih problema jer je igra original a ovo je samo promjena config fileova ništa drugo.


EDIT 2 : http://rapidshare.com/files/14970012...odv02.rar.html evo sad sam malo bolje balansirao jer su mi u prvom modu fakat prejaka oružja bila. Treba mi help kako da napravim da neprijatelji meni čine veći damage ? Sutra nastavljam balansirat.

Edit 3 : http://rapidshare.com/files/14970854...r1300.ltx.html realniji double barrel shotgun damage.

xGAME 30.09.2008. 19:33

evo konačno došel patch 1.5.05

Citiraj:

Game changes

- Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning.
- Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load.
- Changed the reward for lowering the bridge in the Red Forest.
- Changed the reward for killing bandits at the Freedom base filling station.
- Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives.
- Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section.
- Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications.
- Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map.
- Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence.
- Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached.
- Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics.
- Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades.
- Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies.
- Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly.
- Fixed several minor HUD, inventory, PDA and main menu errors.
- Minor rebalancing of trade and items that pop out of dead bodies.
- Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps).
- Changed the process for rewards given for joining factions.
- Changed rewards for destroying faction bases.
- Fixed game crashes during conversations with enemy technicians.
- Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians.


Multiplayer

- Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP.
- Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V.
- Fixed a large number of various errors which caused client and server crashes in the multiplayer.
- Added IP filter (for games in certain subnets).


Fixed the following script crashes:

- smart_terrain.script:227: attempt to index local 'obj' (a nil value)
- smart_terrain.script:1003: attempt to index field '?' (a nil value)
- sim_combat.script:950: attempt to index a nil value
- sim_board.script:688: attempt to index local 'obj' (a nil value)
- smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value)
- bind_monster.script:72: attempt to index field '?' (a nil value)
- xr_effects.script:1607: attempt to index field '?' (a nil value)
- ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
- ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
- fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value))
- fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil)))
- fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value))
- fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value))
save game radi s verzije 1.5.04


Sva vremena su GMT +2. Sada je 02:41.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
© 1999-2024 PC Ekspert - Sva prava pridržana ISSN 1334-2940
Ad Management by RedTyger